Changelog - RedWirePlatinumTwo/RedWiresMinecraftMod GitHub Wiki

For changes v10+, see Changelog2 due to the size of this page being way too large.

10.0.0

  • Updated mod version to NeoForge 1.21.4 - 21.4.123
  • Slightly improved how the custom death works.
  • Changed a few recipes to make more sense.

9.0.3

  • Slightly adjusted back.

9.0.2

  • The Uncrafting Table will no longer be able to un-craft items with damage dealt to it unless cheats are enabled.
  • /durability set now changes the durability amount for the main-hand item starting from the max damage of the item instead of from 0.

9.0.1

9.0.0

  • Updated mod version to Neoforge 1.21.4 - 21.4.101-beta
  • Added even more interactivity for custom mod command result messages.
  • Setting R G B color for the custompotion command has been re-added.
  • Turns out the 8.3.0 flying_effect crash was due to the fact that I've been using Holder.direct when I should've been using ILevelReaderExtension.holderOrThrow for custompotion + forceeffect code. As such, redwiresmod:flying_effect has been changed back to redwiresmod:flying.
  • Downloading mod with redsmod has been changed. Instead, a chat will be sent with a link to directly get RedWiresMod.jar off of GitHub.
  • Back has been changed. You will now get a chat with the option to press [YES] to teleport back to your spot; However, the command now can only be used with cheats.
  • Removed the back autoconfirm parameters.
  • Removed Flynoclip because it straight up doesn't work in newer versions.
  • The "Going to hell" effect has now been properly re-designed and is now Noclipping.

8.4.5

  • Improved checking if a tamed monster has an owner + getting the owner.

8.4.4

  • The mod version checker message when joining a world (if the mod is out-of-date) will only occur in singleplayer worlds.
  • The flynoclip command will constantly apply Going to Hell for 2 ticks every tick (flying didn't seem to work with it being applied only 1 tick every tick).
  • All mod commands now have success/failure messages. Certain messages will no longer appear even if gamerule sendCommandFeedback is disabled. Messages for commands that can effect multiple entities/players at once have also been improved.

8.4.3

8.4.2

  • The Jetpack can no longer be used when in water, but the fuel will recharge.
  • The Jetpack will now take 1 damage each full second that has passed while the Jetpack is being used, (sort of) similar to how the Elytra takes 1 damage every second.

8.4.1

8.4.0

  • Fixed the Flying effect not allowing you to fly when swapping to/from Creative mode.
  • Flying entities targeting another entity will now be able to noclip through walls to get to their target instead of being stuck behind walls.
  • Added command Flynoclip, allows you to toggle whether or not you want to noclip through blocks when flying (creative flying only).
  • Added effect Going to hell, which sets noPhysics for entities to true so they fall to the void and die.
  • Added brewing item Devil Emoji which is used to brew Going to hell
  • Removed the period at the end of all command output texts just so it fits with other command texts.

8.3.2

  • The Jetpack fuel overlay will now be hidden when F1 is pressed to toggle overlay visiblity.
  • Fixed a number of item-related actions not working since 8.1.8 (ex: commands like SetEnchantmentLevel and Durability didn't work since the change).
  • Modded bow pullback textures will now reset to default if the item is dropped.
  • Tamed monsters will no longer be able to convert to another entity (ex: Zombie to Drowned, Skeleton to Stray, etc etc)
  • Fixed the Market Block enchantment-buying option that was broken since 7.0.0 due to changed code (I completely forgot to fix it).

8.3.1

  • Updated the Fire Extinguisher texture.
  • Updated the Jerry Can texture.
  • Updated the Grenade texture.
  • Updated the Jetpack texture.
  • Oil will no longer spread fire if raining (unless there's something covering it).
  • RelentlessFire will also no longer spread fire if raining unless something is covering it.
  • The Jetpack will no longer immediately nullify your fall damage upon use. However, once your fall speed comes to a halt/you start going upwards, your fall distance will be gone.

8.3.0

  • Changed the registry name of the Flying effect from redwiresmod:flying to redwiresmod:flying_effect due to a weird error where if you gave yourself the effect specifically with the custompotion command and pressed ESC to open the menu (which auto-saves your game), the game will crash specifically because of the old registry name.
  • Deleted all useless advancements that had the registry name of redwiresmod:unlock_[item_id], instead of using those to unlock mod recipes, you simply unlock all redwiresmod recipes when loading in a world.
  • Added subtitles to all mod sound effects.
  • Added a Jetpack item. Acts as a chestplate that gives no armor points (like the Elytra) and allows you to propel upwards. It's duration last 15 seconds with a speed of 2.5, allowing you to go up to 75 blocks for the whole duration. Jetpack start + loop sound effects have also been added.
  • Entity Dragger, Laxatives, and Brewing items (when right clicked on an entity) now only apply to living entities.

8.2.0

  • Changed the taming for Enderman from an Ender Pearl to Carved Pumpkin (didn't think about how you'd be throwing the pearls trying to tame an Enderman).
  • Added gamerule tamedPetsAutoAttack, which lets any tamed animals (and monsters) automatically pursue most entities targeting you.

8.1.8

  • Soooo turns out the whole "modded entities can't burn in the sun" for tamed monsters only applies to zombies, so.. all undead tamed monsters will have the fire resistance effect applied for an infinite time when taming and reloading the world.
  • A handful of monsters will be able to attack creepers (all monsters that can use ranged attacks instead of melee).
  • Withers can no longer be tamed (hard to "control" and also makes the client laggy for some reason)
  • Hoglins/Zoglins can no longer be tamed (They don't attack when given a target)
  • Fixed Invincibility not working since the 8.0.0 damage trigger event changes.
  • Changed the item to tame an Enderman from an Ender Pearl to a Carved Pumpkin (didn't think about how you'd throw the pearls trying to tame one).

8.1.7

8.1.6

  • Tamed monsters will no longer prevent players from sleeping.
  • Wardens can once again become tamed, and will only target entities with the UUID from its AttackEnt data tag.

8.1.5

  • Entities that are targeting you whilst your tamed monsters are attacking it will re-focus its attention on the monsters (based on whoever hits it first).
  • Tamed monsters will no longer attacked another tamed monster when it was previously untamed and attacking you.
  • Wardens can no longer be tamed.
  • Tamed monsters will no longer target you if you accidentally (or intentionally) attack it.

8.1.4

  • Tamed monsters will no longer (try to) attack themselves because they were previously attacking you.
  • Changed exiting and rejoining a world while an entity is doing the custom death so it will drop its loot on death depending on the custom death phase.

8.1.3

  • When taming a monster, a modified version of that entity will be spawned and the original will be despawned. The modified entity will not attack players and iron golems, will not burn in the sun, and also will not be seen as an enemy (by iron golems and such).
  • Tamed monsters will no longer despawn.
  • Tamed monsters will have their generic:movement_speed and generic:attack_damage attributes modified on tame instead of giving the strength and swiftness potion effects. This also no longer excludes creepers.
  • The display name for tamed monsters will also include the health stat.
  • Tamed monsters can be fed to increase their health. Rotten flesh will increase health by 8.
  • Entities doing the custom death will no longer be "attacked" by other entities considering that it's already dead.

8.1.2

  • Deleted the Paint keybind. Instead, the Paintbrush will activate based on what you have the "use item" keybind set to (which is the right mouse button by default).
  • The Uncrafting Table is no longer a block entity just like the regular crafting table.

8.1.1

  • The Uncrafting Table now has a crafting recipe.
  • Shaped recipes with a "width" less than 3 now properly show up in the output slots of the Uncrafting Table just to make it more visually appealing.
  • Added gamerule wolfExplodeWhenCookie just to make that one random shitpost feature I added more apparent.
  • Feeding wolves with cookies to make them explode no longer checks if you have cheats enabled (instead checking if the gamerule is enabled).

8.1.0

  • Reverted the bounding box change for the Trash and Shit blocks from 4.8.4 due to the fact that it causes a noticeable FPS drop from simply hovering over and breaking the block. (And, somehow, I only noticed it yesterday)
  • The Soul Furnace also drops XP when the block is destroyed.
  • Added an Uncrafting Table. Performs the same way as a crafting table, except you put the item you want to uncraft in the 1x1 slot, and the ingredients appear in the 3x3 slots.

8.0.5

  • The Soul Furnace now gives players XP based on the item smelted.
  • Decreased Cooked Egg XP reward from 1 -> 0.35
  • Decreased Cooked Cactus XP reward from 1 -> 0.35
  • Increased Raw Iron Block XP reward from 1 -> 6.3
  • Increased Raw Copper Block XP reward from 1 -> 6.3
  • Increased Raw Gold Block XP reward from 1 -> 9
  • Replaced the Rotten Flesh in the Laxatives crafting recipe to a Mod Item.
  • Removed the player check when applying Laxatives to an entity. Additionally, you can stack laxatives to other entities again.

8.0.4

  • Some custom food items may or may not have been always edible even if it wasn't supposed to be (as of 8.0.0).

8.0.3

  • Fixed a number of damage-related triggers not working as intended.

8.0.2

So... According to the newest Minecraft snapshot, Slime blocks dealing fall damage when you crouch is actually a bug. I've made some changes according to this.

  • Slime Boots will no longer make you deal fall damage if you crouch. Instead, you just simply don't bounce.
  • Temporarily added a global trigger to make Slime blocks not deal fall damage if you land on them until I upgrade the mod version again.

8.0.1

  • The Block Placer bow is now useable in survival (again).
  • Fixed minor issue where the bow pullback textures didn't revert once you stopped using said bow.

8.0.0

  • Updated mod version to NeoForge 1.21.1 - 21.1.65
  • Items can once again be inserted into a Safe with a Hopper, but cannot be taken out with a Hopper.

7.0.1

  • Fixed bow items being unusable in survival (in exchange for said bows not being able to accept bow enchantments anymore, which i'd have to manually code back in).

7.0.0

I guess v6 was pretty short-lived lmao

  • Updated mod to Neoforge 1.20.6 - 20.6.117
  • Removed the custom color command args from CustomPotion because, as far as I know, there's no easy way to set the custom potion color in this current version.
  • Added a Paintbrush item, which replaces blocks hovered over with your cursor with the item in your off-hand for each tick.
  • Added a Paint Key keybind, the default is 1 because MCreator won't give me an option to set it to the right mouse button.
  • Added a Paintbrush Command which changes how the "painting" works and the paint radius.

6.0.7

  • The Horny effect will instantly remove itself from players due to some weird bug where applying it constantly spawns XP orbs while the effect is active (XP orbs are supposed to be dropped when a clone is created + if another entity of the same type with the effect is nearby).

6.0.6

  • Fixed bug where entities with the Horny effect could reproduce via mitosis (creating clones of itself without a partner).

6.0.5

  • Right clicking on an entity with a Brewing Item will now apply the potion effect onto said entity for 30s (unless its an instant effect, in which case it simply does the instant-effect thing instead)
  • The Horny effect now works on non-animals.

6.0.4

  • Fixed armor-swapping not working with the latest minecraft version.

6.0.3

FINALLY FIGURED OUT WHY THE CHAIN RECIPE WASN'T BEING OVERWRITTEN GRAHHHH

  • Replaced the chain recipe with 6 iron nuggets.
  • Re-added the recipes to make chainmail armor.

6.0.2

  • The Entity To Spawn Egg Converter can once again be used for the illusioner spawn egg from my mod because I stupidly thought removing that part in 6.0.1 was a good idea.
  • Removed the Ender Dragon and Wither spawn eggs from my mod (as I've recently learned there are official spawn eggs for those two).

6.0.1

  • Re-worked the Entity Dragger, multiple entities can be dragged and will not take cramming damage in addition to not taking suffocation damage.
  • Re-named the pbucket command to paintbucket.
  • Added a few more tameableMonsters entity checks that I forgot.

6.0.0

Friendship ended with Forge, now NeoForge is my best friend. And, of course, there's a whole bunch of changes in this update.

  • Updated to NeoForge v1.20.4 - 20.4.223
  • Re-worked all bows to act like bows. All bows can now be enchanted with the same things a normal bow would be able to. (This is mainly responsible for why this update took so long)
  • All ranged items will now execute their actions from the position of the entity instead of the last position of the arrow (Ex: Water placing after shooting a Water Bow).
  • Projectiles from modded bows hitting blocks will now perform their actions on the side the block was hit instead of checking if the block above it is empty.
  • (Re-)Added arrows that correspond to their bows.
  • Bow cooldowns are no longer a thing (except for the Freeze Bow, and Weaponspam will now let you draw a modded bow instantly.
  • Made the Real Knife attack speed attribute-based cooldown accurate and fixed crash if a non-player attacks an entity while holding the knife.
  • Removed Godly Apple. Debuff-Immunity is instead created by a Resistance potion and a Golden Apple.
  • Added an autobridge command, currently only used to modify the width of bridges/stairs.
  • The Block Swapper will ignore block restrictions if you're in creative mode. Additionally, you will only get 1 of a specific block if swapping in creative.
  • Re-Added autoKillCreepers because I definitely mis-read a text a long time ago. The "Entity sets its attack target" event has, in fact, not been removed.
  • Fixed all sounds sometimes playing twice.
  • Re-named the Real Knife swing sound to redwiresmod:knife_swing.
  • Re-named the Real Knife attack sound to redwiresmod:knife_damage.
  • The CustomPotion command will now automatically combine effect names if a custom name isn't specified.
  • The registry id of Flamethrower has been changed to redwiresmod:flamethrower.
  • Fixed Multicommand not executing anything if there is only 1 command to execute.
  • The Cmdrepeat and Multicommands commands can no longer be used to execute commands players shouldn't be using (Ex: ban, kick)
  • The Freeze Bow will now force-apply the Frozen effect to entities, Endermen will only teleport initially from being hit but will stay in the ice. The Ender Dragon will deal 10 damage as compensation for the fact that it cannot be frozen.
  • The Frozen trapping-in-ice action will occur every tick the effect is active instead of on effect start.
  • Pbucket getsize has been changed to size get and setsize to size set. Same applies to the old getblock and setblock parameters.
  • Iron Golems no longer apply for point-acquiring (again, because I made point-getting too easy.. oops).
  • Decreased Four Leaf Clover drop chance from 2% -> 1%. Same applies for the Fortune level % increase.
  • Redsmod can only be used in singleplayer worlds.
  • The Safe block no longer emits a redstone signal.
  • SetEnchantmentLevel no longer requires a namespace when naming an enchantment to modify.
  • The Snowflake recipe now gives 5 snowflakes instead of 1.
  • Passive entities will only auto-target entities targeting them if they are within their line of sight (if PassiveAggressiveness is enabled).
  • Fragility now works by changing the damage dealt to an entity instead of "overriding" it by dealing more damage than the original amount.
  • The Golden Pickaxe is now slightly less bad and can now mine the same stuff as an Iron Pickaxe.
  • Added customname, letting you name entities but simplified because why not.
  • All tameableMonsters NBT tag checks will now check if the entity exists instead of merely checking if a string isn't empty.
  • The Laxatives shidding effect will stop for entities if they are doing the funny death.
  • All recipes should now be in their appropriate Crafting Table category.
  • Changed the texture for Omori With A Gun and Agony because the old one broke for some reason :(
  • Changed The Auto-Stairer display name to "Auto-Stairer".

5.7.4

  • The enchantment buying GUI within the Market Block will now show the total price your enchantment book will be (ignoring incorrectly spelled enchantments and duplicates, of course).
  • Improved the enchantment buying GUI and level buying GUI slightly within the Market Block.

5.7.3

  • The Market Block will now show an estimated total of how many items you'll be buying + selling, same with buying levels. Additionally, the default number when buying something will be 1 if the "amount" textbox is left empty.

5.7.2

Buffed point getting some more, with some other changes.

  • The default point price per block broken is now 10 instead of 5. Blocks that can be broken instantly, such as grass, will give points once again.
  • Having the Luck effect gives block-mining and entity-attacking a 10% bonus per level. Unluck decreases the points given by 20%.
  • Decreased Unluck Market Block price increasing per level from 40% -> 30%.
  • Increased Four Leaf Clover drop chance (+ Fortune percent increase) from 0.03% -> 2%.
  • Re-worked the NFT effect again to work similar as before.
  • Removed the Recall Potion crafting recipe because it sucked. Tiny slimes once again drop Recall Potions if killed by players with a 1/14 chance. This number does not increase with the Looting enchantment (and will be staying that way).
  • The Ender Dragon and Wither bonus points on death will now be larger based on the entity kill/damage price.
  • Leveling up now gives you 2000 * level points. Buying levels from the Market Block will not have an effect.

5.7.1

Realized too late that i've made point-getting a little too difficult, so for now I've made some changes.

  • Point-getting from entities is now based on damage dealt to entities (rounded up). Withers and Ender Dragons will still give their bonus when killed. Snow Golems and Iron Golems once again now give points when attacked.
  • Added a version check for redsmod when downloading to not download when the game versions are different (ex: v4.0.0 uses v1.19.2 of minecraft and v5.0.0 uses v1.20.1).

5.7.0

I was going to add more things but I don't have any idea what to add at the moment 💔

  • Changed Real Knife cooldown to change based on the Attack Speed attribute.
  • Fixed bug/exploit where leaving and rejoining a world while an entity is doing the funny death thing will drop its death loot twice.
  • Added a Crawl Keybind.

