InputOverrideComponentTesting - UQcsse3200/2023-studio-2 GitHub Wiki

InputOverrideComponentTest Class Documentation

Overview

The InputOverrideComponentTest class is a JUnit test class designed to test the functionality of the InputOverrideComponent class in your game. The InputOverrideComponent class is responsible for overriding input events, such as key presses and touch events, in the game. This test class ensures that the overridden methods return the expected values.

Table of Contents

  1. Prerequisites
  2. Test Description
  3. Test Setup
  4. Test Execution
  5. Expected Results
  6. Conclusion

Prerequisites

Before running the InputOverrideComponentTest class, ensure that you have the following prerequisites in place:

  • A working Java development environment.
  • JUnit and relevant dependencies added to your project.
  • The InputOverrideComponent class that is being tested.

Test Description

The primary purpose of the InputOverrideComponentTest class is to verify the behavior of the InputOverrideComponent class's methods, including keyDown, keyUp, and touchDown. These methods allow the game to override default input events and provide custom responses. This test class ensures that these methods return the expected values when called with different input parameters.

Test Setup

Creating an InputOverrideComponent

In this test class, an instance of InputOverrideComponent is created in each test method to test the behavior of its methods. Each test method is independent and does not rely on the state of the instance created in other test methods.

Test Execution

Testing keyDown

The testKeyDown method tests the keyDown method of the InputOverrideComponent class. It creates an instance of InputOverrideComponent and calls the keyDown method with a specific key code. The test expects the method to return true, indicating that the key press has been overridden successfully.

Testing keyUp

The testKeyUp method tests the keyUp method of the InputOverrideComponent class. It creates an instance of InputOverrideComponent and calls the keyUp method with a specific key code. The test expects the method to return true, indicating that the key release has been overridden successfully.

Testing touchDown

The testTouchDown method tests the touchDown method of the InputOverrideComponent class. It creates an instance of InputOverrideComponent and calls the touchDown method with specific input values. The test expects the method to return true, indicating that the touch event has been overridden successfully.

Expected Results

The expected result of running the InputOverrideComponentTest class is that the overridden methods (keyDown, keyUp, and touchDown) of the InputOverrideComponent class return true when called with specific input parameters. This indicates that the input events have been successfully overridden.

Conclusion

The InputOverrideComponentTest class is crucial for verifying the functionality of the InputOverrideComponent class, ensuring that it correctly overrides input events as required by the game's logic. By running these tests, you can confirm that the input override behavior is working as intended, contributing to the reliability and accuracy of the game.

For more information on the InputOverrideComponent class and its usage, please refer to the source code and JavaDoc documentation.