Implementing Potion Effects - UQcsse3200/2023-studio-2 GitHub Wiki

Introduction

Potion effects are temporary enhancements or alterations that can affect a player's character or other entities in the game. Common potion effects include healing, speed boosts, and damage over time. Implementing potion effects can significantly enhance the gameplay experience.

Creating Potion Types

Each enum value represents a specific potion type, such as health, speed, or damage.

Implementing Potion Components

Create a PotionComponent class to represent the properties and behavior of potions. This component include information such as the type of potion and its duration.

Spawning Potions

reate a PotionFactory class that generates potion entities with the desired properties.

Applying Potion Effects

When a player or entity interacts with a potion,the corresponding effect is applied. For example, a health potion may heal the player, and a speed potion may increase the player's movement speed.