5.6.4

  • Setting an entities health to 0 with the Health command will now trigger the LivingDeathEvent event.
  • Removed the warning from totalChaos as it appears the Universal Hatred change in 5.6.3 fixed the lag for normal worlds.

5.6.3

  • Passive entities will no longer set to their attack targets to players in creative mode.
  • If more than one entity has Universal Hatred, other entities will now target the nearest entity with the effect.
  • Passive entities will (once again) only sprint towards targeted entities when shooting instead of constantly sprinting towards them (makes passive entities more likely to live).

5.6.2

  • Ocelots, Cats, Wolves, and Foxes no longer shoot arrows when passiveAggressiveness is enabled.
  • Zombie Villagers will have AI turned on automatically when spawned if deathButFunny is enabled (if a villager dies by a zombie and turns into a zombie villager, the zombie villager would've had no AI).
  • Slightly improved Universal Hatred.

5.6.1

5.6.0

Felt a little silly when making this update

  • Dimensions for saved positions will no longer auto-update to the dimension string id.
  • Added a RedWiresMod.jar file check when downloading the mod with the redsmod command.
  • Added gamerule passiveAggressiveness. If enabled, Passive entities will now fight back by shooting arrows at whoever attacks them every 2s.
  • Added a stronger potion variant of Range Spam (amplifiers had always had an influence on this effect, I just forgot to add a stronger range spam potion).
  • Added gamerule totalChaos, where - if enabled - all the entities gain Universal Hatred except for players for no reason.

5.5.8

5.5.7

  • You can no longer put multiple of the same effect in a potion with CustomPotion.

5.5.6

  • CustomPotion auto color-picking is now accurate to how the game does it rather than trying to make a formula myself.
  • Invincibility will no longer prevent the funny death from happening (blocking damage).
  • Changed the only damage source that doesn't get blocked when the funny death occurs from generic to generic_kill.

5.5.5

Haha, five.

  • Fixed certain background commands not executing when changing gamerules with the gamerule command.

5.5.4

So apparently effects will do little to nothing of what they're supposed to do if given an amplifier of 125-127 with custompotion, so.. i've had to decrease the cap a little further.

5.5.3

  • Namespaces are no longer required with enchantment-buying, custompotion, and forceeffect. These may still be needed if 2 mods have an overlapping effect/enchantment name. (ex: minecraft:speed + redwiresmod:speed).
  • Decreased custompotion amplifier cap from 255 -> 127 (byte value moment).
  • Increased forceeffect amp + seconds cap to 2,147,483,646 (Same for custompotion, but only for the seconds).
  • Multiple effects can now be applied with forceeffect if separated with commas.
  • Changed registry id of IFrame Remover to redwiresmod:iframe_remover.

5.5.2

  • Improved enchantment-buying, custompotion, and forceeffect. These should now be able to support enchantments + effects from other (forge) mods.
  • If a potion color is not specified with the CustomPotion command, the effect colors will instead be automatically combined instead of being pink by default.

5.5.1

5.5.0

  • Spaces can now be used when listing enchantments with the Market Block (and by that I mean the spaces will be automatically removed from the string LOL)
  • Added forceeffect, allowing you to add effects to any entity that is immune to effects (for vanilla mobs, its primarily just the Wither and Ender Dragon).
  • Added custompotion, allowing you to create a normal/splash/lingering potion with a list of effects and potion color.

5.4.13

  • Minor tweaks with entity targeting and having deathButFunny enabled.

5.4.12

  • Slight change to enchantment book buying.

5.4.11

  • Further improved enchantment-buying with the following changes:
  1. The enchantment-buying GUI no longer closes when successfully buying an enchantment book as I've resolved enchantment books not appearing when the GUI is still open.
  2. You can now buy an enchantment book with multiple enchantments! Enchantments can be separated with a comma (no spaces), example: sharpness,unbreaking.

5.4.10

  • Changed the enchantment-buying GUI to auto-close when also having inventory space + points to buy an enchantment instead of just typing in a valid enchantment id. (I had it to start closing in v5.4.9 because enchantment books for some reason would not show up until after the inventory closes).

5.4.9

  • Improved enchantment buying from the Market Block. Additionally, the minecraft: namespace is no longer required when typing out enchantment ids.
  • Slightly changed setenchantmentlevel so that the enchantment id doesn't need to be quoted.

5.4.8

  • Applied Glowing for 4s for dying entities for the deathButFunny gamerule (instead of waiting 1 tick to intentionally show the death animation thingy).

5.4.7

  • Although I no longer support nightmareMode, the concept of having all hostile entities (not neutrals) constantly target you kind of seems like an interesting idea, so I changed insanityMode to be exactly that instead of applying Fragility at max level.

5.4.6

I think I accidentally deleted the cooked egg and cooked cactus smelting recipes when I purged the wood fuel modifiers a long time ago and never noticed?? uuuUURRRRRRRRRRRRRGH-

5.4.5

  • Dying with keepPoints disabled also effects the multiplier price because I.. never thought about resetting it.

5.4.4

  • Added a slight delay for deathButFunny when an entity is killed so its more obvious what entity is dying + improved fake blood/red carpet spawning.

5.4.3

  • Fragility bonus damage will now use the same damage source instead of defaulting to mob_attack.

5.4.2

5.4.1

Obligatory x.x.1 patch sigh

  • Creepers will no longer explode out of spite when doing the "custom" death (if deathButFunny is enabled).

5.4.0

  • Improved the following effects: debuff immunity, buff immunity, amplifier increaser, time reversing.
  • Creepers can now be tamed with tameableMonsters, but Slimes and Magma cubes can no longer be tamed (until I figure out how to pass on ForgeData onto smaller slimes). Creepers will not receive Speed or Strength because if they explode, the effects will linger.
  • Removed the following commands: canbuild, setforgedata.
  • Re-worked the grenade entity so leaving & rejoining a world no longer prevents grenades from exploding.
  • Re-worked the NFT effect so it can no longer be avoided by leaving + rejoining the world.
  • Fixed slight bug where Cranking 90s will remove the Debuff Immunity effect instead of itself when an entity reaches max block height.
  • Damage taking with the Agony effect will use the same damage source when repeating damage instead of using mob_attack damage source.
  • Increased P.I.G. item generation time from 1s -> 5s.
  • Added an IFrame-Removing effect.
  • Added a Range Spam effect, which makes ranged entities spam whatever projectiles they shoot (Does not apply to Blazes and Ghasts, but maybe I'll make it work for them in the future).
  • Added shitpost gamerule deathButFunny, which takes Flowey's death in the Undertale Genocide Package and turns it into an absolute joke because.. uhh.. funny.
  • Added gamerule damageGoBrr. When enabled, Sets the Attack Speed attribute for all entities to max, but removes I-Frames as well.
  • Further improved Paint bucket block-replacing so that all replaced blocks copy all their properties onto new blocks instead of just the direction.
  • Slightly improved multicommand.
  • Slightly improved Entity Provoker entity-selecting.
  • Added Broken Shield, used to brew IFrame Remover.
  • Added Glowing Bow, used to brew Range Spam.
  • Added setenchantmentlevel, allowing you to easily modify the levels of a specific enchantment (or all of them) of the item in your main-hand.
  • Setting doSlimeSpawning to false while in a world will also clear all slimeballs after killing slimes.

5.3.1

  • Dragging entities around with the Entity Dragger no longer makes it deal suffocation damage.
  • The death message for tamed monsters will now include custom item names.

5.3.0

  • Removed the Chainsaw weapon as it didn't really serve much of a purpose beyond the no-longer-existing nightmareMode gamerule.
  • Fixed /hunger [entity] set [number] and /hunger [entity] max not working.
  • The KnifeCooldown, AttackCooldown and EnderStickCooldown NBT values within ForgeData are no longer used.
  • The following global variables have been removed (used for the back command):
  1. DeathDimension
  2. DeathX
  3. DeathY
  4. DeathZ
  5. HasDied
  • The "LastDeathLocation" NBT values will be used instead.
  • Added a clone command, letting you copy and entity and the NBT values onto said clone.

5.2.6

  • If a tamed monster gets attacked, all of your other tamed monsters within a 16 block radius will also fight the entity that attacked.
  • Tamed monsters will now only attack an entity that you attacked if it is not tamed at all (instead of checking if you're not the owner of the entity you hit).

5.2.5

Some more additions I didn't think about for the tameable monsters thing.

  • Tamed entities will no longer target tamed monsters.
  • If you attack an entity (excludes naturally tamed entities + tamed monsters), your tamed monsters will also attack (instead of just being attacked).
  • If a tamed monster is attacked, it will fight back (excludes yourself).

5.2.4

  • Fixed minor mistake for the tamed monster death message.

5.2.3

A couple other things I didn't think about doing (and added)

  • Iron Golems and Snow Golems will (mostly) not target tamed monsters and will be unable to damage them (unless the monster is attacking it also).
  • A message will appear if any tamed monster dies.
  • Setting a number value with setforgedata will automatically round the number.

5.2.2

  • Setting instaExplosionCreepers will set the Creeper's Fuse value to 1 instead of 0 because it makes them explode instantly on spawn (apparently I've somehow never noticed this until now).
  • Fixed bug where you could tame entities with nothing in your main hand (if tameableMonsters is enabled).
  • Tamed monsters will now only follow you if in the same dimension as you (only put this in so entities don't try tp-ing to you and kill themselves in the process).
  • Tamed monsters will not teleport to you if you've been damaged recently (this is to prevent them tp-ing to you when in lava, fire, etc).

5.2.1

  • Removed a couple other nightmaremode-related stuff I forgot about.
  • Tamed monsters will not follow/teleport to you if attacking an entity that attacked you.

5.2.0

I've had this tameable monsters idea in the back of my head ever since 5.0.0, but I just haven't ever gotten around to doing it. Now I have. Also, I replaced the minecraft.fandom.com links with minecraft.wiki because the fandom wiki is no longer supported (and is also being vandalized, smh)

  • As per community request, gamerule nightmareMode has been removed. By extension, the Death Countdown and Death Pushback effects have been removed aswell.
  • Increased cmdrepeat max repeat limit from 1,200 -> 50,000.
  • Added gamerule tameableMonsters, letting you tame any monster (except for Creepers). Undead tamed monsters will not take damage from "regular" fire (but will still take damage from lava and fire blocks). Once tamed, all monsters gain Swiftness and Strength.

5.1.4

  • Sub-command /cmdrepeat stop is back! I kind of had to re-make the whole command just for this to work but.. it works without crashing your game!!

5.1.3

  • Unfortunately had to remove the ability to end looping commands because minecraft SUCKS. I can't use Thread.sleep in a separate thread otherwise the game will randomly crash with an error java.lang.IllegalStateException: Accessing LegacyRandomSource from multiple threads, and if I DON'T use Thread.sleep in a separate thread, all game stuff (entities) basically freeze until the loop ends. AAAAAAAAAAAAAGH

5.1.2

  • Added sub-command /cmdrepeat stop, which will end all looping commands executed from you.
  • Changed delaytime to tickdelay for cmdrepeat.
  • Re-named the lightning command to smite.

5.1.1

  • Changed mod license from Academic Free License 3.0 to All Rights Reserved since I never released the source code (and don't plan to).
  • Slightly improved the Grenade and Grenade Launcher (again).
  • The Water Bow once again deals the proper bonus damage to blazes since I forgot to update that when removing the Damage Source Plugin.
  • Increased mod command download timeout from 5s -> 10s.

5.1.0

Mod updating just got easier babey

  • Added the redsmod command, letting you manually do a version check, edit the auto-version checker when joining a world, and even download the latest version of my mod!
  • Using [iterator] in a cmdrepeat command string will replace [iterator] with the number iteration with the loop (ex: using /cmdrepeat 4 "give @s apple [iterator]" will give you 10 apples since it gives 1,2,3, then 4 apples)

5.0.2

  • Updated mod checker to prevent inaccurate messaging (ex: message saying 4.8.10 is the latest version from 5.0.1 because 8 is greater than 0 and 10 is greater than 1.
  • The target command will no longer make an entity target itself.

5.0.1

  • Changed one of the sides of the Potion Item Generator because the side texture used a (very) old effect icon for Time Reversing.
  • Added a direction check for the Paint Bucket so blocks that are replaced won't face the same direction.
  • Added mod version checker, which will send a message upon joining a world if this mod is out of date.

5.0.0

It's here!! You may have noticed that the table of contents on my wiki is gone and now all the pages are listed from the home page. I accidentally deleted it while removing some items from my mod and decided to make all pages visible (removing the _ before the title) so I don't have to re-write the whole thing.

  • Upgraded mod version from 1.19.2 to 1.20.1.
  • Fixed issue where killing an entity with health will set your own death coordinates and dimension to the other entities killed.
  • Removed the Sniper and Shotgun (and all fortnite related items) for 2 reasons:
  1. Compliance with the new EULA changes which (apparently) prohibit guns. Realistic guns or not, I don't want my mod to get taken down ;(
  2. The other healing items (bandage,medkit,medmist,repair torch) simply feel out of place and I don't really know how to make those items "good" compared to the other additions I've added.
  • Updated the dimension-getting thing for back and pos. Instead, it will be the dimension id (minecraft:nether) instead of Nether, allowing for mod dimension support. This time, instead of saying "if you died or saved a position before this update screw you lolol", these dimensions will automatically update just before teleporting to said positions.
  • Removed mount, unmount, and dealdamage due to those commands now being a part of the original game.
  • Removed Iron Golem Spawn Egg and Snow Golem Spawn Egg for the same reason mentioned above.
  • Changed sethealth to health and sethunger to hunger.
  • nightmareMode pull-on-damage will now only occur if you took drowning damage specifically.
  • Improved the Number2String procedure used for the Market Block so instead of it being Procedure1 -> file -> Procedure2, its now just Procedure1 -> Procedure2.
  • Added Flushed Emoji, used to brew Horny.
  • Updated the flushed emoji sprite to make it look better (and more cursed simultaneously)
  • Added Angry Emoji, used to brew Universal Hatred.
  • Added Paint Bucket, essentially the /fill command but with some extra quirks. Default replacement block is minecraft:air and the default bucket size is 3x3x3.
  • Added a pbucket command, configurations for the Paint bucket.
  • Added a Potion Item Generator block, generating items used to brew specific potions that can't be normally brewed in survival.
  • Added parameter pos overwrite [name] to pos.
  • Mod command messages (aside from getting values) will now respect sendCommandFeedback.
  • Re-arranged items to their more appropriate creative categories.
  • Following the ways of the other potions, the Recall Potion no longer glows.
  • Changed a couple of potion effect colors to prevent having some potions being near-impossible to tell apart.

4.8.10

  • Changed mod so it no longer needs the Damage Source plugin so it won't hold me back (if and) when I upgrade this mod to a later version.
  • The Uno Reverse and Uno Reverse Card will no longer damage entities if the target entity is in creative (somehow, slimes can "damage" players if the player clips into one).
  • Reverted the change where the Invincibility effect will have entities not react to damage at all because it makes the Uno Reverse Card + effect less entertaining.
  • The Market Block enchantment-buying and level-buying prices will now be effected by Luck and Unluck.

4.8.9

  • The Block Placer will no longer constantly be on cooldown when an arrow is flying.
  • Increased Block Placer cooldown from 0.5s -> 1.1s.

4.8.8

  • Portals can no longer stack with other portals with the Portal Gun.
  • Portals can no longer directly be broken but can be indirectly broken.
  • Moved both portal blocks to the Redstone creative category. Portal values will once again be set if manually placed by a player.

4.8.7

  • The Portal Gun now shoots Blue Portal Blocks by left-clicking and Orange Portal Blocks by right-clicking. Your reach distance will be set to 0, however, to prevent breaking a block you meant to place a blue portal at.
  • Re-named mod to "RedWire's Mod" instead of "RedWire's Miscellaneous Mod".

4.8.6

  • Slightly increased Slime Boots bounce to have it be more accurate to slime blocks.

4.8.5

Just uhhhhhhhhhhhhhhh a quick change I semi-forgot to do.

  • \config\redsmodconfig.json will now be created when the game loads.
  • \saves\worldname\data\savedpositions.json will now be created when a world fully loads.
  • Only living entities can activate Portal blocks and Slime Traps.

4.8.4

Okay I know I said that I removed portal-launching for good, but I brought it back for the 3rd time and now it should (HOPEFULLY) be consistent, in terms of you actually being launched.

