Map User Experience - UQcsse3200/2023-studio-2 GitHub Wiki

Map 1

When the player first spawns he arrives into a vibrant grass-filled area, resembling Earth. The player can experience various realistic aspects of the map that make the user experience more enjoyable. These aspects that are implemented onto the map consist of sensible collision boxes that make it obvious of what is accessible and what isn't, layered tree visuals allowing the player to move behind the tree for a more realistic representation of what the player should like in top-down game and create a feeling of depth which allows the game to be more immersive and finally the implementation of a portal, which teleports the player to a secret area located on that map, only accessible by portal, allowing the player to understand that this indeed a sci-fi take on Earth.

Collision Experience

1 1 As it can visually be seen when the player tries to move against the boxes surrounding the trees, they are unable to move any further

1 2 As it can be seen when the player tries to move into the log they are unable to move further

Depth Experience

d 1 As you can see by added layering to the tree and allowing the player to move behind the tree with the tree covering the player it adds to the games immersion, by creating an aspect of depth

Portal Experience

p 2 This portal which teleports the player to a different region of the map allows the player to understand that this is a sci-fi take on Earth, and makes the game much more interesting.

Map 2

Map 3

Map 4