EN Runtime API 08 Named Parameters - LIHACHTETAN/ClassicUO-Bad-Newbie-CSharp-Scripts-IDE GitHub Wiki
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Runtime API — Named parameters
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Each team opens a card with C#-signatures, parameters and several independent examples.
UO.Backpack
Returns the ID of the current character's equipped backpack.
UO.Connected
Checks if the current session is in the game world and if its game connection is open. Use before a character action or while waiting for entry.
UO.Dir
Reads the character direction from the client model.
UO.Direction
Reads the character direction from the client model.
UO.FindItem
Reads serial of the first result of the last regular search.
UO.Followers
Helps decide in advance whether the character has enough space for the next tamed or summoned creature. Followers shows the occupied management slots, FollowersMax is their total limit. This is not the number of animals nearby or the movement command Follow.
UO.FollowersMax
Helps decide in advance whether the character has enough space for the next tamed or summoned creature. Followers shows the occupied management slots, FollowersMax is their total limit. This is not the number of animals nearby or the movement command Follow.
UO.GetFollowers
Helps decide in advance whether the character has enough space for the next tamed or summoned creature. Followers shows the occupied management slots, FollowersMax is their total limit. This is not the number of animals nearby or the movement command Follow.
UO.GetFollowersMax
Helps decide in advance whether the character has enough space for the next tamed or summoned creature. Followers shows the occupied management slots, FollowersMax is their total limit. This is not the number of animals nearby or the movement command Follow.
UO.GetGold
Reads the amount of gold from the current character's status.
UO.GetPetsCurrent
Helps decide in advance whether the character has enough space for the next tamed or summoned creature. Followers shows the occupied management slots, FollowersMax is their total limit. This is not the number of animals nearby or the movement command Follow.
UO.GetPetsMax
Helps decide in advance whether the character has enough space for the next tamed or summoned creature. Followers shows the occupied management slots, FollowersMax is their total limit. This is not the number of animals nearby or the movement command Follow.
UO.GetWorldNum
Reads the current card number from the client model.
UO.Gold
Reads the amount of gold from the current character's status.
UO.IsMoving
Checks the movement of your character.
UO.IsOnline
Checks if the current session is in the game world and if its game connection is open. Use before a character action or while waiting for entry.
UO.LastStatus
Returns the serial of the last object for which the client accepted the status.
UO.LastTarget
Reads serial of the last saved target object.
UO.Moving
Checks the movement of your character.
UO.Name
Reads the character's name.
UO.Online
Checks if the current session is in the game world and if its game connection is open. Use before a character action or while waiting for entry.
UO.PetsCurrent
Helps decide in advance whether the character has enough space for the next tamed or summoned creature. Followers shows the occupied management slots, FollowersMax is their total limit. This is not the number of animals nearby or the movement command Follow.
UO.PetsMax
Helps decide in advance whether the character has enough space for the next tamed or summoned creature. Followers shows the occupied management slots, FollowersMax is their total limit. This is not the number of animals nearby or the movement command Follow.
UO.Self
Returns ID of the current character.
UO.WorldNum
Reads the current card number from the client model.
UO.X
Reads the X coordinate from the client model.
UO.Y
Reads the Y coordinate from the client model.
UO.Z
Reads the Z height from the client model.