  • Brought back portal launching for the 3rd time.
  • Decreased portal cooldown from 2s -> 0.5s. Non-players going through portals will still have a 2s cooldown.
  • The enderman TP sound effect will play at both portals instead of at one specific portal.
  • Fixed a number of sounds for mod items so now all players can hear it.
  • Increased Luck discount for the Market Block from 10% -> 20% per level.
  • Increased Unluck price gouge for the Market Block from 15% -> 40% per level.
  • If the sell price of an item ends up being greater than the buying price, it will now be the same as the buying price.
  • The bounding boxes for all blocks with custom models are now accurate to the models.
  • autoconfirm has been renamed to confirmTP and now syncs across all worlds. The value will be stored in \config\redsmodconfig.json. Currently only confirmTP is there, but maybe i'll add more stuff in the future.
  • Reverted the position-saving thing into a command, BUT the saved positions are saved in a json file instead of an entity/item NBT. The file is stored in \saves\worldname\data\savedpositions.json, and is created whenever you use the command.
  • You can once again purchase Netherite Ingots and Netherite Blocks in the Market Block BUT you have to have a Netherite Ingot in your inventory to unlock it.
  • The EatCooldownTime entity NBT is no longer used (when feeding a cookie to a wolf + with cheats enabled). Additionally, the eating sounds are now accurately timed.
  • If respawnLastClickedBed is disabled, drinking a Recall Potion will teleport you to the vanilla player spawn point instead of wherever you last right-clicked a bed.
  • Replaced Slime Blocks to Slime Balls in the Slime Boots crafting recipe.

4.8.3

I've added some plugins to MCreator and the source damage plugin has been a HUGE help since I don't have to manually calculate armor damage reduction AND the armor actually actually takes damage. Plugins: Procedures Plus + Damage Source.

I also thought that ender pearls deal 4 damage, but turns out it deals 5.

  • Increased Ender Stick damage from 4 -> 5. Damage can now be reduced based on Protection and Fall Damage enchantments.
  • Slightly improved the Grenade and Grenade Launcher.
  • If an entity had the Universal Hatred effect and it died, any entity attacking it will stop.
  • Universal Hatred will now do nothing if it is applied to a player in creative mode, and will instantly remove the effect.
  • The Horny effect will now instantly be removed to any entity that isn't an animal.
  • Armor protection is now 100% accurate for the following damage sources: Uno Reverse, Uno Reverse Card, Fragility, Agony, and Shotgun.
  • The dealdamage command damages armor by default instead of ignoring it.
  • Entities will no longer react when hit with a Fire Extinguisher bullet as it isn't meant to damage them to begin with.
  • Revamped the Entity Provoker. Instead of right-clicking on an entity and having it shoot an arrow to another entity, you now right click on 2 entities to make them both target each other.
  • Endermen will no longer be frozen with a Freeze Bow because of the fact that they'll constantly try to tp out of the ice and therefore, sometimes the ice won't go away when they die.

4.8.2

Some more effect things that I forgot to do AAAAAAAAAAAFHUHDifnJHKD

4.8.1

Not gonna lie, I kind of regret creating the Godly Apple, but I also don't know what to replace it with.. specifically in terms of making Debuff Immunity. Also, I felt like making Debuff + Buff Immunity instant was too bad of a nerf.

4.8.0

v5.0.0 is expected to come soon, but that's whenever MCreator 2023.2 comes out lmao

  • When a Zombie blocks damage (if nightmareMode is on), the "before entity hurt" event gets cancelled instead of giving the zombie Resistance V for 0.5s. Additionally, the shield block sfx will play to indicate that a zombie did not take damage.
  • The "entity spawns" event will be cancelled if a slime spawns and doSlimeSpawning is disabled to disable slime spawning entirely, instead of teleporting the slime to the void.
  • Re-added Invincibility. Instead of adding health based on the damage taken (which won't work for super-high damage) or combining Resistance V and Flying, the "before entity hurt" event gets cancelled, nullifying all damage, EVEN the kill command does nothing. Certain things that set your health to 0 instead of dealing damage, such as Death Countdown, will still kill.
  • The Uno Reverse Card will give Invincibility for 15s instead of giving Regen 255, Resistance 5, and Flying for 1 minute (I only really did that out of frustration when the first instance of Invincibility didn't work, not gonna lie).
  • Added gamerule strongerFarmland. When enabled, crops will not be destroyed when trampled.
  • Swapped Resistance V and Flying for Invincibility for gamerule imFuckingPissedMode.
  • The Agony effect will not repeat damage if you have Invincibility.
  • Changing nightmareMode to false via command will set your health to max because of the half-health setting thing.

4.7.0

I've procrastinated on this one quite a bit ngl. I had a few other things planned but theres some things in this version that I felt like I NEEDED to change.

  • Reverted change with the Safe where you could no longer insert items with a Hopper because it made the block completely unusable.. my bad.
  • The Death Countdown sets your health to 0 instead of dealing damage on expiration. This removes the custom death message, however.
  • Re-worked Portal blocks, allowing all entities to be teleported through the portals. Any portals placed before this update however will no longer work. Portal launching has also been removed (again) because there's STILL an inconsistency with launching that irritates me.
  • Instead of trying to "improve" the portal cooldown thing, it is once again a flat 2s instead of 0.25s with an additional block check to see if you're standing on a portal or not.
  • Slightly improved entity "flying" with the Flying effect.
  • The arrows for the Market Block shop GUI will now appear and disappear depending on what item you scrolled to. Invisible buttons will still play the button click sfx but that's MCreators fault.
  • Added Universal Hatred. When applied to an entity, all neutral + hostile entities will immediately target it.
  • Added a shitpost Horny effect. When applied to two or more animals that can breed, it'll create babies endlessly until the effect ends.
  • Re-worked the Coord command into being a part of a Map. Right-clicking on a map will now let you save positions (and teleport to them if cheats are enabled). The positions will be saved onto the item instead of onto you, so the positions will no longer reset on death.
  • Slightly changed the NFT effect dialogue to have it be more accurate to player messages just because.
  • You can once again drag multiple entities with the Entity Dragger just because (again).
  • Entities being dragged with the Entity Dragger will now stop being dragged if the item is no longer in your main hand.

4.6.1

  • Renamed "Block Replacing Stick" to "Block Swapper".
  • Renamed "Block Placing Bow" to "Block Placer".
  • Removed Molotov. The flame thrower is simply better.
  • Certain sub-commands will no longer occur if cheats are not enabled. (ex: using "/gamerule doSlimeSpawning false" with cheats off killing all slimes anyway)
  • Removed Netherite Ingot and Netherite Block from the Market-Block.

4.6.0

  • The Block swapper has been reverted to replace blocks by right-clicking due to a crash that could randomly occur when replacing blocks. Blocks that are supposed to be "normally" placed when holding the Block swapper in your hand will immediately destroy the block.
  • Entities with the Flying effect can now fly towards an entity that they are targeting. Fly speed is affected by Swiftness and Slowness.
  • All Chest types can no longer be replaced with the Block swapper.
  • The confirmation GUI for the back command will now show the dimension you died at. (If you died with this mod on pre-4.6.0 then the dimension string will show as something like "ResourceKey[blahblahblah]" but will update if you die in this update)
  • Added a coord command. This command allows you to save, remove, get, and teleport to custom coordinates. Unfortunately due to MCreator's (current) limitations, the coordinate data is saved as NBT data, which will reset on death.

4.5.10

Me removing the portal launch thing was totally an april fools joke... totally.

  • Revived portal launching, letting you additionally get launched in creative and/or with other fall-damage disabling effects.
  • Fixed Slime Boots slime sfx not playing on bounce (and made the sound quieter).

4.5.9

  • You can now bounce with Slime Boots in creative and/or with other effects that disable fall damage.
  • Portal blocks will no longer launch you on teleportation due to some issues.

4.5.8

No this isn't an April Fools update, MCreator kinda fucked up the "Command Executed" event so I had to update it

  • Executing specific commands will once again run additional commands. (ex: setting doSlimeSpawning to false will once again kill all slimes)
  • You can now craft a Warden Spawn Egg with a Mod Item.

4.5.7

  • After realizing I basically don't need "ShopItem" to be a Market Block NBT tag anymore, this value is now purely a player variable.
  • Improved the Soul Furnace to make it more furnace-accurate.

4.5.6

I've avoided using the "block tick update" thing for too long now, and it's made some things SO much easier.

  • Re-worked the Soul Furnace so now it will smelt all items x3 as fast instead of instantly. You also no longer need a Mod Item to craft it.
  • Re-worked the Reforger so that the "upgrade" button is no longer needed. Some text labels have also been added to clarify what item goes into what slot.
  • The Reforger will no longer naturally spawn in worlds because I apparently... forgot to do that.
  • The "ShopItem" value is now a player variable as well as an NBT tag so it can sync to multiple Market Blocks.
  • The Time Bomb will no longer freeze world loading at 100% mid-detonation.
  • Fixed Oil fire-spreading causing the game to crash on world rejoin.

4.5.5

The reforger feels a little dumb if you're not upgrading an iron-tier or lower item without any enchantments, so I decided to buff it a little.

  • Decreased items needed to upgrade another item with the Reforger by 1.
  • Changed the Auto-Stairer creative category to Tools.

4.5.4

I was really hoping that the "all hostile entities target player" thing wouldn't crash the game like it did with spider latching aaaaand it did. Also figured out that preventing it was really easy too. Now I feel omega dumb.

  • Fixed game crashing when loading up a world with nightmareMode on.
  • The Auto-Bridger can now be swapped to an Auto-Stairer, letting you be able to create stairs downwards with blocks.
  • Slightly changed Auto-Bridger item texture.

4.5.3

  • The first iteration for cmdrepeat will no longer be slightly delayed. (Also figured out why commands were repeating 1 less times than normal)
  • All hostile monsters will now constantly pursue the closest player regardless of distance if nightmareMode is enabled.
  • Zombies will have a 20% chance to not take damage if nightmareMode is enabled.
  • Slightly improved Shotgun damage.
  • Decreased Shotgun max distance for bonus damage from ~20 -> 15.
  • The Ender Stick will now reset your reach distance to 4.5 instead of 5.
  • Increased Ender Stick reach distance when equipped from 32 -> 32.5.

4.5.2

If I had a nickel for every time I had a shop exploit in my mod, I'd have two nickels. Which isn't a lot, but it's weird that it happened twice.

  • You can no longer place a hopper under a Market Block to get shop items for free.
  • You can no longer use a hopper to put items into a Safe.

4.5.1

  • You can now kill entities with the sethealth command.
  • Added a [delaytime] parameter to cmdrepeat.
  • Removed the whole "using a cmdrepeat within a cmdrepeat" limit. You may now use multiple cmdrepeats within cmdrepeats at your own risk.
  • Added a 'NoBuild' variable so players that are unallowed to build via canbuild will not be able to bypass it by rejoining the world.
  • Removed the cmdrepeat limit with multicommand.
  • Increased Grenade Entity max health from 1 -> 5.
  • The Grenade Entity is no longer immune to fire, lightning, player attacks, arrows, falling anvils, explosions, and Tridents.

4.5.0

Found out why certain commands weren't working in cmdrepeat, woopie!!

  • Removed the [entity] parameter for cmdrepeat.
  • Changed cmdrepeat [cmdmessage] parameter type from message to string.
  • Changed setforgedata [stringval] parameter type from message to string.

The main change about the above 2 patch notes is that you will have to use quotes for strings with multiple words. For example, /cmdrepeat 1 summon zombie will now be /cmdrepeat 1 "summon zombie".

  • The [ignorearmor] parameter for dealdamage is now optional instead of required, it will be true by default.
  • The Ender Dragon once again has a 10% chance to fling you off the map if nightmareMode is enabled.
  • nightmareMode no longer auto-changes universalAnger and forgiveDeadPlayers to true because I misunderstood how universalAnger works.
  • Fixed bug where having the Flying effect enabled, leaving, and rejoining the world will make you unable to fly.
  • Changed the recipe for Cranking 90s.
  • Added multicommand, allowing you to executing multiple commands at once!

4.4.8

  • Changed the [targeter] param name to [targeters] for the target command.
  • You can now make multiple entities set their attack targets to a single entity.

4.4.7

  • Improved cmdrepeat again so repeating commands that effect multiple entities will effect all entities at once instead of one entity at a time.
  • Repeating commands for a certain entity will stop executing when the entity dies.

4.4.6

  • Fixed cmdrepeat repeating commands exactly 1 less times than its supposed to.. for some reason.
  • Added an [entity] parameter to cmdrepeat because commands starting with execute at, execute as etc. don't want to work.

4.4.5

  • The cmdrepeat command now has a 1-tick wait time between each command repeated.
  • Increased cmdrepeat max use from 1,000 -> 1,200.

4.4.4

Haha, four.

  • The sell price of a Market Block item no longer changes from discounts or price increases.
  • Removed the Bad Omen + Hero of the Village emerald + emerald block price changing gimmick because.. well..
    1. Having hero of the village applied would make selling emeralds/emerald blocks give more points than buying.
    2. I personally feel like it would be dumb leaving the Bad Omen price increase by itself.

4.4.3

  • Fixed certain labels within the Market Block GUIs displaying incorrectly when your balance is negative.
  • The value editors for the Market Block cheat menu now round the numbers.

4.4.2

4.4.1

  • Added a sell price label in the Market Block shop GUI.
  • Fixed incorrect comma placement for negative balances.
  • Accidentally made the multiplier value changer in the Market Block cheat menu change your block mine price, so uhh thats resolved.

4.4.0

  • Updated mod version from 1.19.2 - 43.1.47 to 1.19.2 - 43.2.0. It's not exactly a version upgrade so I'm not considering this v5.0 lmao
  • The Trash and Safe block GUI buttons now have to be double-clicked to prevent button mis-clicks from potentially occurring.
  • Changed a majority of textboxes to labels for value displayers within the Market Blocks GUIs, for good this time.
  • Market Block cash-related values will be highlighted green and have a dollar sign in front of the text. If the values are higher than 1,000, then commas will be placed accordingly. (ex: the netherite ingot item price will show as $3,000,000 instead of 3000000)
  • You can now edit the multiplier price within the Market Blocks cheat menu.
  • Attempting to convert a Grenade Entity into a spawn egg with the Entity to spawn egg converter will give the player a grenade instead.
  • Added an unmount command.
  • Changed the mounted variable name in the mount command to rider.
  • Added a target command, similar to the Entity Provoker except it requires more effort.

4.3.4

4.3.3

  • Removed a Luck potion after noticing that there is already an existing vanilla Luck potion.
  • Removed the longer variations of Luck and Unluck potions.
  • If the item in your main hand has the Fortune enchantment, it will increase obtaining the Four Leaf Clover by another 0.3% with a total of 1.2% with Fortune III.
  • Decreased Godly Apple max stack size from 64 -> 1.
  • Increased strong Luck potion time from 1m30s -> 2m30s.
  • Increased Unluck potion time from 45s -> 2m30s
  • Increased strong Unluck potion from 22s -> 1m15s.
  • In addition to curing Zombie Villagers, the Golden Apple can also purify certain potions. Check Golden Apple Purifying for more info.
  • Slightly decreased strong Levitation potion time.

4.3.2

4.3.1

  • Added a death message string for death.attack.fragility.player.

4.3.0

Uhh.. it's been a minute, aha.

4.2.16

  • Added a confirmation GUI when using the back command.
  • Made the message that appears if using /back but you haven't died slightly more threatening.
  • 'autoconfirm' is now an optional parameter in back. When enabled, you immediately teleport to your death spot without the confirmation.

4.2.15

  • The Block mine price and Entity kill price will reset itself to their default values is gamerule keepPoints is off.
  • Changed keepPoints display name from "Keep points after death" to "Keep points (and stats) after death"
  • The Market's multiplier price modifier will now round itself to the nearest multiple of 10 instead of 5... just because I felt like it.. again.

4.2.14

  • The Market's multiplier price modifier will now round itself to the nearest multiple of 5.. just because I felt like it.

4.2.13

4.2.12

  • The Grenade Launcher properly makes an explosion after 2 seconds (if it touches the ground) instead of 3.

4.2.11

  • Added a Grenade model + Entity.
  • Removed the Grenade particle.
  • Increased Grenade fuse time from 2s -> 3s.
  • The Grenade will now fuse as soon as its thrown instead of whenever it touches the ground.
  • The Grenade Launcher now works similarly to the Grenade, but with a fuse time of 2s.
  • Decreased the Shotguns max shoot range from ~30 blocks -> ~20 blocks.

4.2.10

4.2.9

  • Special milk is no longer chunky. (aka this makes drinking sounds instead of eating sounds)
  • If you used a Bandage or MedKit and you didn't restore any health, you will get the item back instead of wasting it.

4.2.8

4.2.7

  • Improved the Entity to Spawn Egg Converter, so named entities will no longer not work with spawn egg conversion. For some reason, you still can't convert the Ender Dragon into an egg. Oh well.. guess she's just built different.
  • You can now bridge with shit without the block count being drained. Dunno why you would, but now you can.

4.2.6

  • Fixed issue where the points gained from killing an entity would give points based on YOUR max health instead of the killed entity.
  • Iron Golems and Snow Golems no longer give points as they can be built and would make getting points too easy. (especially with iron golems and their 100 health)
  • Slightly changed one of the texts from the Market's point multiplier GUI just to clarify what the points for entities mean.
  • Increased the multiplier price after increasing points earned from blocks/entities from 2.25 -> 2.5.

4.2.5

  • Instead of nerfing the Soul Furnace block itself, I instead made it you can only get it with the mod item.
  • Fixed an issue where you would get fall damage resistance from portal blocks if you hardly/didn't get launched.

4.2.4

  • Fixed some things from 4.2.3 where certain events wouldn't occur.. woops.
  • You can no longer earn points from blocks if the block has a hardness value of 0 (such as Grass).

