Page Index - UQcsse3200/2023-studio-2 GitHub Wiki
436 page(s) in this GitHub Wiki:
- Home
- Welcome to the game-engine wiki!
- Game Engine Links:
- Story Outline
- Action Feedback Component
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- AI
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- Animations
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- AssetConfig Test Plan
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- Atlas Render Component
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- Attributions
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- Audio
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- Ball (Brick Breaker Minigame)
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- Basic Player Tracking Feature
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- Botanist NPC
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- Brick (Brick Breaker Minigame)
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- Brick Breaker Minigame ‐ Home
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- Buildables Team Sprint 2 Test Plan
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- Car Movement
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- Car Spawned on screen
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- Code Smell Removal Documentation
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- Code smells and bugs
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- CombatStatsComponent Test Plan
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- Companion
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- Companion Alert Documentation
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- Companion Animation Controller
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- COMPANION ANIMATION CONTROLLER TEST PLAN
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- Companion Down Mode
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- Companion Initialization Component
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- Companion Inventory
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- Companion Inventory Dynamic Updates
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- Companion Inventory Test plan
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- Companion Lab window
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- Companion Modes Feature
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- Companion Modified Lab Window
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- Companion Powerup Activation Display
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- Companion Powerup Inventory
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- Companion UI Components Updated
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- Companion Weapon Component
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- CompanionShieldFactory Class
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- Complete Story
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- Components
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- Concurrency & Threading
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- Config Factories Testing Plan
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- Config Loader Test Plan
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- Configuration and MapGameArea Test Plan
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- Configuring Entities
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- Controls Screen
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- ControlScreen Class Documentation
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- CostComponent
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- Damage Texture Component
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- Death Potion
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- Debug Terminal
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- Dialogue Box For NPC
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- Enemies' Features
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- Enemies' Features Test Plans
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- Enemy Configurations
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- Entities
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- Entity Component System (ECS)
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- Entity Interactions
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- Event System
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- Evolving Boost into Companion Modes
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- Explosive Component
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- Explosives Gameplay
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- Extractor minigame
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- Extractor Placement UI
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- Fissures
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- FollowComponent Test Plan
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- FollowEntity
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- FOV Component
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- Game and Entity Configuration Files
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- Game Areas
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- Game Design Document ‐ Studio 2 Escaping Earth
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- Game Screens
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- GameState Testing Plan
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- Gates
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- Gdx Util Collections Iteration
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- Getting Started
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- Healing Tool
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- Health Bar Component
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- Implementing Alerts for Low Player Health
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- Implementing Potion Effects
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- Individual Movement with Rotational Component Feature
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- Input Handling Overview
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- InputOverrideComponentTesting
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- Integration Team Sprint 3 Test Plan
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- Integration Team Sprint 4 Test Plan
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- Interact Label
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- Interaction Prompt
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- Inter‐Planetary Travel
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- Inter‐Planetary Travel Testing Plan
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- Invincibility Feature Companion
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- Jail Animation controller Test Plan
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- Joinable Component
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- Laboratory
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- Laboratory Initialization
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- LabWindow Initialization
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- Level Design
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- Level Plan Story Outline
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- Loading Configuration classes with json
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- Loading Resources
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- Logging
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- macOS Setup Guide
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- Main Character
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- MAIN MENU AND SETTING MENU DISPLAY CHANGES
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- Main Menu Display Screen
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- Managing Game State
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- Map Overview
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- Map Test Plan
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- Map User Experience
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- Menu Button
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- Merge Powerups
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- MiniScreen Class
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- MiniScreenDisplay
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- Modified TitleBox Class
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- Navigation Component
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- NPC's For Story Line
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- Obstacle Minigame
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- Obstacle Minigame ‐ Sprint 1
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- Obstacle Minigame ‐ Sprint 2
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- Obstacle Minigame ‐ Sprint 3 and 4
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- Particle Effects
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- Pathfinding
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- Pathfinding Test Plan
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- Pause Functionality Testing Plan
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- Pause Game
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- Physics
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- Picking Up Potions
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- PlaceableEntity
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- Planet Screens
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- Planet Transition
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- PlaneTravel Class
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- PlanetScreen Class
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- PlanetScreen Testing Plan
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- PlanetTravel Class
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- PlanetTravel Testing Plan
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- Player Death
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- Player Death Testing Plan
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- Player Heads Up Display (HUD)
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- Player Heath Display
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- Player Inventory
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- Player Inventory Testing Plan
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- Player Lives
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- Player Movement
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- Player Movement Testing Plan
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- Player Sound Effects Testing Plan
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- Player Weapons
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- Player Weapons Testing Plan
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- Player's Health Testing
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- PlayerActionsTest Class
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- Popup Component
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- Powerup Visualization and Interaction
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- Powerups
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- Powerups Testing Plan
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- Projectile Entities
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- Proximity Activation Component
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- Proximity Trigger Component
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- Resources
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- Revamp InitialScreenDisplay Class
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- Saveable Component
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- Saving and Loading
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- Service Locator
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- Settings
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- Ship & Extractors Team Sprint 1 Test Plan
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- Ship & Extractors Team Sprint 2 Test Plan
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- Ship and Extractors
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- Slider (Brick Breaker Minigame)
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- Sound Component
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- Sound Effects
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- Space Map
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- Space Team Sprint 1 Testing Plan
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- SpaceMiniTransition‐Exit button
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- Spawner
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- Spawner Test Plan
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- Sprint 3 Bug Fixing
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- Star Background Class
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- State Interaction Helper Classes Testing Plan
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- Storing Game State
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- Story Display using Initial Screen
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- Story line Completion
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- Story Outline Presentation with Pokémon‐Style Slideshows
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- STORY SCREEN DOCUMENTATION
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- StructurePlacementServiceTesting
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- StructureToolPicker
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- Terrain
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- Terrain Properties
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- TerrainServiceClass ‐ Unit testing
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- Test Plan
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- Test Plan For Asset Loading
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- Test plan for Astronaut Animation controller
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- Test Plan for Companion Lab window
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- Test Plan For CompanionInventoryComponent
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- Test Plan for CompanionPowerupActivationDisplay
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- Test Plan For CompanionWeaponComponent
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- Test Plan for Controls Screen
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- Test Plan for Initial Screen
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- Test plan For TutNpc Animation Controller
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- Test Plan: BotanistAnimationController Class
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- Test Plan: StoryActions and StoryDisplay Class
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- Test Plans For Astro Animation Controller
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- Testing of Player Assets
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- The Individual Movement with Rotational Component feature
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- Timers and thread‐safety in LibGDX
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- TitleBox Class Documentation
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- Tool
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- Travelling between planets
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- Turret (Game Entity)
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- Turret Test Test Plan
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- Tutorial
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- Tutorial Screen
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- TutorialScreen Class Documentation
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- UI
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- UML Class Diagram Player Movement
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- UML Diagram for Player Stats
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- Unit Testing
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- Upgrade Tree
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- Upgrade Tree Testing Plan
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- UpgradeTreeUsage
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- User Interface Skin Configuration
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- Using the Input System
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- Wall
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