Jail Animation controller Test Plan - UQcsse3200/2023-studio-2 GitHub Wiki
Overview
This wiki page provides documentation for the JailAnimationController
class, an essential component responsible for managing animations for a jail entity in the game. This page includes details about the class, its responsibilities, and associated unit tests to ensure its correct functionality.
Introduction
The JailAnimationController
class is a vital component of the game responsible for managing animations associated with a jail entity. It ensures that animations related to the jail entity are displayed correctly and updated as required during gameplay.
Class Overview
The JailAnimationController
class is an integral part of the game's component system. It collaborates with other components and systems to render animations for the jail entity. Here's an overview of its key components:
AssetManager
(Dependency): Responsible for loading game assets, including the texture atlas required for animations.AnimationRenderComponent
(Dependency): Manages and renders animations.TextureAtlas
(Dependency): Represents the texture atlas containing animation frames.
Initialization
Before running the unit tests, the JailAnimationController
class is set up as follows:
- Mock objects for
AssetManager
,AnimationRenderComponent
, andTextureAtlas
are created to isolate the class for testing. - The
create
method is called to initialize the animation controller. - The
entity
property is mocked to simulate the presence of the jail entity.
Unit Tests
The unit tests for the JailAnimationController
class focus on ensuring that the class functions correctly in managing animations for the jail entity. The following test cases validate key methods:
Test Case 1: create Method
Objective: Verify that the create
method correctly initializes the animation controller and triggers the initial animation.
Test Steps:
- Call the
create
method of theJailAnimationController
. - Verify that the
startAnimation
method of the mockAnimationRenderComponent
is called with the expected animation key ("jail_close"). - Verify that the
AssetManager
is called to load the jail entity's texture atlas. - Verify that the
AssetManager
is called to finish loading.
Test Case 2: update Method
Objective: Ensure that the update
method of the JailAnimationController
correctly updates the animation state based on the animation duration and the current animation.
Test Steps:
- Set the
animationDuration
property of the controller to a specific value (e.g., 10f). - Mock the
getCurrentAnimation
method of theAnimationRenderComponent
to return a specific animation key (e.g., "jail_close"). - Call the
update
method of theJailAnimationController
. - Verify that the
AnimationRenderComponent
updates the animation state accordingly based on the specified animation key and duration.
Conclusion
The JailAnimationController
class plays a crucial role in managing animations for the jail entity in the game. Through unit testing, we have validated its functionality, including initialization and animation updates. These tests ensure that the animation controller functions correctly and contributes to the overall gameplay experience.