4.2.3

  • Combined a bunch of MCreator global procedures to save like ~100kb of file size cause why not.

4.2.2

  • Your balance will now properly show when you have the point multiplier GUI opened.
  • Fixed bug where you'll repeatedly take damage even if you didn't have the Agony effect.

4.2.1

  • The special milk item now properly leaves a bucket after being consumed.. because I forgot to do that.
  • Decreased saturation of all food items by 0.1
  • Laxatives no longer restores hunger bars nor does it give any saturation.

4.2.0

Revamped the wiki! Additionally I've made some much-needed changes with this while working on everything. Also haha funny weed number.

  • Removed the following mod potions: Haste, Mining Fatigue, Hunger, Nausea, Glowing, Blindness, Absorption, Dolphins Grace, Luck and Unluck. A majority of these potions were quite frankly useless and some were just hard to figure out how to balance.
  • Removed the "Lethal Poison" potion, after realizing that:
  • having a potion that uses a wither rose and a poison potion as a recipe
  • BUT the potion itself uses Fragility instead of the wither effect and poison simply makes no sense.
  • Added Death pushback. This effect will be in chests for nightmareMode instead of time reversing for balancing purposes.
  • Both Time Reversing and Infinite Time no longer reverse the Death Countdown effect.
  • Removed the infbridging command. Instead, infblockplacing will effect both the Auto-bridger and the Block placer.
  • Added special milk.
  • Raw Copper Blocks can now be smelted through furnaces or blast furnaces.
  • the cranking 90s effect no longer deletes placed blocks after 0.5s due to it sometimes causing the game to crash.
  • the milk potion now uses special milk instead of a regular milk bucket.
  • You can now brew the Invincibility potion with a mod item and a resistance potion.
  • The market block now uses any planks for its crafting recipe instead of just using oak planks
  • Changed the crafting recipes for the land mine and slime trap
  • Reduced the Slowness II duration from stepping on a slime trap from 20s -> 5s.
  • Floating projectiles should be more accurate.
  • Increased floating projectile lifespan from 5s -> 6s.
  • Reduced the Resistance II duration from consuming a godly apple from 5 minutes -> 2 minutes.
  • Removed the "stronger resistance" potion.
  • The Block swapper can no longer replace safes, trash, market blocks, time bombs, or reforgers
  • Reduced the potion durations by 5s for cranking 90s
  • Removed Points-Per-Minute. It was a quick and easy thing for me to add for players to earn points, but I never really liked it. It made this mod too afk-to-win.
  • Replaced the Points-Per-Minute section in the market gui with a point multiplier manager.
  • You can now earn points from simply breaking blocks.
  • The auto-bridger can no longer bridge over safes and trash blocks
  • removed the weakenCreepers gamerule.
  • gamerule doSlimeSpawning no longer effects magma cubes.
  • The Agony effect purposely ignores armor on damage.
  • Removed a majority of chat feedbacks that appear from buttons on the Market Block.
  • Removed all OP items I jokingly added to the Market Block for an absurd amount of points simply because I don't find it funny anymore.

4.1.2

I'm revamping the wiki, and oh boy.. it's gonna take a while. By the time I'm finished I'll release v4.2.0

  • Removed the little extra knockback from the Water Bow and Molotov.
  • Changed the crafting recipes for a couple mod items.
  • Removed all smelting value changes for vanilla items.

4.1.1

  • Flipped the top block faces of the Market and Reforger blocks upside down.
  • Changed one of the sides of the Reforger.
  • The Market block can now rotate to face you upon being placed.

4.1.0

  • Increased Water Bow damage from 2 -> 4. (Blaze bonus damage still remains at 8)
  • Removed the alternate chain crafting recipe, and the chainmail armor recipes purely because I can't overwrite the vanilla chain recipe for whatever godforsaken reason.
  • Removed Blaze Powder from the Market. (I only really added this for myself to spite going to the nether, but... it takes away the whole needing-to-kill-blazes thing.)
  • Changed the look of the Soul Furnace GUI.
  • Added a Reforger block. This lets you upgrade Tools, Armors, and Horse Armors up to diamond! It's basically like the smithing table but it uses more than 1 item for upgrading. The main usage of this is to pass on enchantments that you have to the upgraded version of the item, and to also upgrade wooden tools so you don't have to throw them out as soon as you get cobblestone.
  • Added the following tags for the Reforger: forge:horse_armors, forge:hoes, forge:shovels, forge:swords, forge:axes, forge:pickaxes, forge:leather_armor, forge:wooden_tools, forge:golden_tools, forge:chainmail_armor, forge:iron_tools, forge:stone_tools

4.0.2

  • Fixed smelting issues with the Soul Furnace.

4.0.1

  • Fixed the oil item icon having a black border around it + the block itself being invisible.

4.0.0

  • Upgraded mod version from 1.18.2 to 1.19.2.
  • Removed gamerule gottaGoFast because the main thing that makes this work is now considered deprecated and will soon be removed from forge.
  • In nightmareMode, wardens will have 0 attack damage but 1000 attack knockback.

3.19.3

So, the labels that show you your points/points-per-minute/points to collect are all capped at the 32 bit integer overflow number, so the number may not represent the actual value if your number is above the 32 bit integer limit. I could just show the "original" values in non-integer format, but I simply do not like it.

  • Reverted the change where I changed some textboxes to labels. So now, the labels are textboxes.
  • Increased Grenade defuse time from 1.5s -> 2s.
  • Increased Time Bomb min fuse time from 1s -> 2s.

3.19.2

  • Increased Time Bomb explosion power from 6 -> 8.
  • Added more gunpowder to the Time Bomb recipe.
  • Players can no longer stack laxative damage to other players by right clicking them.

3.19.1

  • The soul furnace now properly drops itself.

3.19.0

I finally did something i've been avoiding for too long now... modeling.

  • Added bullet models for the shotgun and sniper.
  • All bows no longer shoot automatically.
  • Made the "bullet" part for the sniper bullet item texture slightly longer.
  • Removed the Fire Extinguisher bullet item as it didn't really serve any purpose other than being an texture for the fire extinguisher (before i learned how modeling worked, lmao.)
  • Slightly improved the look of the Safe block.
  • Greatly improved the look of the Trash block.
  • The Oil, Blue Portal, and Orange Portals no longer use the pressure plate model.
  • Removed the "fuel" system from the soul furnace, letting you instantly smelt whatever with no limits.
  • The auto-bridger can no longer replace slime traps, land mines, and portals.
  • Made a model for shid block because funny.

3.18.5

  • Because of an issue where some fuel items add no fuel to the Soul Furnace, this block will exclusively only use coal, charcoal and coal blocks. (just like how /autosmelt used to be)

3.18.4

  • The Safe can now only be destroyed in survival mode by accessing the storage and pressing the "Break Block" button. (the password will still save, don't worry)

3.18.3

  • Decreased Sniper damage from 20 -> 10.

3.18.2

  • Fixed a minor bug where the smooth stone doesn't show up in the Market list and instead shows cobblestone a second time.
  • The Market Block will now save the last item you looked at instead of constantly having to click the < and > buttons to get back to that one item.
  • The "PointsToCollect" variable will reset itself to 0 if gamerule keepPoints is off.

3.18.1

  • Fixed bug where the Soul Furnace fuel converter doesn't count the number of items used for fuel (ex: 12 coals would count as 1)
  • Changed the Safe password GUI... again.
  • Added a "fuel" label to the soul furnace GUI so the fuel value isn't just... there.
  • You no longer have to press the "Submit" button twice to access the safe storage for safes without a set password.

3.18.0

  • The Market Block ShopItem NBT value will reset itself to 0 if you deliberately change it above 44 or below 0.
  • Changed a majority of textboxes to labels in Market Block sub-GUIs.
  • Added preview text for the level buying GUI.
  • "Removed" the spacing in text labels for the safe password GUI.
  • Removed /autosmelt.
  • Removed /donate.
  • Removed the "AutoSmeltFuel", "IgnoreBlocks" and "OnlySmeltFood" mod variables.
  • You can now donate through the Market block instead of using the donate command to do so. This is also to potentially prevent an exploit where someone could use /execute as @[player] and steal points from other players.
  • Fixed a minor bug where breaking a safe without a set password and picking it up would have it be in a separate slot.
  • Added "Soul Furnace", the replacement for the autosmelt command. Fuel will still be cut in half for balancing purposes (ex: coal will add 4 fuel instead of 8). The fuel number is stored on the block and will save if the block is broken, like the password on safes. The fuel value is capped at 999,999, primarily for GUI purposes.
  • The sniper and shotgun bullet recipes now include gunpowder in the middle.
  • Added a Time Bomb. This has an explosion power of 6, a minimum detonation time of 1 second and a maximum of 10 seconds.

3.17.0

Revamped the shop... entirely!

  • Added a Market block. This should make things WAY simpler for anyone that isn't... me.
  • Removed the '/shop' command. You will be missed.
  • '/shop donate' has been changed to '/donate'.
  • Added text to the Safe GUI.
  • Instead of Points-Per-Minute automatically adding to your balance, you have to manually collect it within the Market block. This is (an attempt) to prevent getting points into an afk-to-win kind of thing.
  • Removed the PPM chat notifs, and the option to enable/disable it.. since it doesn't exist anymore.
  • Increased Enchantment purchasing price from 150,000 -> 250,000.

3.16.3

  • Replaced the Iron Key in the safe recipe with a Trapped Chest.

3.16.2

  • Added higherpitchedfard sound specifically so the shit block doesn't play the fard sound at a lower pitch.

3.16.1

  • Brightened the safe block textures to make it easier to differentiate between it and the trash block.
  • The Trash block, Land Mine, and Slime Trap can now be broken faster with pickaxes.
  • The shid block can be broken faster with shovels.

3.16.0

  • If a password was entered on a safe block, that password will now save if the safe block is destroyed.
  • Added a Trash block, letting you get rid of things cluttering your inventory.

3.15.2

  • Fixed some things I overlooked when making things deal less damage with armor.

3.15.1

  • Slightly changed the positions of the safe item drop + grounditem command.

3.15.0

  • Safes now double as a storage unit as well as a redstone emitting block.
  • Safes cannot be broken unless the Safe is "powered" (the correct password was typed) mainly to make it more "secure" so people can't just break safes and hijack them.
  • Changed Safe block sound set from Stone to Metal.

I've noticed an issue where procedures that deal custom damage (ex: laxative damage, shotgun damage, spider latch, etc) basically ignores armor completely, so I've added something temporary until MCreator (hopefully) fixes it.

  • Agony, Spider Latching, Laxative, Shotgun, and Uno Reverse cards deal 4% less damage with each armor point you have (up to 80%).
  • Latched spiders can deal 3 damage instead of 2 if you're on hard mode.
  • Added /grounditem command, basically /summon Item ~ ~ ~ {Item:{id:"minecraft:diamond_sword",Count:1b}} but simplified.. kind of.
  • The /dealdamage command now has a true/false parameter for whether or not you want the damage taken to ignore armor points.

3.14.0

  • Added a safe block. You can input a password (if a password isnt already set) and then enter it again to have it emit a redstone signal.
  • Changed the shid block texture.

3.13.11

  • The snowflake is now a craftable item.
  • The Freeze Bow now uses the snowflake as bullets (and to craft the bow) instead of a snow block.

3.13.10

  • Removed the "FragilityCooldown" NBT value.
  • The vine boom sound will no longer play twice at once if you have the fragility effect.

3.13.9

  • Removed mod message when joining worlds.
  • The fragility effect no longer ignores armor when dealing extra damage.
  • Removed the "VineBoomCooldown" NBT value.

3.13.8

  • Certain sounds will no longer play more than once for mod items. (Specifically the real knife, iron key, ender stick, and slime boots)

3.13.7

  • The cranking 90s effect now has a build spam sound instead of vine boom.

3.13.6

  • Shit blocks and slime traps should no longer naturally generate in worlds (just in case)

3.13.5

  • The vine boom sound effect will no longer play if you don't actually take damage from something. (ex: being on fire and having the fire resistance effect)

3.13.4

  • Fixed Portal + Slime Boot bounciness so the bounce height isn't constant if you fall from a height high enough. (basically i found how to make the bouncy thing not difficult to deal with. not so sure if i can find a way to make this also work in creative though 😔)
  • Because of the above patch note, Slime Boots have returned to not nullifying fall damage if you crouch.

3.13.3

  • Fixed bug where attempting to make a mob mount itself with the /mount command causes the game to freeze.
  • Added Carved Pumpkin and Mob heads to forge:helmets.

3.13.2

  • Fixed a big issue with the armor swapping thing where right-clicking with any non-armor item in your hand causes the game to crash.
  • Added the Elytra to forge:chestplates, letting you swap out chestplates with elytras or vice versa.

3.13.1

  • The ender dragon no longer can launch you off the map due to things being too damn complicated.
  • The fling command will ignore players.

3.13.0

  • Crouching with the slime boots simply stops the bouncing, so you still won't take fall damage. Mainly because the slime boot bouncing / portal launching thing is absurdly difficult to deal with.
  • Fixed sethunger and canbuild command output messages from looking wonky.
  • Changed how the /durability command works.
  • Added command /explosion, letting you make an explosion at a specific position with a custom explosion power.
  • Added command /lightning, letting you strike lightning wherever you please.
  • Added command /mount, letting you be able to make one entity ride another.
  • Added Armor Swapping. This works by right clicking with an armor item in your hand, and it'll swap out the current item you're wearing and equip the item in your hand.
  • Added tags forge:helmets, forge:chestplates, forge:leggings, and forge:boots for the patch note above.

3.12.1

  • Fixed Portal Launch velocity being inconsistent sometimes and not launching you at all, additionally allowing you to bounce with slime boots. Unfortunately (because this is based on when you fall), Portals will not launch you in creative mode.

3.12.0

  • Portals only work if placed by the portal gun or manually in creative mode. (This is to prevent portal confusion from portals placed from commands or other players)
  • Decreased Portal Gun Cooldown from 1s -> 0.5s.
  • The Portal Gun projectile now floats.
  • Increased Repair Torch Durability from 200 -> 800.
  • Increased Repair Torch tool repair from 8 -> 20.
  • Increased Repair Torch self-damage from 4 -> 10.
  • Added Slime Boots, not only nullifying fall damage but also making you bounce from heights.. unless you crouch. Because I figured this would be too op, this can only be crafted with craftSpecialItems on.
  • Added /sethunger, letting you set the hunger value to players.
  • Added /canbuild, letting you enable/disable building for players.

3.11.2

  • The hitboxes on Slime Trap, Land Mine, and Portal blocks no longer suck.
  • Improved the portal cooldown thing, decreasing the portal cooldown time to 0.25s and additionally checking if you're not standing on a portal.
  • Added Velocity when going through portals instead of it being a generic TP thing.
  • Added seperate portal variables so you can place portals in the Nether and End.
  • Fixed the Jerry Can and Portal Gun not placing their given blocks in certain areas.
  • Getting Launched from a portal grants temporary immunity to fall damage until you land on a block.

3.11.1

  • Fixed a bug where placing down a blue/orange portal where the same portal has previously been makes it auto-destroy itself.

3.11.0

  • Deleted unused/out-of-date textures from this mod, decreasing the jar file size by ~500kb (not that it really matters anyway).
  • Decreased Med-Kit use time from 10s -> 5s.
  • Decreased Bandage use time from 2.5s -> 1.5s.
  • Added boolean value "HasDied" incase of a very rare circumstance where you die exactly at coordinates 0,0,0 and can't tp back to your death spot with the /back command.
  • Made Flamethrower fire creation slightly better.
  • Changed the Slime Trap + Land Mine item display icon to show the pressure plate face, mostly because it looks better when displayed on an item frame.
  • Added a Blue Portal block.
  • Added an Orange Portal block.
  • Added a Portal Gun. Shoots Blue + Orange portals with a 1 second cooldown. attempting to place down more than one orange/blue portal destroys the previous portal automatically. Stepping on either portal block nullifies fall damage and has a portal cooldown of 2s.
  • Added a Portal Gun crafting recipe.

3.10.7

The autosmelt usefuel thing makes more sense now lmao

  • Added "/autosmelt addfuel [amount]"
  • Added "/autosmelt addfuel max"
  • Not specifying an amount of fuel to add will only add 1 fuel instead of the maximum.

3.10.6

  • The Recall Potion now glows.
  • (In addition to leaves) The Auto-Bridger will no longer drain the count of the following blocks:
  1. ice
  2. slime blocks
  3. honey blocks
  4. beacons
  5. glass blocks
  6. scaffoldings
  • Added tag forge:autobridge_ignore for the above patch note.

3.10.5

  • Improved oil fire spread.
  • Replaced all shit block sounds with fard for no reason in particular.

3.10.4

  • Changed Cooked Egg itemid to from "redwiresmod:cookedegg" to "redwiresmod:cooked_egg".
  • Increased Grenade Launcher durability from 100 -> 128.

3.10.3

  • Moved the Auto Bridger to the Mod Items category.
  • The Block swapper can no longer break blocks.
  • Instead of right-clicking on a block with a Block swapper in your hand, you left-click on it. It works slightly differently in creative due to every item (except swords) instantly breaking blocks.

