Page Index - UQcsse3200/2024-studio-3 GitHub Wiki
169 page(s) in this GitHub Wiki:
- Home
- Welcome to the Beastly Bistro wiki!
- Design Document Wiki Page Right Here Tutor Team
- Game Engine Links:
- ActiveAnimalsManager Test
- AI
- Animations
- Audio
- Backstory Cutscenes
- BackstoryCutscene Test Plan
- BackstoryCutsceneDisplay Test Plan
- Bench Upgrade
- Changes to original map
- Combining Stations
- Components
- Concurrency & Threading
- Configuring Entities
- Cooking Ingredients
- CookingComponent
- CookingComponenttest
- CookingComponenttests
- Currency (Gold)
- Customer Animation
- Customer Component
- Customer Config
- Customer Interaction
- CustomerMovementService Test
- Customers
- CustomerSpawnController
- Cutscene Terminal
- Cutscene Test Plan
- CutsceneActions
- CutsceneArea TestPlan
- Cutscenes
- Cutscenes Overview
- CutsceneScreenDisplay
- CutsceneTextDisplay
- DancePartyUpgrade
- Day Night Cycle
- Debug Terminal
- Deleting Items (CookingAndServingHandler)
- Different map layouts
- Docket
- Docket Meal Display
- DocketLineDisplay
- End Day Display Test
- End of Day Display
- Ending Cutscenes
- Ending Cutscenes Test Plan
- Entities
- Entity Component System (ECS)
- Event System
- ExtortionUpgrade
- Food Items
- Game Areas
- Game Interactions Tutorial
- Game Interactions Tutorial Overview
- Game Screens
- General Stations Overview
- GetRecipe
- Getting Started
- HoverBox Component Test Plan
- Ingredient Station
- Ingredient Stations
- Input Handling Overview
- IntroCutscene
- IntroCutscene Test Plan
- Inventory System
- Items
- JUnit Testing Plan for Cooking Ingredients
- Keybinds
- Keybinds Test Plan
- KeyboardInputComponent
- Level System Overview
- load recipe.json
- Loading Resources
- LoanUpgrade
- Logging
- macOS Setup Guide
- Main Game Order Button Display
- Main Game Screen Background
- Map Design
- Map Layout
- Miscellaneous Stations
- Moral Decision
- Moral Decision Debug Terminal
- Moral Decision Display
- Moral Decision Display Testing Plan
- Music
- NPC Upgrades
- Order Actions
- Ordering System Overview
- PathFollowTask Test
- Pause Menu Display
- Physics
- PlateComponent
- PlateComponent Test Plan
- Player Backstory
- Player Controls
- Player Interaction and Movement Visuals
- Player Interactions
- PlayerAnimationController
- PlayerAnimationSystem
- Processing Stations
- RageUpgrade
- RandomComboService
- Recipe
- Recipe Card
- Recipie
- Redesign of Gold and Time UI
- Save and Load Game
- Scene
- Scene Test Plan
- Score System Component Test Plan
- Scoring System
- Service Locator
- Settings
- Spawn Recipe Commands
- SpeedBoostUpgrade
- Station Component Overview
- Station Inventory and Visualisation
- Storyline
- Team Design Document Port
- Terrain
- test
- Test Plan for CookIngredientComponent
- Test Plan for Customer Sensor Component
- Test Plan for End day display Component
- Test Plan for FireExtinguisherHandlerComponent
- Test Plan for IngredientComponent
- Test Plan for IngredientStationHandlerComponent
- Test Plan for Interaction Component
- Test Plan for Inventory Component
- Test Plan for Inventory Display
- Test Plan for Item Component
- Test Plan for ItemFactory Component
- Test Plan for KeyboardInputComponent
- Test Plan for MainGameActions create docket triggers
- Test Plan for MainGameOrderTicketDisplay
- Test Plan For MealComponent
- Test Plan for OrderActions
- Test Plan for Sensor Component
- Test Plan for SpawnRecipeCommands
- Test Plan for Station Meal Component
- Test Plan for Station Progress Display
- Test Plan for StationBinComponent
- Test Plan for StationChoppingComponent
- Test Plan for StationCollectionComponent
- Test Plan for StationCookingComponent
- Test Plan for StationFactory
- Test Plan for StationInventoryComponent
- Test Plan for StationItemHandler Component
- Test Plan for TextDisplay.java
- Test Plan for Tutorial
- Testing Plan for Cooking Ingredients
- Testing Plan for DayNight cycle
- Testing Plan for DayNight cycle and JUnit Tests
- testplan
- TestPlan for LoadGameDisplay
- Textbox Display
- Ticket Details
- Ticket Details Component
- UI
- Unit Testing
- Upgrades
- UpgradesDisplay
- Using the Input System
- Win Loss Logic
- World Backstory