InputOverrideComponentTesting - UQcsse3200/2023-studio-2 GitHub Wiki
InputOverrideComponentTest Class Documentation
Overview
The InputOverrideComponentTest
class is a JUnit test class designed to test the functionality of the InputOverrideComponent
class in your game. The InputOverrideComponent
class is responsible for overriding input events, such as key presses and touch events, in the game. This test class ensures that the overridden methods return the expected values.
Table of Contents
Prerequisites
Before running the InputOverrideComponentTest
class, ensure that you have the following prerequisites in place:
- A working Java development environment.
- JUnit and relevant dependencies added to your project.
- The
InputOverrideComponent
class that is being tested.
Test Description
The primary purpose of the InputOverrideComponentTest
class is to verify the behavior of the InputOverrideComponent
class's methods, including keyDown
, keyUp
, and touchDown
. These methods allow the game to override default input events and provide custom responses. This test class ensures that these methods return the expected values when called with different input parameters.
Test Setup
InputOverrideComponent
Creating an In this test class, an instance of InputOverrideComponent
is created in each test method to test the behavior of its methods. Each test method is independent and does not rely on the state of the instance created in other test methods.
Test Execution
keyDown
Testing The testKeyDown
method tests the keyDown
method of the InputOverrideComponent
class. It creates an instance of InputOverrideComponent
and calls the keyDown
method with a specific key code. The test expects the method to return true
, indicating that the key press has been overridden successfully.
keyUp
Testing The testKeyUp
method tests the keyUp
method of the InputOverrideComponent
class. It creates an instance of InputOverrideComponent
and calls the keyUp
method with a specific key code. The test expects the method to return true
, indicating that the key release has been overridden successfully.
touchDown
Testing The testTouchDown
method tests the touchDown
method of the InputOverrideComponent
class. It creates an instance of InputOverrideComponent
and calls the touchDown
method with specific input values. The test expects the method to return true
, indicating that the touch event has been overridden successfully.
Expected Results
The expected result of running the InputOverrideComponentTest
class is that the overridden methods (keyDown
, keyUp
, and touchDown
) of the InputOverrideComponent
class return true
when called with specific input parameters. This indicates that the input events have been successfully overridden.
Conclusion
The InputOverrideComponentTest
class is crucial for verifying the functionality of the InputOverrideComponent
class, ensuring that it correctly overrides input events as required by the game's logic. By running these tests, you can confirm that the input override behavior is working as intended, contributing to the reliability and accuracy of the game.
For more information on the InputOverrideComponent
class and its usage, please refer to the source code and JavaDoc documentation.