3.10.2

  • (To make things simpler..) Instead of the Block placer, Block swapper, and Auto-Bridger using the last block placed on your hotbar (slot 8 of your inventory), the following items will now rely on the block you have in your off-hand. This, however, no longer allows you to use the Auto-Bridger in your off-hand.

3.10.1

  • The repair torch now repairs tools by 8 duration points, but damages itself for 4 duration points.

3.10.0

  • Changed buying and selling from the shop.. again. Instead of typing out the itemid, you get the entire item list of the game, but only the items listed in the wiki can be purchased/sold (obviously).
  • The prices of items are no longer stored as NBT data (as of 3.9.4) in entities, although the values will still remain (unless killed).
  • Fixed bug where if a spider kills you in nightmareMode while latched onto you, it'll re-latch itself when you respawn (since it still has the spider latching effect).
  • Changed shop buy/sell error message from "Invalid item id." to "Invalid shop item."
  • Latched spiders can be one-shotted again.
  • Changed the spider latch and shotgun death message.
  • Added an Omori With A Gun item, allowing you to brew the potion of agony.
  • Added a /despawn command, letting entities die peacefully. This will ignore players if you attempt to despawn players.
  • Added a /dealdamage command. (Also has a death message with it)
  • The /clearitems command now requires cheats to be enabled.
  • Added a Turtle spawn egg recipe.
  • Laxatives are no longer stackable on entities. They are still stackable on yourself, however.
  • Entities no longer fard if dead.
  • Chickens no longer only fard 16 eggs (they die after like 31 eggs anyway)
  • Removed the Wolf Item Manager crafting recipe. Instead, it can be purchased from the shop for 7,500 points.

3.9.13

  • Fixed the game crashing when holding an Uno Reverse Card.
  • Fixed (an even MORE annoying bug) where if you get killed by a spider in nightmareMode, it doesn't only crash the game, it also makes the level unloadable. (since the game saves shortly before it crashes)
  • Fixed some death messages not displaying properly. Also fixed a bug where the spider damages itself instead of you.
  • Added NBT data "VineboomCooldown" since the vine boom sound on damage decided to spam itself.

3.9.12

More custom death messages cause why not

  • Your player name will show in death messages instead of just seeing "you".
  • Removed the real knife and chainsaw death messages because they aren't actual.. well.. death messages.
  • Slightly changed the Laxative and NFT death messages.
  • Dying from Ender Stick damage will show "player hit the ground too hard" like ender pearl deaths.
  • Added a death message for the Potion of Agony effect.
  • Added a death message when killed by a spider when latched in nightmare mode.
  • Added a death message when someone gets killed with a shotgun.
  • Added a death message for the Fragility effect.
  • Added a seperate death message when someone gets killed with a shotgun AND they have the fragility effect.
  • Added a death message for the Uno Reverse Card (and uno reverse effect).
  • Added a death message when the Death Countdown effect expires.

3.9.11

Unironically I feel like laxatives are too good cause you can get a ton of blocks and use it for auto-bridging so i nerfed it. Also nerfed recall potion.

  • Decreased max laxative stack count from 64 -> 1.
  • Laxatives damage you 1 per tick each time while active. (Also has a custom death message)
  • Decreased Recall Potion stack count from 64 -> 1.

3.9.10

  • Added parameter "ignoreblocks" for the autosmelt command.
  • Added parameter "onlysmeltfood" for the autosmelt command.

3.9.9

  • Decreased Fragility bonus damage per level from 100% -> 50%. (Instead of 200%, 300% and 400% it will now be 150%, 200% and 250%)
  • Shotguns will deal extra damage if the Fragility effect is applied.
  • The Water Bow will deal even more damage to blazes if they have the Fragility effect applied.

3.9.8

  • The Iron Key can now also open Iron Trapdoors.

3.9.7

  • Water Bows deal 8 damage if it hits a blaze.
  • The Freeze Bow will not place ice blocks if the bow projectile kills the entity on hit.
  • The Sandgrave Bow no longer only creates replaces air blocks with sand blocks. (basically undoing update 3.4.1)

3.9.6

Balance change time!

  • Decreased Grenade Launcher projectile damage from 8 -> 0. (main source of damage is explosions anyway)
  • Decreased Grenade projectile damage from 4 -> 0. (again, main source of damage is explosions)
  • Decreased Molotov projectile damage from 4 -> 3.
  • Decreased Water Bow projectile damage from 8 -> 2.
  • Decreased Lava Bow projectile damage from 8 -> 2.
  • Decreased Block placer projectile damage from 8 -> 2.
  • Turns out that my update from 2.7.4 where entities used to not bounce when hit with the fragility effect applied + enchantments do nothing on death to entities was a bug. So instead of decreasing your health by the base damage number, it simply deals extra damage like how it used to. This helps a LOT (ex: skeleton arrows deal 4 damage. when wearing a full set of netherite armor, you only recieve ~0.5 damage. with fragility, arrows would decrease your health by 8 points instead of ~1 point. thankfully, that is no longer a problem.)

tl;dr: Fragility used to be really OP, now isn't. still makes u take extra damage lmao

  • Added a "FragilityCooldown" NBT value for the fragility effect.

So you know how I set some really OP item prices in the shop command to the 32-bit integer limit? turns out there's a way to go higher. so I went higher.

  • Increased the price of Upvote, Infinity, Hourglass, Non Fungible Token, Uno Reverse Card, Entity Provoker, and the Entity to Spawn Egg Converter from 2,147,483,647 -> 9,223,372,036,854,775,807. This value is as absolutely high as I can go. It's the same value as /shop balance set inf

3.9.5

  • Fixed a bug where, when making minor changes to the shop command, accidentally made '/shop buy [itemid] [amount]' work like '/shop buy [itemid] max'.

3.9.4

  • Added an NFT death message.
  • Made some minor changes to the shop command.

3.9.3

  • If an amount is not specified when using '/shop ppm add' or '/shop buylevels', the default will be 1.

3.9.2

  • All mod spawn eggs will work like vanilla spawn eggs when right-clicked on a Spawner instead of spawning an entity on top of the spawner.

3.9.1

  • Decreased enchantment book price from 151,000 -> 150,000.

3.9.0

  • Created a forge:meat tag specifically for the wolf spawn egg recipe.
  • Replaced the Mod Item Icon item with Mod Item.
  • '/shop balance get' does the same thing as '/shop balance'.
  • '/shop ppm get' does the same thing as '/shop ppm'.
  • Changed '/shop ppm [amount]' to '/shop ppm add [amount]'.
  • Added '/shop balance set inf'.
  • Added '/shop ppm set inf'.
  • '/shop buyenchantment [fullenchantmentid]' automatically goes for the highest level in an enchantment instead of having you type in a level.
  • Typing '/shop buy [itemid]' makes you purchase 1 of the given item instead of giving you an error. same thing with '/shop sell [itemid]'.
  • Re-added '/shop buy [itemid] max' and '/shop sell [itemid] max'.
  • The autosmelt command will be used when typing '/autosmelt usefuel' instead of '/autosmelt'.
  • Added '/autosmelt setfuel inf'.
  • Added '/shop ppm add max'.
  • Added '/shop buylevels max'.
  • Added a Trident crafting recipe.
  • Decreased chicken egg fard drops when using laxatives on it from 64 -> 16.
  • Added gamerule 'craftSpecialItems'. When enabled, lets you craft a bunch of items that are normally only accessible in creative mode (The craftable items in question are end portal frames, mob spawners, heads/skulls (crafting a player head automatically changes the head to your skin), Elytras, and the rest are all spawn eggs).
  • Added command /getmoditem, only usable if craftSpecialItems is on.
  • Added custom death messages when a player gets killed by a Real Knife or Chainsaw.

If killed by the Real Knife, a message will either say:

"[killer] thought [player] was free EXP."

or "[player] was in [killer]'s way."

If killed by the Chainsaw, the message will say:

"Stupid cunt was decapitated by [killer]'s chainsaw."

3.8.5

  • Decreased Block placer cooldown from 1.1s -> 0.5s in compensation for the whole "cooldown-lock" thing when a projectile is flying.

3.8.4

  • The Entity Provoker and Entity to Spawn Egg converter will only activate if the entity is a living entity (ex: NOT item frames, armor stands, etc)
  • Converted all mod tags to forge tags.
  • Like Bedrock, Doors, and Beds, the Block swapper can additionally no longer replace the following:
  • End portal frames (and the portal block things)
  • Nether portal blocks
  • Pistons
  • Mob Spawners
  • Fire + Soul Fire
  • 2-block tall plants (to prevent plant duping)
  • Slabs
  • Snow (the thin layer of snow, not the snow block)
  • Potted plants
  • Shulker boxes
  • Turtle Eggs
  • Candles
  • Anvils
  • Cake (to prevent infinite hunger bar regaining from one cake)
  • Created a forge:replace_ignore_blocks tag for everything listed above.

3.8.3

  • (Significantly) Decreased cmdrepeat max repeat number from 50,000 -> 1,000.
  • The cmdrepeat command will not execute the given command if there is another cmdrepeat inside of it. (Ex: "cmdrepeat 2 cmdrepeat 2 summon pig")

3.8.2

  • Decreased Y axis TP for slimes (when doSlimeSpawning is off) from -128 -> -2000.

3.8.1

  • Set number limits for a majority of shop commands.
  • '/shop buyenchantment' no longer gives you an enchanted book with a level of 0 or a blank book entirely if the enchantment id is invalid.

3.8.0

  • Fixed a bug where my dumbass COMPLETELY disabled the cooldown for the Ender stick.
  • With MCreator 2022.2 being out, all commands finally have their own parameter names! No more seeing [<arguments>] and having to rely purely on the wiki for mod params.. for the most part anyway.
  • Changed Mod title to "RedWire's Miscellaneous Mod"
  • If you don't have enough fuel to auto-smelt something, the error message will specify what item didn't get smelted.
  • Increased Entity Provoker arrow power from 3 -> 9.
  • Changed "/shop ppm notify" to "/shop ppm chatnotifs"
  • Removed "/shop buy [itemid] max"
  • Removed "/shop buylevels max"
  • Removed "/shop ppm max"
  • Removed "/shop buyenchantment [fullenchantmentid] max"
  • Added an Iron Key item. Allows you to open Iron Doors without a button, pressure plate, etc. Essentially works like a portable button.
  • Changed the "EnderDragonFling" NBT name to "Fling"
  • Removed the "Fling" boolean value, replacing it with a number value instead.
  • New misc procedure: Harvesting wheat with an item with the Fortune command will give you more wheat instead of just more seeds.
  • Added a "/fling" command, allowing you to fling any specified entity.
  • Added a "/cmdrepeat" command, allowing you to repeat a command a given amount of times.
  • Added a "/sethealth" command, allowing you to change the health to anything (but 0).

3.7.0

  • Added a '/shop donate' command, allowing you to donate points to other players. You could even donate to yourself if you want.

3.6.4

  • Bandages heal up to 3/4 of your max health instead of just up to 15 health points.

3.6.3

  • Flame Throwers and Fire extinguisher projectiles now float and have a max lifespan of 5 seconds.
  • Upscaled + blurred the Fire Extinguisher projectile texture.
  • Slightly modified the Points-Per-Minute tick counter (instead of adding up to 1200 and resetting to 0, it decreases to 0 and resets to 1200)
  • MedKits heal fully instead of changing your health points to 20.
  • changed gottaGoFast Swiftness effect giver from Swiftness II to Swiftness III

3.6.2

  • Increased Freeze Bow cooldown time from 1.1s -> 3s.
  • Increased Grenade Launcher cooldown time from 1.1s -> 1.5s.

3.6.1

  • Decreased NightmareMode enderdragon fling time, but increased the fling velocity.
  • Entities can be flung if you change ForgeData.Fling to true because why not
  • If weaponspam is set to true, freeze time will stack for withers.

3.6.0

  • slightly changed the Seizure effect
  • Removed all of the following hidden effects:
  1. fling
  2. farding
  3. real knife cooldown
  4. vine boom cooldown
  5. eat cooldown
  6. ender stick cooldown
  • because it just doesn't fit in terms of being "potion" effects. All the above effects are now NBT data stuff stored in entities.
  • Fixed a (very annoying) bug where if you manage to hit yourself with a freeze bow projectile, you become constantly frozen with little to no way to escape.
  • Applied bow cooldown to the freeze bow because I accidentally made this bow spammable without cheats.
  • Changed the freeze bow projectile texture to a snowflake.
  • The frozen effect replaces all blocks with ice around an entity to ensure it is frozen instead of just replacing air blocks.
  • Improved the Frozen Effect.
  • Fixed a minor bug where feeding wolves cookies in creative mode (with cheats also enabled) would remove the cookie from your inventory, despite the fact the cookie is only supposed to be removed if you're not in creative mode.
  • Actually Increased Ender Stick cooldown time from 0.5s -> 1s.
  • Added Entity Dragger. Right-click on an entity and it'll follow your cursor, right-click on it again to release the entity.
  • Flame Throwers and Fire Extinguishers now extinguish/create fires if the projectile hits a player.
  • Withers can be frozen with the freeze bow, but get frozen for 1.5 seconds instead of 3 seconds.
  • Withers can no longer be constipated (you can give them laxatives because funny)
  • The Recall Potion is now craftable.
  • Slimes no longer drop Recall Potions.

3.5.2

It's come to my concern that chests with the Time Reversing potion spawn a block under the world instead of directly on blocks like bonus chests. Another thing is that the chests were way too easy to find.

  • Time Chests can spawn in any dimension instead of just the surface.
  • Set Time Chest structure offset to 0 1 0.
  • Decreased Time Chest spawn probability (per 1,000,000 chunks) from 100,000 -> 10,000.

3.5.1

  • The Block swapper can no longer replace bedrock.. again.
  • Decreased Block swapper duration from inf -> 384.
  • slightly Decreased Freeze Bow damage from 5 -> 4 damage points per projectile.
  • Decreased Flamethrower Damage from 4 -> 2 damage points per projectile.

3.5.0

  • Removed Diamonds from the Ender Stick recipe.
  • Decreased Ender Stick duration from 100 -> 50.
  • Increased Ender Stick cooldown from 0.5s -> 1s.
  • The Ender Stick can no longer break blocks.
  • The Ender Stick can only be used in your main-hand.
  • In nightmare mode, spiders can latch onto you, dealing constant damage. However, they can be one-shot upon latching onto you.
  • Removed the 'IsFlying' Variable. With this, the only time the flying effect won't automatically attempt to make you fly is if you have the Time Reversing or Time Reversing Alt effects applied.

3.4.2

  • Entities killed from being frozen will automatically thaw out instead of having the ice blocks remain.

3.4.1

  • The Sandgrave bow will only replace air blocks with sand.
  • Changed Sandgrave projectile texture to a sand block.
  • Changed Block placer projectile texture to a grass block.
  • The Frozen effect will do nothing if Debuff Immunity is applied instead of freezing you for 0.05 seconds (1 tick).

3.4.0

  • Remastered the Ice bow, now named "Freeze bow", better than before!
  • Added a "Frozen" effect. When active, it forces entities to stay in place and covers them in ice (only replaces air blocks). When the effect ends, the ice disappears. Blazes will also have Fragility applied, making it take x2 damage.
  • The Debuff Immunity effect removes the Frozen Effect.
  • Time Reversing + Time Reversing alt effects increase Freezing time.

3.3.9

  • Fixed Lava and Water bow projectiles being invisible.
  • Removed Ice Bow and Ice Arrow.
  • Gave the Grenade Launcher a brown-ish tint due to it blending in with the inventory colors a bit too much.
  • Grenade Launcher projectile stats are the same as water and lava arrow projectiles (I forgot to change them from the default MCreator bow stats)

3.3.8

  • Removed Lava and Water Arrows.
  • Instead of shooting Water Arrows from a Water Bow (same to Lava Bow), the bows now use water buckets or lava buckets as ammo. You will get an empty bucket as soon as an arrow is shot.
  • Due to a bug existing a while ago that acted weird when buying buckets finally being patched, the namespace is no longer needed when buying/selling items. It does still apply for buying enchantment books however.

3.3.7

  • Made some more minor shop adjustments.
  • Actually fixed the NFT message.

3.3.6

  • Fixed NFT effect displaying the wrong message upon dying.

3.3.5

  • Replaced "bought" with "purchased" in the shop purchase message because why not.
  • Removed brackets from the item names when buying/selling items
  • Replaced TNT Bow with Grenade Launcher.
  • Removed TNT Arrow.

3.3.4

  • Fixed the Repair Torch dealing 2 damage to itself upon each use instead of 1 like every other tool.

3.3.3

Haha, three.

  • Item Duping, Agony, and Uno Reverse are now affected by both versions of Time Reversing. (and fixed a couple other vanilla effects that didn't work properly)
  • Debuff Immunity removes Agony.
  • Buff Immunity Removes Uno Reverse.
  • Amplifier Increaser applies to Uno Reverse.

3.3.2

  • Slightly modified the Repair Torch Texture.
  • Flipped the Repair Torch recipe.
  • Added support for the Repair Torch and Totem of Undying recipe.
  • Removed Mini Shield and Shield Potion because it didn't work the way I hoped it would.

