EN Runtime API 28 State Flags - LIHACHTETAN/ClassicUO-Bad-Newbie-CSharp-Scripts-IDE GitHub Wiki

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Runtime API — Status flags

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Each team opens a card with C#-signatures, parameters and several independent examples.

UO.Alive

Character

Checks for the presence of an object without a sign of death.

UO.Dead

Character

Checks character death.

UO.GetAlive

Character

Checks for the presence of an object without a sign of death.

UO.GetDead

Character

Checks character death.

UO.GetHidden

Character

Tests the character's stealth.

UO.GetPoisoned

Character

Checks the character's poisoning.

UO.Hidden

Character

Tests the character's stealth.

UO.IsAlive

Character

Checks for the presence of an object without a sign of death.

UO.IsDead

Character

Checks character death.

UO.IsHidden

Character

Tests the character's stealth.

UO.IsPoisoned

Character

Checks the character's poisoning.

UO.Poison

Character

Uses the Poisoning skill, if necessary, on a given target.

UO.Poisoned

Character

Checks the character's poisoning.

UO.TicksDead

Character

Reads or marks a noticed death for the first time.