Map User Experience - UQcsse3200/2023-studio-2 GitHub Wiki
Map 1
When the player first spawns he arrives into a vibrant grass-filled area, resembling Earth. The player can experience various realistic aspects of the map that make the user experience more enjoyable. These aspects that are implemented onto the map consist of sensible collision boxes that make it obvious of what is accessible and what isn't, layered tree visuals allowing the player to move behind the tree for a more realistic representation of what the player should like in top-down game and create a feeling of depth which allows the game to be more immersive and finally the implementation of a portal, which teleports the player to a secret area located on that map, only accessible by portal, allowing the player to understand that this indeed a sci-fi take on Earth.
Collision Experience
As it can visually be seen when the player tries to move against the boxes surrounding the trees, they are unable to move any further
As it can be seen when the player tries to move into the log they are unable to move further
Depth Experience
As you can see by added layering to the tree and allowing the player to move behind the tree with the tree covering the player it adds to the games immersion, by creating an aspect of depth
Portal Experience
This portal which teleports the player to a different region of the map allows the player to understand that this is a sci-fi take on Earth, and makes the game much more interesting.