3.3.1

  • Improved Entity Provoker aiming.
  • Added a Repair Torch recipe cause I kinda forgor to do that in 3.3.0.

3.3.0

  • For whatever reason, the TNT bow only had a durability of 100, so I have corrected it back to 384.
  • Revived the /durability command.
  • Made the Uno Reverse Card into a potion effect because idk. Higher amplifier = damage reflected to entity * amplifier
  • Added a Repair Torch. Has a duration of 200 and repairs whatever item you hold in your off-hand. Has a 0.15-second cooldown and repairs 2 damage points per use.
  • Added an Entity Provoker. Upon right-clicking any entity with it, it will automatically rotate itself to a certain position and shoot an arrow that deals 0 damage. This is to get any entity that gets hit from the arrow to attack it (ex: you can make an iron golem kill a pig)
  • Added Uno Reverse Card, Entity Provoker, and Entity to Spawn Egg Converter to the shop for 2,147,483,647 points.

3.2.15

There was a bug where if you specifically only had 1 block and tried launching it with the Block placer, it simply wouldn't be placed and you lose the block. That has been fixed BUT the Block placer will be "locked" on cooldown mode until the arrow lands (to prevent block duping).

3.2.14

  • Made Lava/Water/Block placers place blocks again instead of replacing them as long as the block above wherever the arrow lands is not solid.
  • Renamed "Block Replacing Bow" back to "Block placer".
  • Changed the registry of block_replacing_bow back to block_placing_bow.
  • Re-removed dirt from the shop.
  • Increased price of log blocks from 20 -> 30 points.
  • To balance the effectiveness of being able to smelt items instantly with the /autosmelt command, adding fuel has been cut in half. (Ex: coals would add 8 fuel, now it would add 4 instead.)

3.2.13

  • Fixed PPM Notification issue where text would be spammed in the chat section.

3.2.12

  • Due to an issue with buying non-vanilla items with the shop command, item ids and enchantment ids will require that you type out the FULL item and enchantment id. (ex: diamonds will have to be typed out like "minecraft:diamond" and upvotes with "redwiresmod:upvote", enchantments being "minecraft:fire_aspect" etc)

3.2.11

Due to how OP the upvote, infinity, Non Fungible Token and hourglass is, I feel like it's only right I make the items as painfully expensive as I can. so I did.

  • Increased prices of the upvote + Non Fungible Token + Hourglass + infinity from 1,000,000,000 -> 2,147,483,647.

3.2.10

  • Increased Cranking 90s max block height from 255 -> 319.
  • Increased Cranking 90s potion duration.
  • Added a totem of undying crafting recipe.

3.2.9

  • Modified the Med-Mist crafting recipe.

3.2.8

  • The laxative effect is now stackable and can be applied multiple times to entities.

3.2.7

  • Corrected Shotgun damage.

3.2.6

On second thought.. it felt kinda dumb to make grenades not as powerful as TNT despite including tnt in the recipe.

  • Increased Grenade Explosion Power from 3 -> 4.
  • Decreased Grenade crafting recipe quantity from 4 -> 2.

3.2.5

  • Creepers will automatically be updated if gamerules autoIgnitedCreepers, instaExplodeCreepers, and weakenCreepers are changed with a command.
  • Removed gamerule nothingPersonalKid because I thought the teleportation event would only fire once when an entity targets you. I was wrong.
  • Replaced gamerule nothingPersonalKid with gottaGoFast, which instead gives entities Swiftness II upon targeting any other entity.

3.2.4

  • Decreased apple price from 500 -> 25 points.
  • Increased redstone price from 200 -> 400 points.
  • Increased redstone_block price from 1,800 -> 3,600 points.
  • (Finally) Added emerald to the shop for 100 points.
  • Added emerald_block to the shop for 900 points.
  • non_fungible_token, upvote, infinity and hourglass can now be purchased without cheats being enabled
  • Increased price of non_fungible_token from 1,000,000 -> 1,000,000,000 points.
  • a non_fungible_token will be sold for 0% of its original price.
  • Increased price of upvote from 1,000,000 -> 1,000,000,000 points.
  • Increased price of hourglass from 1,000,000 -> 1,000,000,000 points.
  • Increased price of infinity (the item xd) from 1,000,000 -> 1,000,000,000 points.

3.2.3

  • Reverted a change so oil can only be placed if a block has air above it because attempting to do the non-air thing (and adding something else) was way too complicated to deal with. That change also messed up using the jerry can in general so... yeah.

3.2.2

  • Added an Agony Effect. Upon being damaged with this applied, you keep taking that damage until either the effect expires or you simply die, it's like a high-level poison or wither effect except there is no damage cap.

3.2.1

  • Oil blocks now ignite the same block if it is a block higher.
  • The Jerry Can will now place oil above any non-solid block - excluding fluids - instead of just anything with air above it.

3.2.0

  • Modified the Shotgun Bullet texture so it represents the copper ingot portion from the crafting recipe.
  • Added a Jerry Can, has a durability of 128.
  • Added Oil, can be lit on fire with flint and steel or a fire charge and ignites other nearby oil blocks.

3.1.10

  • Because the Block placer replaces blocks instead of placing next to blocks totally something I did and not against my own will whatsoever, the bow has been renamed to "Block Replacing Bow".
  • Changed registry id of the Block placer to "block_replacing_bow".
  • Land Mines destroyed by explosions will also create an explosion with a 0.25 second delay.

3.1.9

  • Renamed '/bowspam' to '/weaponspam'
  • Snipers and Grenades are now affected if weaponspam is set to true.

3.1.8

  • Because Water/Lava/Block placers now replace blocks instead of replacing next to wherever the arrows land, you now get the replaced block back if you have available space for it.
  • The Block swapper can now replace bedrock again because why not.
  • The Block swapper has an unlimited durability.

3.1.7

  • Decreased chances for entities to drop bandages + medmists to 0%... because you can craft them now xddddd
  • Water/Lava/Block Placing/TNT bows Projectile Damage decreased from 3.348 -> 2.5. (11 to 8 damage points)
  • Decreased Ice Bow Projectile Damage from 2 -> 1.563 (7 to 5 damage points)
  • Decreased Flamethrower Projectile damage from 2 -> 1.25. (7 to 4 damage points)
  • The MedKit recipe uses more bandages and less iron ingots.

3.1.6

  • Increased Shotgun Bullet max stack size from 32 -> 64 because I personally felt like it was absurd to lower it to begin with.
  • More than 1 bandage can be dropped by entities depending on the level of the Looting enchantment.

3.1.5

  • ANY entity has a chance to drop bandages and/or medmists instead of just monsters.

3.1.4

I made a miscalculation when making the sniper and it was dealing x8 more damage than expected. So I corrected that and nerfed.. just about every ranged weapon.

I thought ranged weapon damage was calculated by (Projectile Damage x 2) but it was ACTUALLY (Projectile Damage) * (Projectile Power (how far it shoots)) x 2 (also rounded up to the nearest tenth.. I think)

The sniper has a power of 8 and damage of 10.. so 8x10x2 is 160. woops.

  • Sniper Projectile Damage decreased from 10 -> 1.25. (160 to 20 damage points)
  • Shotgun Projectile Power decreased from 3.2 -> 2.
  • Shotgun Projectile Damage decreased from 1 -> 0.25. (7 to 1 damage points (if the bullet shoots an entity from far away))
  • Water/Lava/Block Placing/TNT bows Projectile Damage decreased from 5 -> 3.348. (16 to 11 damage points).
  • Modified shotgun sfx so it doesn't abruptly cut off.

3.1.3

  • Increased Bandage drop % from 15% -> 20%.
  • Increased Looting % increase for Bandages per level from 10% -> 20%.
  • Increased Med-mist drop % from 5% -> 10%.
  • Increased Looting % increase for Med-Mists per level from 5% -> 10%.

3.1.2

  • The cookie-feeding applies ONLY to wolves because I once again forgot to include a check for entities lmao
  • The Med-mist cannot be used if you are at full health to preserve the duration.

3.1.1

  • Actually excluded creepers from tp-ing to you upon targeting cause i forgot to do that lmao
  • Added a shitpost where feeding a cookie to a dog causes it to fucking explode (Cheats need to be enabled)

3.1.0

The lava, water, and block-placing bows can now replace blocks instead of placing next to it... totally something I did and not something that the MCreator devs decided to do.

  • Increased Sugar Cane bonemeal max block height from 5 -> 20 blocks.
  • Increased Grenade Explosion power from 2 -> 3.
  • Added a grenade particle thing
  • Grenades now have a 1.5 second delay before exploding, placing a grenade particle which is (mostly) accurate to where an explosion will occur.
  • Added Shotgun, range-based damage that can go up to 10 damage.
  • Added Med-mist, has a duration of only 30 but heals just as fast as food saturation does.
  • Added gamerule Insta-Explosion Creepers, which sets their Fuse value to 0, making it so creepers immediately explode when close enough.
  • Added gamerule Auto-Ignited Creepers, which makes creepers spawn only to explode basically.
  • Added gamerule nothingPersonalKid, which makes entities immediately teleport right to you upon targeting.

3.0.2

  • Fixed grenades making a more powerful explosion when hitting an entity.
  • Made the '/shop gacha' command shitpost do its thing properly.

3.0.1

I think I accidentally deleted the Water Bow when working on the update.. woops.

3.0.0

  • Upgraded mod version from 1.17.1 to 1.18.2!
  • Removed gamerule doKillCreepers.
  • Added gamerule weakenCreepers, which lowers explosion power of creepers from 3 to 2. Explosions are still a threat, but at least not an insta-kill thing. Does not do anything if nightmareMode is also enabled.
  • The Flying effect now nullifies fall damage for all entities instead of just the player, making it slow falling... without the slow falling.
  • Replaced Slow Falling with Flying for the Invincibility potion.
  • Increased points per minute base price from 5,000 -> 10,000.
  • Increased points per minute increase modifier from 750 -> 1,500.
  • Added a custom Mod Items category for creative mode and moved every mod item to that category.. except for potions.
  • Added gamerule ImmunityNeutrality. With this enabled, Debuff Immunity and Buff Immunity can both co-exist, cancelling out both good and bad effects. With it disabled, Debuff Immunity will automatically cancel Buff Immunity (if applied beforehand) and vice versa. This is set to true by default.
  • Added Grenades. These can be thrown about x2 as far as potions, but deal 1/2 as much damage as TNT.
  • Added Sniper. This deals x2 as much damage as most modded bows and shoots very far, but has a 2 second cooldown.
  • Added Sniper Bullets.
  • Added a '/shop gacha' command shitpost because I fucking hate gacha games.
  • Added Mod Item Icon, which isnt put in any creative category as it does nothing.
  • Added MedKit. Takes 10 seconds to use and fully heals you.
  • Added Bandages. Takes 3 seconds to use and heals you up to 15 health. Every monster has a 15% chance to drop one, and increases for another 15% for each level of Looting.
  • Added Mini Shields. Takes 2.5 seconds to use and can give you up to 30 health. (Max health resets back to 20 upon going above 20 health)
  • Added Shield Potion. Takes 5 seconds to use and can give you up to 40 health. (Max health resets back to 20 upon going above 20 health)
  • Added Potion of Lethal Poison (which is Poison + Fragility, essentially withering except you can die faster)

2.18.2

  • Completely removed all PPM boosting aspects + the "PPMBoostRemain" variable.
  • Renamed variable "NotifyCPM" to "NotifyPPM", which most likely resets itself to true if you disabled PPM notifications.

2.18.1

  • Points-Per-Minute boosting is no more due to how broken I ended up making it.
  • Points-Per-Minute price increased from 1,000 -> 5,000.
  • Points-Per-Minute increment increased from 150 -> 750.
  • Increased coal price from 20 -> 40 points.
  • Increased coal block price from 180 -> 360 points.
  • Added charcoal to the shop for 40 points.
  • Increased iron_ingot price from 100 -> 200 points.
  • Increased iron_block price from 900 -> 1,800 points.
  • Increased anvil price from 3,100 -> 6,200 points.
  • Increased water/lava bucket prices from 300 -> 600 points.

2.18.0

  • The Godly Apple can be eaten again, giving the effects of an enchanted golden apple except with a +1 amplifier to the effects (except for fire resistance as it does nothing)
  • Moved the Godly Apple to the Food category.
  • Re-added dirt back to the shop for 1 point.
  • Selling items with the shop command give 80% of the buying price (diamonds can be bought for 10,000 points, selling gives you 8,000)
  • Decreased the PPM modifier from 200 -> 150.

2.17.13

  • Re-nerfed the coal block from 16000 ticks to 14400 ticks for smelting, making it true again to its crafting recipe.
  • Removed '/shop autosmelt'.
  • Added '/autosmelt'. This now makes smelting items free... kind of. Executing this will go through your inventory and smelt items that can be smelted if you have enough fuel; if you don't, the command stops. The following sub-commands are as follows:
  • autosmelt addfuel - Adds fuel, only accepts charcoal, coal or coal blocks.
  • autosmelt getfuel - tells you your current fuel amount
  • autosmelt setfuel - allows you to set your fuel to any amount, requires cheats to be enabled.

2.17.12

  • The shop command is now disabled in nightmare mode.

2.17.11

  • Increased point reward for killing the ender dragon from 24,000,000 -> 27,000,000.
  • Increased point reward for killing the wither from 6,000,000 -> 9,000,000.
  • Increased point reward for killing non-boss entities from (max health x 5) to (max health x 10).

2.17.10

  • Doubled the duration of all resistance potions.
  • Added apple to the shop for 500 points (the price being rather high for reasons like it being really hard to get naturally, but also because you can make the enchanted + godly apple with it)

2.17.9

  • Killing entities now gives you points based on their max health x5, except for the wither which gives 6,000,000 points and the ender dragon giving 24,000,000.

2.17.8

  • NightmareMode drowning damage is slightly less brutal.

2.17.7

  • Slightly changed the PPM tick count thing to ensure it works in multiplayer servers.
  • Attempting to use PPM boosting when it is disabled will tell you how long you need to wait.

2.17.6

  • Changed display name of the time reverse alt effect from "Time Reversing (Alternate)" to "Infinite Time" due to the effect name being too long.

2.17.5

  • Removed Heart of Steel.
  • Due to issues where setting your health to 0 isn't counted as a death, therefore you can't teleport to your death location using /back, you instead deal 100,000 damage from the nft and death countdown effect.
  • The Death Countdown will remove any held totems of undying and the resistance effect before damaging you. The NFT effect, however, will give you a special message if you manage to survive the damage using the methods above.
  • Added alternative invincibility potions, which instead give you Resistance V and slow falling.

2.17.4

  • Removed Invincibility again because it was pissing me off, replacing anything that was supposed to give you it with Regeneration 255, Resistance 255, and Slow Falling
  • The Uno Reverse Card Procedure gives you Saturation, Regeneration, Slow Falling and Resistance, all at the highest levels.

2.17.3

  • Recall Potions now only get dropped from the smallest slimes / magma cubes.
  • Increased Recall Potion base % chance of being dropped from 4% -> 6%.
  • Increased Looting level % increase from 2% -> 3%.

2.17.2

  • Seems like using '/item replace' doesn't work with replacing an entities main-hand item as soon as they spawn, so I switched to using the '/data modify' method for pillager commanders in nightmareMode.

2.17.1

  • Applied curse of vanishing to chainsaws for pillager commanders in nightmareMode just to prevent players from possibly picking it up.
  • nightmareMode automatically changes the gamerules to the following:
  • universalAnger: true
  • forgiveDeadPlayers: false
  • doKillCreepers: false

2.17.0

  • Entities can no longer spread fire if gamerule relentlessFire is on AND they have fire resistance.
  • Added Chainsaw. Deals 100,000 damage and has unlimited durability.
  • Added tags cooked_meat and raw_meat under the mod namespace.
  • Added a fling effect. Semi-self explanatory.
  • Added a death countdown effect.
  • Added gamerule nightmareMode. A concept that a friend thought of in addition the Time Reversing effect, then I tried to do what I could to include the mode aspects. Check the wiki for info on this mode.
  • Added a /back command. Teleports you back to where you last died, cheats do not need to be enabled.

2.16.3

  • Changed Time Reversing + Time Reversing Alt icons to the hourglass texture.
  • The oak planks that get placed from the cranking 90's effect delete themselves a second after being placed to reduce clutter... except for the very last block that gets placed once the effect ends.

2.16.2

  • After realizing you can't put glass bottles in the potion section of the brewing stand, I have replaced glass bottles with an awkward potion, making the recipe to be just like any other potion. So much for trying to make the milk potion easier to obtain smh.

2.16.1

  • Fixed issue where dying by the NFT potion and then respawning doesn't reset 'DiedOfNFT' to false, making it so you would always respawn with -1,000,000,000 points from that point.

