Page Index - pret/pokecrystal GitHub Wiki
332 page(s) in this GitHub Wiki:
- Home
- Pages
- Add a fourth stats page
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- Add a Move Relearner
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- Add a Move Reminder
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- Add a new battle transition
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- Add a new field move effect
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- Add a new fishing rod
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- Add a new item
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- Add a new map and landmark
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- Add a new map object movement behavior
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- Add a new Mart
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- Add a new move
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- Add a new move effect
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- Add a new music command to change drumkits
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- Add a new music song
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- Add a new overworld sprite
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- Add a new Pack pocket
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- Add a new party menu icon
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- Add a new phone contact
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- Add a new player gender
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- Add a new Pokémon
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- Add a new radio channel
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- Add a new scene script
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- Add a new spawn point
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- Add a new text scrolling speed
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- Add a new tileset
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- Add a new TM or HM
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- Add a new trainer class
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- Add a new type
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- Add a new Unown form
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- Add a new Unown puzzle chamber
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- Add a new wild Pokémon slot
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- Add a third trainer card page for Kanto badges
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- Add an About Page to the Intro Menu
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- Add Hail as a new weather condition
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- Add macros to support modern audio files in legacy pokecrystal
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- Add more music that changes at night
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- Add more palettes for battle animations
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- Add spinner tiles from Generation I Rocket Hideout
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- Adding a Tradeback NPC
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- Adding an NPC that gives you a Pokémon
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- Adding an NPC that gives you an item
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- Adding items that act like HMs
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- Allow fishing while surfing
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- Allow map tiles to appear above sprites (so NPCs can walk behind tiles) with PRIORITY colors
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- Allow more than 15 object_events per map
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- Allow more trainer parties, with individual DVs, stat experience, nicknames, variable teams, etc
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- Allow tall grass in forests
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- Allow tiles to have different attributes in different blocks (including X and Y flip)
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- Allow using a field move if the Pokemon can learn it
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- Assembly programming
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- Automatic battle weather on certain maps
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- Automatically reuse Repel
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- Badge Level Caps
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- Battle Autoprompts
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- Branches
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- Change the default Player and Rival names
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- Code cleanup
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- Color party menu icons by species
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- Color Pokémon pictures shown in overworld
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- Colored trainer card badges
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- Correct grammar for plural trainers like Twins
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- Create Battle Palettes for Different Times of Day ( Environments, Weather Changes)
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- Create Battle Palettes for Different Times of Day and Environments
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- Custom order for the Old Pokédex mode
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- Customizable Pokédex Color
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- Diagonal stairs
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- Disable jumping over ledges onto obstacle tiles or NPCs
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- Discovering GameShark cheat codes
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- Display more information on the move screen
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- Dive
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- Don't gain experience at level 100
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- Don't lose HP from poisoning in the overworld
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- Edit the battle HUD
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- Edit the male and female player colors
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- Edit the Town Map
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- Erratic and Fluctuating experience growth rates
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- Evolution moves
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- Evolve while holding an item
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- Expand the Town Map tileset
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- Expand the Town Map tileset Alternate
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- Expand tilesets from 192 to 255 tiles
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- Fight a copy of your own party in the Trainer House
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- Fishing has a chance to catch items
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- Fix ReadNoiseSample 'inc a' distorting channel 4 percussion
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- Force Set battle style or forbid item usage in battle
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- Gain experience from catching Pokémon
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- Game Freak devs
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- Generation 6 Experience System
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- Grant Grass type Pokémon immunity to Powder Spore based moves
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- Hard coded logic
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- Harvest multiple items from fruit trees
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- How To Add a Pocket PC
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- How to edit the splash screen
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- How to find ROM offsets
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- How to Improve the Drum Channel
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- Improve the enemy trainer AI
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- Improve the event initialization system
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- Improve the outdoor sprite system
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- Improve the trainer rematch system
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- Improving the Swarm System
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- Increase Pokémon sprite animation size
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- Infinitely reusable TMs
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- Inverse Battles
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- Kurt Makes Pokeballs Instantly
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- Level cap
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- Links
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- Lose money proportional to badges and level
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- Make evening the fourth time of day
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- Make new battle text to distinguish status move misses and fails
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- Make Sandstorm raise the Special Defense of Rock type Pokémon by 50%
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- Make the field move Headbutt work with Kanto trees
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- Make the Lottery Corner generate a lucky number daily instead of weekly
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- Make time and weather sensitive moves only weather dependent
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- Make wild Pokémon encounter levels vary
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- Modify existing gender formula
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- Move Tutor and Tutor Moves
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- Name the rival during the intro
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- Optimizing assembly code
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- Option to show shiny colors in Pokédex
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- Password system
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- Physical Special split
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- Prevent Steel‐types from being poisoned by Twineedle
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- Print text when you lose a trainer battle
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- Puddles that splash when you walk
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- Reduce the command queue system to just stone tables
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- Regional forms
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- Remove Pokémon sprite animations
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- Remove stat experience
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- Remove the 25% failure chance for AI status moves
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- Remove the artificial save delay
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- Remove the gym badges boosts
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- Remove the redundant move grammar table
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- Removing the intro
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- Replace Menu Account with a small clock in the corner of the screen
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- Replace stat experience with EVs
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- Replace the Freeze status with Frostbite
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- Restore and localize the Japanese move grammar table
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- Restore the GS Ball Celebi Event
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- Reviving Pokémon from Fossils (Gen I)
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- Rock Climb
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- Running Shoes
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- Running with animations
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- Scripting commands
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- Set DVs to 0 for all your Pokemon
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- Short beeping noise for low HP
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- Show an icon for the current Time of Day
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- Show an icon for the current weather
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- Show move names for TMs and HMs when receiving or buying
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- Show the tops of leaders heads on the trainer card
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- Sideways stairs with diagonal movement
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- Simplify the Clock Reset Procedure
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- Smashing rocks has a chance to contain items
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- Sound engine commands (2019)
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- Splash a Pokédex Entry from an Overworld Event (Generation I)
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- Survive poisoning with 1 HP
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- SWSH Friendship Endure
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- Tips and tricks
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- Togglable Infinite Repel
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- Trashcan puzzle in Vermilion Gym
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- Tutorials
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- Use GS SGB palettes for maps
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- Use unique colors for each thrown Poké Ball
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- Useful unused data and routines
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- Wall to wall carpeting in your room
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- Wild Pokemon Encounter Data
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