EN Runtime API 28 State Flags - LIHACHTETAN/ClassicUO-Bad-Newbie-CSharp-Scripts-IDE GitHub Wiki
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Runtime API — Status flags
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Each team opens a card with C#-signatures, parameters and several independent examples.
UO.Alive
Checks for the presence of an object without a sign of death.
UO.Dead
Checks character death.
UO.GetAlive
Checks for the presence of an object without a sign of death.
UO.GetDead
Checks character death.
UO.GetHidden
Tests the character's stealth.
UO.GetPoisoned
Checks the character's poisoning.
UO.Hidden
Tests the character's stealth.
UO.IsAlive
Checks for the presence of an object without a sign of death.
UO.IsDead
Checks character death.
UO.IsHidden
Tests the character's stealth.
UO.IsPoisoned
Checks the character's poisoning.
UO.Poison
Uses the Poisoning skill, if necessary, on a given target.
UO.Poisoned
Checks the character's poisoning.
UO.TicksDead
Reads or marks a noticed death for the first time.