2.16.0

  • Changed Debuff Immunity effect color to resemble the Godly Apple.
  • Added Amplifier Increaser potion. Name is self explanatory.
  • Increased Recall Potion base drop % chance from 2% -> 4%. Looting levels still remain increasing it by 2% per level.
  • Decreased Laxative craft recipe quantity from 3 -> 1.
  • Added Non Fungible Token, used to brew the NFT potion, can be bought from the shop for 1,000,000 points if cheats are enabled.
  • Added Upvote, used to brew the Amplifier Increaser potion, can be bought from the shop for 1,000,000 points if cheats are enabled.
  • Added Infinity (texture is literally just the symbol) , used to brew the Item Duping potion (And Time Reversing Alt with a regular Time Reversing potion), can be bought from the shop for 1,000,000 points if cheats are enabled.
  • Added Hourglass, used to brew the Time Reversing potion, can be bought from the shop for 1,000,000 points if cheats are enabled.
  • Added Heart of Steel, used to brew the Invincibility potion, can be bought from the shop for 1,000,000 points if cheats are enabled.
  • Fixed bug where you can go above the max amount when increasing your Points-Per-Minute or XP levels and potentially lagging the game a lot.
  • Increased max PPM + XP level cap (per each command executed) from 10,000 -> 50,000.
  • Fixed '/shop buylevels' not working properly as of 2.15.1.

2.15.3

  • Fixed issues with having Flying and Time Reversing applied at the same time.. again. The flying effect will again try making you fly if applied mid-air AND won't have issues with the Time Reversing effect.

2.15.2

  • Due to an issue where having the Time Reverse effect and the Flying effect applied at the same time making it impossible to stop flying, the Flying potion will no longer attempt to put you into flying mode if applied mid-air.

2.15.1

I did say that updating your mod won't reset your points. However, that is a lie for this version. I recommend you buy whatever you can with your points before updating, so you can sell what you bought and (for the most part) restore your points.

  • Renamed the points variable from "coinValue" to "points", completely removing the "coin" aspect of the mod. For some reason, still having that variable name bothered me as I renamed coins to points a while ago.
  • Renamed the PPM variable from "CoinsPerMinute" to "PointsPerMinute"
  • Fixed weird bug where checking your balance with the shop command then attempting to execute a command within /shop that requires cheats to be enabled justs gives you a chat that says "s".
  • Added an alternate time reversing effect.
  • Swapped the roles of the original and alternate time reversing effects. Now, the alternate time reversing increases its own effect time when applied and the original does not.
  • Updated the imFuckingPissedMode effects to automatically re-apply if they expire through milk or by waiting long enough.
  • the imFuckingPissedMode gamerule now gives you the time reversing alt effect, thus making the effects you get truly infinite.
  • Reduced max PPM purchasing at once from 999,999 -> 10,000 to prevent lag spikes (You can increase your PPM by a maximum of 2,000,000 at a time but you can keep using the command to increase it further).

2.15.0

  • Added a Time Reversing effect that INCREASES the time of all non-instant effects, including itself. Higher amplifier = greater time increase.
  • Updated Item Duping icon to make the infinity symbol symmetrical.
  • Increased Fire Extinguisher extinguish area from 3x3x3 -> 5x5x5.

2.14.0

  • Decreased knockback for TNT bow, Water Bow, and Block placer from 1 -> 0.
  • Updated Godly Apple texture.
  • Changed Godly Apple recipe to an enchanted golden apple and 8 diamond blocks instead of an enchanted golden apple, 4 diamond blocks and 4 emerald blocks.
  • Added Fire Extinguisher. Deals no damage to entities but does knock them backward as if they were hit.
  • Added Flame Thrower.
  • Added Fire Extinguisher bullet. Hidden from the creative categories because it doesn't really serve any use other than just being a texture for a bullet for the fire extinguisher.

2.13.8

  • The NFT effect purposely gets spammed if applied to an entity through the /effect command instead of doing nothing.
  • Added a milk potion. Brewable with a glass bottle and milk bucket.

2.13.7

  • Made the enchanted golden apple recipe slightly more expensive and replaced the regular apple with a golden apple.
  • Added anvil to the shop for 3,100 points.
  • Made enderstick recipe more expensive.

2.13.6

  • Renamed "Diamerald Apple" to "Godly Apple" and changed the id to godly_apple.
  • Replaced the apple in the Godly Apple crafting recipe(s) with an enchanted golden apple. (although the recipe ids will still keep the diamerald part)
  • Changed rarity of the Godly Apple from common to epic.
  • The Godly Apple now glows, like the enchanted golden apple.
  • Slightly changed the enderstick tp waypoints to prevent being on the very edge of a block.

2.13.5

  • You know what fuck it lmao removes multi-xp enchantment completely despite buffing it 2 hours ago
  • Added '/shop buylevels' to replace the multi-xp enchantment. The cost to buy each level is 200,000 points. Absolute max level is 1,000,000,000. Max levels you can buy at once is 10,000 to prevent major lag spikes.

2.13.4

  • Increased max level of Multi-XP from 2 -> 5.

2.13.3

  • Increased PPM Increase modifier from 100 -> 200.
  • Added blaze_powder to the shop for 500,000 points.
  • Fixed some Invincibility potions being named as "Potion of Invincibility Potion".

2.13.2

  • Fixed Item Duping icon not appearing when applied.
  • The Buff Immunity effect removes Item Duping + Invincibility.

2.13.1

  • Fixed the whole "effected entities with invincibility will have their max health changed to 20, no matter what it originally was" thing.
  • Instead of removing the resistance effect and dealing 9999 damage, the NFT potion straight up sets your health to 0. This, however, removes the custom death text.
  • Removed Resistance, Regeneration and Saturation effects from the "im-fucking-pissed-mode" in replacement for the Invincibility effect.
  • The Item Duping effect also changes the stack size of your off-hand item to 64.

2.13.0

  • (finally) removed the clarinet item and replaced the wolf item manager crafting recipe with something more logical.
  • Increased Real Knife attack speed from 1.5 -> 2.
  • Increased Real Knife slash sound cooldown from 6 -> 10 ticks. This is so the attack speed and slash cooldown can sync... also because of the 10-tick cooldown that occurs whenever an entity is damaged.
  • Added a(nother) Invincibility Effect. The Invincibility effect pre-2.10.0 was something only effective on players, and basically used a creative mode aspect where all entities (including monsters) ignore you. Now, the effect works by changing your max health and current health to the following: (20 + damage thats supposed to be taken), and then immediately resetting it back to 20. Only issue with this is that ANY entity is basically going to have their max health changed to 20, regardless of what their "original" max health was. (ex: Iron Golems have a max health of 100)
  • Instead of the Uno Reverse Card giving you the Saturation and Regeneration II, you get the Invincibility effect.
  • Added an Item Duping effect. This auto-sets the stack count of whatever is in your main hand to 64 for each tick until the effect expires. Not obtainable in survival for.. obvious reasons.
  • Added an "Entity to Spawn Egg Converter". Does not operate correct for entities with custom names. (also fun fact, you could name a wolf "blaze" and you would get a blaze spawn egg, have fun with this information)

2.12.4

  • Fixed bug/exploit where dropping the ender stick while holding it doesn't reset your reach distance back to 5.

2.12.3

  • Added a 10-tick (0.5) second cooldown for the ender stick.
  • Increased ender stick durability from 50 -> 100.
  • Removed dirt from shop command thing.
  • Increased all log prices from 5 -> 15 points.

2.12.2

  • Decreased PPM cost from 10,000 -> 1,000.
  • Decreased PPM increase modifier from 1,000 -> 100.
  • Fixed buying wheat saying it gave you wheat seeds, and then not letting you be able to sell wheat.
  • Slightly modified cranking 90's display title + slightly increased potion durations.
  • The cranking 90's effect should now place another oak plank under you once the effect ends to prevent you taking fall damage.
  • The Ender Stick will nullify fall damage, similar to Endermen (if they teleport before falling).
  • The Seizure potion now checks if you have the debuff immunity effect enabled to automatically disable itself. This is to prevent teleportation from the seizure effect completely.

2.12.1

  • Fixed the Ender stick sometimes miscalculating your tp location by instead setting your reach distance to 32 (I originally intended to avoid this, however it seems like this is the best way to choose + tp to the correct area.)

2.12.0

  • Removed hidden fragility cooldown effect as it became obsolete as of 2.7.4
  • Changed Molotov burn area from 6x4x6 -> 5x5x5.
  • Increased all wooden pressure plate smelt time from 300 -> 600 ticks (3 items)
  • Added a cranking 90's effect. Similar to the seizure potion, except entities continuously move upwards instead of randomly up or down. Brewable with a seizure potion and auto-bridger. The icon is a compressed fortnite jonesy image because funni.
  • Increased Duration time of all Absorption potions
  • Increased amplifier of the "strong" absorption potion from 2 -> 3.
  • Added an Ice Bow + Ice Arrow. Despite its name, you use snow blocks to make the bow and arrows. Traps an entity in ice based on its width and height. Deals less damage than the other bows.
  • Added a Snow Golem spawn egg
  • Added a Slime Trap. Entities that step on it get Slowness II applied to them for 20 seconds. Does not re-apply for entities with Slowness II or higher, but does if they have Slowness I.
  • Added a Land Mine. Explodes on contact.
  • Added an Ender Stick. Allows you to teleport to a specific block if within a raytrace distance of 32 (no clue what that means). Still damages you for 2 hearts like the ender pearl and has a durability of 50.
  • Restored original coal block smelting time with me increasing the smelting time of just about every wood item.
  • Increased coal price from 10 -> 20 points.
  • Increased coal_block price from 90 -> 180 points.
  • Removed PPM boost reduction % once used because why not. (40% -> 100%)
  • Added more advancements for crafting recipes for the added items.

2.11.0

  • Seizures are now more violent.
  • Applying Blindness on entities will change their follow range to 2.
  • Updated the Fragility icon.
  • Added effect Buff Immunity. This can be made by using a fermented spider eye on a Debuff Immunity potion. Does the exact opposite of what the Debuff Immunity potion (except it does not remove hero of the village)
  • The Debuff Immunity potion no longer removes bad omen.

2.10.0

Item smelt duration modifying part 2, electric boogaloo.

  • Increased all wood doors smelt time from 200 -> 600 ticks (3 items)
  • Increased stick smelt time from 100 -> 150 ticks (0.75 items)
  • Increased crafting table smelt time from 150 -> 1200 ticks (6 items)
  • Increased all wood sign smelt time from 150 -> 650 ticks (3.25 items)
  • Increased all wood fence gate smelt time from 150 -> 1200 ticks (6 items)
  • Increased all wood fences smelt time from 150 -> 500 ticks (2.5 items)
  • Removed the Invincibility potion.
  • The NFT death effect could previously be avoided if you had armor or the resistance effect on you. Now, the effect removes the resistance potion from you (if active) and deals a solid 9,999 damage.

2.9.0

  • Increased all wood blocks (except planks) (log/wood/stripped log/stripped wood) smelting time from 300 -> 1200 ticks (6 items)
  • Decreased the coal block smelting time from 16000 -> 14400 ticks (72 items)
  • Increased all boat smelting time from 1200 -> 1500 ticks (7.5 items)
  • Increased points-per-levels by the following (max level, and price):
  • 1: 50,000 -> 51,000
  • 2: 25,000 -> 25,500
  • 3: 16,665 -> 17,000
  • 4: 12,500 -> 12,750
  • 5: 10,000 -> 10,200
  • Added cobblestone, smooth_stone, and stone to the shop for 10 points.
  • Added carrot, potato, melon_slice, wheat, pumpkin, and beetroot to the shop for 25 points.

2.8.0

  • Added an alternate Diamerald Apple crafting recipe.
  • Added a Multi-XP enchantment. Maximum of 2 levels, level 1 gives x2 exp, and level 2 gives x3. Can be used on any pickaxe, sword or axe. This can also be obtained with '/shop buyenchantment', using 'multi_xp' as the enchantment id, given that it is the registry id.
  • The Debuff Immunity potion now removes the seizure effect.
  • Added a Relentless Fire gamerule. Magma blocks set you on fire, and being on fire will cause more fire to spawn, unless you can put yourself out. Not recommended to enable if you use fire aspect to get food.

2.7.6

  • Water, Lava, And TNT bows can be used in creative without having their corresponding arrows in your inventory (forgot to apply this on version 2.6.0)

2.7.5

  • Fixed text error where it sounded like the entirety of Points-Per-Minute was disabled after boosting your balance, when it's just the boosting part that is disabled.
  • Updated the PPM notification to show the accurate amount of points given if PPM boosting was used.

2.7.4

  • Updated the Fragility effect to have effected entities "bounce" again when hit instead of staying completely still, and to have certain enchantments (Looting, Fire Aspect. ex: Pigs with the fragility effect previously would drop raw instead of cooked porkchop when killed by an item with the fire aspect enchantment) apply to entities upon death.

2.7.3

  • Changed the seizure sfx from vine boom to the enderman tp sound.
  • Changed the seizure potion display name to "Seizure".

2.7.2

  • Made a potion effect that makes entities have a seizure for absolutely no reason. A higher amplifier increases the random teleportation-ness. This is also obtainable in survival because why not. Use an ender pearl to brew the seizure potion.
  • Increased PPM boost reduction from 30% -> 40%.

2.7.1

  • Added '/shop ppm boost'. You can boost your balance by x10 your current Points-Per-Minute value, but you only earn 30% PPM for the next 10 minutes.

2.7.0

  • Changing gamerule unlockAdvancements to true with a command will automatically give you the advancements.
  • Adjusted the NFT effect specifically so you stick with -1,000,000,000 points, even after dying (bypassing my own keepPoints gamerule)
  • Added gamerule insanityMode, which gives you the Fragility effect with an amplifier of 255. Cannot be removed with milk or the debuff immunity potion.
  • Added gamerule imFuckingPissedMode, which gives you several benificial effects to let you slay every mob/monster you see because why not take out your pent-up anger on a block game.
  • Changing gamerule imFuckingPissedMode to true will automatically give you the effects that you spawn with initially.

2.6.9

  • To make the NFT potion more realistic, your balance will immediately be set to -1,000,000,000 upon effect.
  • Replaced the "..." text for the first second of the NFT effect with "checks balance". This specific entity will automatically have a chat sent to them saying they have -1B points.

2.6.8

  • Actually increased the autosmelting price from 100 -> 250.
  • Changed '/shop ppm notify [true/false]' text to make it not as complex-sounding as it used to be.
  • Using the command '/shop ppm notify' will tell you the whether notifications are on or off.

2.6.7

'/shop buyenchantment' is no longer a sensitive command that can easily be messed up and make you lose points!! woohoo!! I had to type in the id for E V E R Y enchantment id just to sort out max levels n stuff, but yeah!!

  • Using the '/shop buyenchantment' command gives you an enchantment book instead of attempting to enchant the item you hold. If your inventory is full, you will get a chat saying so.
  • You can put "max" instead of a level number when using '/shop buyenchantment'.
  • Adjusted the price-per-level when buying an enchantment by such:
  • The price still remains at 10,000 per level if the max enchantment level is 5.
  • If the max enchantment level is 4, the price per level is 12,500.
  • If the max enchantment level is 3, the price per level is 16,665.
  • If the max enchantment level is 2, the price per level is 25,000.
  • If the max enchantment level is 1, will just be 150,000 since there technically isn't a price per level.

2.6.6

  • Replaced "coins" with "points" from Points-Per-Minute notifications.

2.6.5

  • MCreator was being annoying and reset the real knife durability to 3,000 so I changed it back to infinite.

2.6.4

  • The Real Knife has unlimited durability... again.
  • Fixed a bug where right clicking any entity gives them the laxative effect (despite how I already made a check if you're holding a laxative in your hand??)
  • Decreased saturation value of Baguette from 1.1 -> 0.6
  • Decreased saturation value of Cooked Egg + Cooked Cactus from 0.6 -> 0.35
  • Increased saturation value of Burger from 0.7 -> 0.75

2.6.3

  • Increased fire spawn chance (per block) when throwing a molotov from 80% -> 100%.
  • Decreased Molotov max stack size from 64 -> 16 to make it fit in with Snowballs and Eggs.

2.6.2

  • Decreased Recall Potion dropping chance from 7% -> 2% and decreased the looting level increase from 3.5% -. 2% (4% for Looting I, 6% for II, and 8% for III)
  • Increased the max stack count of the Recall Potion from 16 -> 64
  • The Block swapper can no longer replace bedrock.
  • Increased autosmelting price from 100 points per item to 250.

2.6.1

  • Removed the unlock_poisonous_potato advancement for it yet again being something only used for attempting to give you brewing recipes, which does nothing.
  • Added effect RealKnifeCooldown, which is to slightly redo how the real knife cooldown works.

2.6.0

  • Removed a couple advancements where the pure purpose was to attempt giving you brewing recipes after realizing those advancements basically do nothing.
  • The infinity enchantment now applies to: Lava Bow, TNT Bow, Water Bow and Sandgrave bow.
  • Added command '/infblockplacing', enabling whether or not the Block placer should consume blocks once shot.
  • The Block placer now can only be shot if the last slot of your hotbar is a valid block... again. (I might have accidentally removed this on 2.1.0)
  • Changed text from /bowspam where it would say bow spamming is still on (even though it's not) if you put '/bowspam false'.
  • The Block placer should immediately remove a given block from your inventory as soon as you shoot the bow, instead of waiting for the arrow to land.

