Branches - pret/pokecrystal GitHub Wiki
This page contains a list of user created branches:
Feature branches can typically be applied with git pull https://github.com/<user>/pokecrystal <branch>
. It is recommended you read the documentation for each branch for its particular install directions or important notes.
If you are starting from an unmodified copy of pokecrystal in the same state it was when the feature branch was created, you may also be able to apply a .patch
file generated from the feature branch with git apply <generated.patch>
.
Base branches are typically not very portable and are designed for user's to use them as a base to build on top of.
- pokecrystal-optimization - Aims to remove all of the unused code/data.
- pokecrystal-no-maps - Removes all but some essential maps.
- pokecrystal-60fps-example - 60 FPS and running shoes on vanilla pokecrystal.
- pokecrystal-Improved Sprites - New animated sprites (by SoupPotato) and extended sprite table for further customization. Intended to be used as a base.
- pokecrystal-mobile-restoration - Aims to restore the mobile functionality as was in Japanese Crystal.
- newbox - Brings a complete overhaul of Bill's PC to vanilla pokecrystal.
- GS-Intro-Movie - Ports the intro movie from pokegold.
-
pokecrystal16 - 16-bit index expansion for Crystal. Currently, this allows for 16-bit indexes for Pokémon and Moves. Currently recommend using the
expand-move-ID
branch which contains both Pokémon and Move index expansions. - Nayru's Pokedex New super-pokedex aids players of highly customized ROMHacks to show Base Stats information, Level-Up learn sets, egg moves, and learnable TMs/HMs/Move Tutor Moves. Includes highly detailed Area information with Time of Day percentages. Includes Evolution flow chart.
- Nayru's Pokedex-Newbox Combining Pokecrystal16's Newbox and other Pokecrystal16 expansions.
Fix branches are similar to base branches yet can either be a romhack with a commit used for fixes for a particular bug or a branch exclusive to bugfixes.
- pokegscrystal - Aims to port Gold and Silver to the Crystal engine, has the fix for caught level in https://github.com/thegsproj/pokegscrystal/pull/8.