Page Index - UQcsse3200/2024-studio-3 GitHub Wiki
334 page(s) in this GitHub Wiki:
- Home
- Welcome to the Beastly Bistro wiki!
- Design Document Wiki Page Right Here Tutor Team
- Game Engine Links:
- ActiveAnimalsManager Test
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- AI
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- Animations
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- Audio
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- Backstory Cutscenes
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- BackstoryCutscene Test Plan
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- BackstoryCutsceneDisplay Test Plan
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- Bench Upgrade
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- Changes to original map
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- Combining Stations
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- Components
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- Concurrency & Threading
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- Configuring Entities
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- Cooking Ingredients
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- CookingComponent
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- CookingComponenttest
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- CookingComponenttests
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- Currency (Gold)
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- Customer Animation
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- Customer Component
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- Customer Config
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- Customer Interaction
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- CustomerMovementService Test
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- Customers
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- CustomerSpawnController
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- Cutscene Terminal
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- Cutscene Test Plan
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- CutsceneActions
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- CutsceneArea TestPlan
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- Cutscenes
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- Cutscenes Overview
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- CutsceneScreenDisplay
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- CutsceneTextDisplay
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- DancePartyUpgrade
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- Day Night Cycle
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- Debug Terminal
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- Deleting Items (CookingAndServingHandler)
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- Different map layouts
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- Docket
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- Docket Meal Display
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- DocketLineDisplay
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- End Day Display Test
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- End of Day Display
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- Ending Cutscenes
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- Ending Cutscenes Test Plan
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- Entities
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- Entity Component System (ECS)
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- Event System
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- ExtortionUpgrade
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- Food Items
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- Game Areas
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- Game Interactions Tutorial
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- Game Interactions Tutorial Overview
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- Game Screens
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- General Stations Overview
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- GetRecipe
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- Getting Started
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- HoverBox Component Test Plan
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- Ingredient Station
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- Ingredient Stations
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- Input Handling Overview
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- IntroCutscene
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- IntroCutscene Test Plan
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- Inventory System
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- Items
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- JUnit Testing Plan for Cooking Ingredients
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- Keybinds
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- Keybinds Test Plan
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- KeyboardInputComponent
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- Level System Overview
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- load recipe.json
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- Loading Resources
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- LoanUpgrade
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- Logging
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- macOS Setup Guide
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- Main Game Order Button Display
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- Main Game Screen Background
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- Map Design
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- Map Layout
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- Miscellaneous Stations
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- Moral Decision
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- Moral Decision Debug Terminal
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- Moral Decision Display
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- Moral Decision Display Testing Plan
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- Music
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- NPC Upgrades
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- Order Actions
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- Ordering System Overview
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- PathFollowTask Test
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- Pause Menu Display
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- Physics
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- PlateComponent
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- PlateComponent Test Plan
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- Player Backstory
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- Player Controls
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- Player Interaction and Movement Visuals
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- Player Interactions
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- PlayerAnimationController
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- PlayerAnimationSystem
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- Processing Stations
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- RageUpgrade
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- RandomComboService
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- Recipe
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- Recipe Card
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- Recipie
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- Redesign of Gold and Time UI
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- Save and Load Game
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- Scene
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- Scene Test Plan
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- Score System Component Test Plan
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- Scoring System
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- Service Locator
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- Settings
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- Spawn Recipe Commands
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- SpeedBoostUpgrade
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- Station Component Overview
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- Station Inventory and Visualisation
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- Storyline
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- Team Design Document Port
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- Terrain
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- test
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- Test Plan for CookIngredientComponent
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- Test Plan for Customer Sensor Component
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- Test Plan for End day display Component
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- Test Plan for FireExtinguisherHandlerComponent
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- Test Plan for IngredientComponent
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- Test Plan for IngredientStationHandlerComponent
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- Test Plan for Interaction Component
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- Test Plan for Inventory Component
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- Test Plan for Inventory Display
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- Test Plan for Item Component
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- Test Plan for ItemFactory Component
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- Test Plan for KeyboardInputComponent
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- Test Plan for MainGameActions create docket triggers
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- Test Plan for MainGameOrderTicketDisplay
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- Test Plan For MealComponent
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- Test Plan for OrderActions
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- Test Plan for Sensor Component
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- Test Plan for SpawnRecipeCommands
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- Test Plan for Station Meal Component
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- Test Plan for Station Progress Display
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- Test Plan for StationBinComponent
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- Test Plan for StationChoppingComponent
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- Test Plan for StationCollectionComponent
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- Test Plan for StationCookingComponent
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- Test Plan for StationFactory
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- Test Plan for StationInventoryComponent
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- Test Plan for StationItemHandler Component
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- Test Plan for TextDisplay.java
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- Test Plan for Tutorial
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- Testing Plan for Cooking Ingredients
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- Testing Plan for DayNight cycle
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- Testing Plan for DayNight cycle and JUnit Tests
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- testplan
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- TestPlan for LoadGameDisplay
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- Textbox Display
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- Ticket Details
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- Ticket Details Component
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- UI
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- Unit Testing
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- Upgrades
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- UpgradesDisplay
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- Using the Input System
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- Win Loss Logic
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- World Backstory
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