Page Index - UQcsse3200/2024-studio-3 GitHub Wiki
334 page(s) in this GitHub Wiki:
- Home
 - Welcome to the Beastly Bistro wiki!
 - Design Document Wiki Page Right Here Tutor Team
 - Game Engine Links:
 - ActiveAnimalsManager Test
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 - AI
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 - Animations
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 - Audio
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 - Backstory Cutscenes
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 - BackstoryCutscene Test Plan
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 - BackstoryCutsceneDisplay Test Plan
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 - Bench Upgrade
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 - Changes to original map
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 - Combining Stations
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 - Components
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 - Concurrency & Threading
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 - Configuring Entities
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 - Cooking Ingredients
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 - CookingComponent
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 - CookingComponenttest
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 - CookingComponenttests
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 - Currency (Gold)
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 - Customer Animation
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 - Customer Component
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 - Customer Config
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 - Customer Interaction
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 - CustomerMovementService Test
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 - Customers
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 - CustomerSpawnController
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 - Cutscene Terminal
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 - Cutscene Test Plan
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 - CutsceneActions
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 - CutsceneArea TestPlan
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 - Cutscenes
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 - Cutscenes Overview
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 - CutsceneScreenDisplay
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 - CutsceneTextDisplay
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 - DancePartyUpgrade
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 - Day Night Cycle
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 - Debug Terminal
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 - Deleting Items (CookingAndServingHandler)
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 - Different map layouts
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 - Docket
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 - Docket Meal Display
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 - DocketLineDisplay
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 - End Day Display Test
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 - End of Day Display
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 - Ending Cutscenes
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 - Ending Cutscenes Test Plan
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 - Entities
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 - Entity Component System (ECS)
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 - Event System
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 - ExtortionUpgrade
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 - Food Items
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 - Game Areas
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 - Game Interactions Tutorial
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 - Game Interactions Tutorial Overview
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 - Game Screens
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 - General Stations Overview
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 - GetRecipe
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 - Getting Started
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 - HoverBox Component Test Plan
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 - Ingredient Station
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 - Ingredient Stations
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 - Input Handling Overview
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 - IntroCutscene
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 - IntroCutscene Test Plan
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 - Inventory System
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 - Items
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 - JUnit Testing Plan for Cooking Ingredients
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 - Keybinds
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 - Keybinds Test Plan
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 - KeyboardInputComponent
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 - Level System Overview
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 - load recipe.json
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 - Loading Resources
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 - LoanUpgrade
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 - Logging
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 - macOS Setup Guide
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 - Main Game Order Button Display
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 - Main Game Screen Background
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 - Map Design
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 - Map Layout
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 - Miscellaneous Stations
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 - Moral Decision
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 - Moral Decision Debug Terminal
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 - Moral Decision Display
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 - Moral Decision Display Testing Plan
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 - Music
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 - NPC Upgrades
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 - Order Actions
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 - Ordering System Overview
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 - PathFollowTask Test
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 - Pause Menu Display
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 - Physics
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 - PlateComponent
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 - PlateComponent Test Plan
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 - Player Backstory
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 - Player Controls
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 - Player Interaction and Movement Visuals
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 - Player Interactions
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 - PlayerAnimationController
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 - PlayerAnimationSystem
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 - Processing Stations
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 - RageUpgrade
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 - RandomComboService
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 - Recipe
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 - Recipe Card
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 - Recipie
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 - Redesign of Gold and Time UI
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 - Save and Load Game
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 - Scene
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 - Scene Test Plan
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 - Score System Component Test Plan
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 - Scoring System
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 - Service Locator
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 - Settings
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 - Spawn Recipe Commands
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 - SpeedBoostUpgrade
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 - Station Component Overview
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 - Station Inventory and Visualisation
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 - Storyline
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 - Team Design Document Port
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 - Terrain
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 - test
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 - Test Plan for CookIngredientComponent
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 - Test Plan for Customer Sensor Component
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 - Test Plan for End day display Component
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 - Test Plan for FireExtinguisherHandlerComponent
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 - Test Plan for IngredientComponent
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 - Test Plan for IngredientStationHandlerComponent
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 - Test Plan for Interaction Component
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 - Test Plan for Inventory Component
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 - Test Plan for Inventory Display
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 - Test Plan for Item Component
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 - Test Plan for ItemFactory Component
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 - Test Plan for KeyboardInputComponent
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 - Test Plan for MainGameActions create docket triggers
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 - Test Plan for MainGameOrderTicketDisplay
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 - Test Plan For MealComponent
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 - Test Plan for OrderActions
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 - Test Plan for Sensor Component
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 - Test Plan for SpawnRecipeCommands
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 - Test Plan for Station Meal Component
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 - Test Plan for Station Progress Display
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 - Test Plan for StationBinComponent
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 - Test Plan for StationChoppingComponent
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 - Test Plan for StationCollectionComponent
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 - Test Plan for StationCookingComponent
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 - Test Plan for StationFactory
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 - Test Plan for StationInventoryComponent
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 - Test Plan for StationItemHandler Component
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 - Test Plan for TextDisplay.java
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 - Test Plan for Tutorial
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 - Testing Plan for Cooking Ingredients
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 - Testing Plan for DayNight cycle
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 - Testing Plan for DayNight cycle and JUnit Tests
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 - testplan
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 - TestPlan for LoadGameDisplay
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 - Textbox Display
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 - Ticket Details
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 - Ticket Details Component
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 - UI
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 - Unit Testing
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 - Upgrades
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 - UpgradesDisplay
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 - Using the Input System
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 - Win Loss Logic
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 - World Backstory
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