StructurePlacementServiceTesting - UQcsse3200/2023-studio-2 GitHub Wiki
StructurePlacementServiceTest Class Documentation
Overview
The StructurePlacementServiceTest
class is a JUnit test class designed to test the functionality of the StructurePlacementService
class in your game. The StructurePlacementService
class is responsible for managing the placement and removal of structures within the game world. This test class verifies that the methods of the StructurePlacementService
class, such as getStructurePosition
and canPlaceStructureAt
, work correctly.
Table of Contents
Prerequisites
Before running the StructurePlacementServiceTest
class, ensure that you have the following prerequisites in place:
- A working Java development environment.
- JUnit and relevant dependencies added to your project.
- The
StructurePlacementService
class that is being tested. - The
PlaceableEntity
class used for testing.
Test Description
The primary objective of the StructurePlacementServiceTest
class is to validate the behavior of the methods in the StructurePlacementService
class. These methods are responsible for retrieving the position of structures and checking whether a structure can be placed at a specific location within the game world.
Test Setup
Mocking Dependencies
In this test class, no external dependencies are mocked, but an instance of the EventHandler
class is created for testing purposes. The StructurePlacementService
is then initialized for testing.
UML
getStructurePosition
Testing The testGetStructurePosition
method tests the getStructurePosition
method of the StructurePlacementService
class. It involves the following steps:
- Creating a sample
PlaceableEntity
with a defined width and height. - Defining an expected position.
- Simulating the placement of the entity at the expected position.
- Checking if the
getStructurePosition
method returns the expected position.
canPlaceStructureAt
Testing The testCanPlaceStructureAt
method tests the canPlaceStructureAt
method of the StructurePlacementService
class. It involves the following steps:
- Creating a sample
PlaceableEntity
with a defined width and height. - Defining a position for placement.
- Checking if the initial position is empty and can be placed.
- Simulating the placement of another entity at the same position.
- Verifying that the first entity cannot be placed at the same position after it has been occupied.
Expected Results
The expected result of running the StructurePlacementServiceTest
class is that the methods of the StructurePlacementService
class perform their respective tasks correctly. This includes retrieving the position of structures and checking whether they can be placed at specific locations within the game world.
Conclusion
The StructurePlacementServiceTest
class plays a crucial role in ensuring the functionality of the StructurePlacementService
class, which is responsible for managing the placement of structures in the game world. By conducting these tests, you can confirm that the placement and positioning of structures work as expected, contributing to the overall reliability and functionality of the game.
For more information on the StructurePlacementService
class and its usage, please refer to the source code and JavaDoc documentation.