2.5.0

  • Made laxatives obtainable in survival via a crafting recipe. Not that it serves much use unless you want to farm cooked eggs.
  • Right clicking on withers or ender dragons will not decrease your laxative count since neither entities can be given effects.
  • Added a 10-tick cooldown for the vine boom sound effect that plays when you get damaged.
  • Added the following effects: FragilityCoolDown and VineBoomCooldown, which is only used as a hidden effect for cooldowns on certain effects.
  • Added a Fragility Effect. Effected entity gets x2 more damage taken from all sources, the multiplier increases if there is a greater amplifier.
  • Fragility potions can be brewed with a resistance potion and a fermented spider eye.
  • Added command /bowspam, which toggles cooldowns for modded bows.
  • Added feedback for the /clearitems command.
  • Added advancement unlock_glass for the laxative crafting recipe.

2.4.10

  • Fixed the /clearitems command.
  • Decreased both the Blast Resistance and the Hardness of the shit block to 0.5

2.4.9

  • Replaced keepCoins with keepPoints
  • Changed '/shop cpm' to '/shop ppm', with the abbreviation standing for Points-Per-Minute instead of Coins-Per-Minute.
  • Replaced all 'coin' words within the /shop command to 'point' for simplicity purposes.

2.4.8

  • Added a fard effect. The amount of shit blocks made by an entity is based on both the amount of seconds applied (4 seconds would be 80 blocks) and the amplifier (an amplifier of 2 will make an entity drop 3 blocks per tick instead of 1).
  • Added a custom game over text if you died by the nft potion.
  • Changed how laxatives work so instead an entity gets the fard effect applied to it for 64 ticks to make 64 shit blocks (or eggs if said entity is a chicken.)
  • Laxatives can be used on any entity.
  • Changed laxatives into a food item instead of a regular item. Heals 1 hunger bar and applies the fard effect to you if eaten and can be eaten even if your hunger bar is full.
  • Added vineboom2 sound effect, this sound effect plays if an entity is affected with an NFT potion instead of the fard sound.
  • Decreased the amplifier effects of regeneration and saturation when using the Uno Reverse card so you ACTUALLY get Regen II and Saturation. I literally never found out that you end up getting those effects but with a +1 amplifier until now.

I'll get back to working on non-shitpost stuff I swear.

2.4.7

  • Fixed using laxatives on an animal and only collecting like 2 shit blocks and (assumingly also) the lag if spam-right clicking, at the cost of the shit blocks no longer spreading out in a circle. 😔

2.4.6

  • Fixed right-clicking any entity playing the fard sound effect due to a fuck-up on version 2.4.2
  • Using commands/cheats to change doSlimeSpawning to false will instantly wipe out all slimes.

2.4.5

  • Recall potions will nullify fall damage if used mid-air.

2.4.4

  • Fixed '/shop buy' exploit where you could buy any item not listed on the wiki for free if you put the correct item id.

2.4.3

  • Actually fixed infinite bridging.

2.4.2

  • (Hopefully) fixed infinite bridging.
  • Using laxatives on a chicken will make it fard 64 eggs instead of shit blocks.
  • Made the fard noise play only once when using laxatives instead of attempting to make it play 64 times.

2.4.1

  • Fixed /clearitems from being possibly unusable at all.
  • Added advancement unlock_cooked_beef for the Burger food item.
  • Revived the alt chain recipe because the vanilla chain recipe refuses to be overwritten.

2.4.0

  • Made bows fire automatically again because... yeah. (General confusion with the bows doing the bow animation but not firing an arrow which is why I made the bows fire automatically to begin with, so undoing that was my fault.)
  • Increased the bow cooldown from 20 -> 22 ticks to make it accurate with the time it needs to fully charge a regular bow.
  • Removed the 's' at the end of chat results when buying or selling multiple items.
  • Removed '/shop balance get' and '/shop cpm get'.
  • The Uno Reverse card should work if other entities are holding it.
  • Added Molotov, which burns a 6x4x6 area and can be thrown slightly further than potions.
  • Added the following vanilla effects into potions:
  • Blindness
  • Hunger
  • Glowing
  • A fermented spider eye can be used to change regeneration potions into poison potions.
  • A poisonous potato is now used to make a nausea potion instead of rotten flesh.
  • Added different brewing variations with the fermented spider eye on the following potions:
  • Levitation (with Flying)
  • Mining Fatigue (with Haste)
  • Increased the amplifier of all absorption potions by 1 level to make getting it more worthy.
  • Removed the alternate chain crafting recipe and (attempted to) override the vanilla crafting recipe.
  • Added an NFT shitpost effect + potion. Effected entities shortly realize what happens to them and they game-end themselves. Unobtainable in survival.
  • Added Burger, craftable anywhere on a crafting table with 1 bread and cooked beef and heals 13 hunger bars.
  • Added /clearitems, which is a shortened version of "/kill @e[type=item]". This command can be used without cheats.
  • Added /infbridging, which lets you choose whether or not the Auto-Bridger will let you bridge infinitely with whatever chosen block.
  • Added an Illusioner spawn egg.
  • Added the following advancements: unlock_green_stained_glass, unlock_fire_charge and unlock_poisonous_potato.

2.3.3

  • Updated the Wolf Item Manager to work properly in removing armors/weapons of a wolf is holding any (previously used /replaceitem when this mod was in 1.16.5, which is obsolete in 1.17.1)
  • Removed function clearweaponandarmor.

2.3.2

  • Fixed one of the auto-bridger crafting recipes having bone meal instead of white dye.

2.3.1

  • '/shop cpm' will now act the same way as '/shop cpm get'.

2.3.0

  • Fixed Unluck II potion being named as "Potion of Luck", the name is now "Potion of Bad Luck".
  • Added gamerule doSlimeSpawning, so slimes are no longer a nuisance to superflat worlds. It doesn't actually despawn slimes since actually despawning them causes mob A.I. and other stuff not to work properly, so instead they get teleported to ~ -128 ~.
  • Added gamerule respawnLastClickedBed, which makes it so you respawn to wherever you last right clicked a bed in the overworld, even if it is destroyed.
  • Moved gamerule unlockAdvancements to the misc category.
  • Bow effects will now apply to other players if hit.
  • With bow cooldowns being visible, all bows no longer fire automatically.
  • If you have doKillCreepers enabled and you are holding an item with a Looting enchantment, there is a 50% chance that creepers will drop extra gunpowder to compensate for you not being able to manually kill them. The amount of gunpowder dropped is based on the enchantment level.
  • Reduced the Real Knife slash sound cooldown from 8 -> 6 ticks.

2.2.0

  • Added the following advancements: UnlockRawGoldBlock, UnlockRawIronBlock (meaning whenever you get a raw iron or gold block, you will now see that you can smelt or blast it), UnlockRabbitHide and UnlockInkSac
  • Added a Bundle crafting recipe (following the official upcoming recipe, which is 2 strings and 6 rabbit hide)
  • Added a glow squid ink crafting recipe
  • Removed Damaged Anvil crafting recipe

2.1.0

  • Re-did the cooldown system things for all bows, main difference really is now it's visible to see whether you can shoot a bow again or not.
  • There is a visible cooldown for the real knife, but that is only for the slash sound effect.

2.0.0

  • Upgraded mod version from 1.16.5 to 1.17.1 with the help of MCreator 2021.3! However, this does mean that the 1.16.5 forge client will not work with this mod, you can download the new client installer from the wiki home page.
  • Removed unofficial raw gold + raw iron items and blocks.
  • Removed the durability command due to it causing issues with the mod version upgrade.
  • Slightly modified /shop chat outputs.
  • '/shop balance' should work the same way as '/shop balance get'.
  • Reduced quantity of lava/water/tnt arrows from 4 to 2 when crafting.

1.14.3

  • Fixed the CPM notify command.
  • You will not get CPM notifications if your CPM is 0.
  • Added chats when using the CPM notify command.
  • Added periods to the end of all command chats.
  • Updated mod title once again.

1.14.2

  • Fixed '/shop balance set' not working after the recent change.
  • Adjusted a few other command chat outputs.
  • Added a notifier when coins get added to your balance via CPM, this is on by default.
  • Added the commands with the following arguments: '/shop cpm notify [true/false]'

1.14.1

  • Updated mod title
  • Updated mod description
  • Changed /coin to /shop
  • Changed '/coin get' to '/coin balance get'
  • Changed '/coin set' to '/shop balance set'
  • Slightly changed the text that shows after using '/shop balance set'

1.14.0

  • To balance out the Debuff effect, the Diamerald Apple will be a regular item instead of a food item.
  • Moved the Diamerald Apple to the Brewing Category.
  • Added a Dolphins Grace potion. Brewing it uses a tropical fish and a potion of swiftness (any version except swiftness II).
  • Added Luck + Unluck potions. Unobtainable in Survival mode, this is done mainly to make getting the luck effect simpler.

1.13.0

Now back to the serious stuff. (This update was made 12/6/2021 around 9 PM PST, unfortunately there was a power outage so I couldn't write the update.)

  • Changed the flying effect registry name from "flying_effect" to "flying"
  • Changed the invincibility effect registry name from "invincibility_effect" to "invincibility"
  • Decreased the wither potion brew duration from 1,800 ticks to 900 ticks. The time can be reverted to 1,800 ticks with redstone.
  • Added a Debuff Immunity Effect + Potion.
  • Added a Diamerald Apple. This is used to brew the Debuff Immunity potion. Eating it gives you some Enchanted Golden Apple-like effects, and a shorter Debuff Immunity effect. Crafting it requires 4 Diamond Blocks, 4 Emerald Blocks, and an apple.
  • Added advancements unlock_enchanted_golden_apple, unlock_golden_apple, unlock_golden_pickaxe, unlock_glowstone, unlock_redstone, and unlock_rotten_flesh.

The following vanilla effects are now able to be made into potions (as well as with their corresponding brew item)

  1. Haste (Golden Pickaxe, Using Fermented Spider Eye on a Haste potion makes a Mining Fatigue potion).
  2. Absorption (Golden Apple)
  3. Resistance (Enchanted Golden Apple)
  4. Nausea (Rotten Flesh)

Most potions can be modified with glowstone (if an amplifier changes the effect) and redstone to increase the duration time.

  • Originally, brewing a Wither and Flying potion was made with a wither rose/ shulker shell and any potion. Now, these potions can only be brewed with an Awkward potion and the corresponding potion item.

1.12.0

Adding another shitpost item cause y not.

  • Added shit block. Works the same way as a dirt block.
  • Added laxatives. Right clicking this item over an animal will make it shart 64 shit blocks. Unobtainable in survival cause there would be no use.
  • Added a fard sound effect.

1.11.6

  • The vine crafting recipe gives you 4 vines instead of 1
  • The nether wart recipe gives you 9 nether warts instead of 4
  • The lilypad recipe gives you 8 lilypads instead of 1
  • The cobweb recipe gives you 5 cobwebs instead of 1
  • The sponge recipe gives you 4 sponges instead of 1

1.11.5

  • The 'max' value when using '/coin buy [itemid] max' should now be completely accurate, therefore preventing you from buying more than what your inventory can hold.
  • Using the '/coin buy' command will no longer cause mini lag spikes if buying a lot of items at once.

1.11.4

  • Made the 'max' number more accurate since your armor and shield slots are also considered inventory slots. Those slots are now avoided.
  • Adjusted 'max' formula to ((Number Of Empty Slots x 64) + (64 - Stack count of said item you want to buy for each inventory slot)). The formula for buckets stay the same.

1.11.3

  • Fixed an issue where buying a certain amount of water/lava buckets would make the buckets disappear. This also makes it so if you happen buy above what your inventory can hold, the remaining items will drop in front of you.
  • The formula for the max value if you're buying buckets will just be based on the number of empty inventory slots.

1.11.2

  • The 'max' value if used on "/coin buy [itemid]" max will instead be based on whatever available inventory slots you have, instead of it being 2,304. The formula for this new max value is (Number of empty inventory slots x 64). Your regular amount value should also not exceed the max value if it goes above it.
  • Added '/coin cpm max'. Actual value of 'max' is 999,999.

1.11.1

  • Adjusted Sugar Cane Bonemeal particles.

1.11.0

  • Added advancements for each item that is part of a crafting recipe (ex: string will unlock the Saddle, Nametag, and Cobweb recipe). Most of the registry names for these advancements go by "unlock_[itemid]" (so, the string example mentioned would have a registry name of unlock_string). Making this took way longer than expected, but I'd say its worth it, so recipes don't unlock only by picking up items.
  • Removed gamerule UnlockRecipes, since UnlockAdvancements basically does the same thing, but better.
  • Bonemeal can be used on Sugar Canes, which will make a sugar cane grow to a maximum of 5 blocks long.
  • Changed the Cooked Egg registry name from cookedegg to cooked_egg.
  • Both the Raw Iron Block and Raw Gold Block can be smelted in a regular Furnace and Blast Furnace cause why not.

1.10.0

  • Replaced the RecipeUnlocker procedure with gamerule UnlockRecipes, which automatically gives you every recipe when you load a world.
  • Added gamerule UnlockAdvancements, cause why not.
  • Gave each crafting recipe in this mod its own group so every recipe isn't grouped into one

1.9.0

I've decided to incorporate most of my datapack (which only had custom crafting recipes) into this mod so now there's quite a few crafting recipes added. The following items are now craftable:

  • Bamboo
  • Blaze Rod
  • Bone Block
  • Chain (overwritten the recipe to 6 iron nuggets instead of 2 iron nuggets and 1 iron ingot)
  • Chainmail Helmet
  • Chainmail Chestplate
  • Chainmail Leggings
  • Chainmail Boots
  • Clay balls
  • Damaged Anvil
  • Enchanted Golden Apple
  • Golden Horse Armor
  • Iron Horse Armor
  • Diamond Horse Armor
  • Magma Block
  • Nametag
  • Nether Wart
  • Saddle
  • Sponge
  • Vine
  • Large Fern
  • Double Tallgrass
  • Peony
  • Lilac
  • Rose Bush
  • Tall Seagrass
  • Cobweb
  • Lilypad
  • Additionally, Crying Obsidian can be used in regular and blasting furnaces to turn it into regular Obsidian
  • Removed diamond_horse_armor from the coin shop since it is now craftable.
  • Increased the price of gold_ingot from 500 to 5,000 and gold_block from 4,500 to 45,000 in the coin shop.

1.8.10

  • Fixed issue where picking up a Target, Stick, Bone, or Clarinet crashes the game. (When I was typing recipe ids to unlock with the RecipeUnlocker, using capital letters like "WIM_recipe" instead of "wim_recipe" causes the game to crash apparently.)

1.8.9

  • Crafting Lava/Water/TNT Arrows are now easier. Simply place an Arrow and a Lava Bucket/Water Bucket/TNT anywhere on a crafting table to get the arrows you want.

1.8.8

  • Retextured the TNT Bow and TNT Arrow to make it resemble a TNT block, instead of the textures being a Hue color edit.
  • Slightly edited the Water Bow texture to make it more water-like.

1.8.7

  • Renamed "Exploding Bow" to "TNT Bow", and changed its registry name to tnt_bow.
  • Renamed "Exploding Arrow" to "TNT Arrow", and changed its registry name to tnt_arrow.

1.8.6

  • The cooked egg texture is now completely symmetrical.

1.8.5

  • Increased the Coins-Per-Minute modification price from 5,000 to 10,000.
  • Changed the text after modifying your CPM so it makes more sense.

1.8.4

  • Removed all Ungodly items because it was extremely broken why the fuck did i even make those items

1.8.3

  • Because I simply don't feel like making only small slimes drop Recall Potions, I decreased the looting level percentage buff from 7% to 3.5%, making the max chance of a slime dropping a Recall Potion with Looting III now 17.5%.
  • Added a /durability command, even though this was purely for testing reasons, kept it in anyways.
  • Changed the message that pops up in chat when you use certain commands that require you to have cheats enabled.

1.8.2

  • Moved the Recall Potion to the Brewing category in Creative Mode.
  • The Auto Bridger will no longer place blocks over leaf blocks or drain your block count if you are attempting to bridge with leaf blocks.

1.8.1

  • Adjusted the Recipe Unlocker to unlock a recipe as soon as you pick up an item, instead of picking up another item while already having said item.

1.8.0

  • Added a Recipe Unlocker for all of my recipes, so crafting certain items won't be as difficult.
  • Removed the ungodly_get achievement.

1.7.10

  • The Uno Reverse Card now works in your off-hand.

1.7.9

  • The Auto Bridger now bridges as long as whatever block underneath you is a non-solid block (ex: grass, water, lava) instead of just checking if air is below you.
  • The Auto Bridger will also now work in your off-hand.

1.7.8

  • Moved the Ungodly Sword to the Combat category in Creative mode.

1.7.7

  • Personally, I feel like I underestimated the pricing for the '/coin autosmelt' command, so I increased the price from 10 per item to 100 per item.

1.7.6

  • Fixed Coins-Per-Minute after changing the variable type for tickCount in 1.7.5, assuming it would still work the same. That change has been reverted.

1.7.5

  • /coin autosmelt now avoids smelting armors and tools, after accidentally doing so myself.
  • Added tag redwiresmod:ignoresmelt, which is specifically for the above patch note.

1.7.4

  • Recall Potions no longer leave a Glass Bottle when used. (for the sake of potion shape differences)
  • Recall Potions can be used even if you have a full hunger bar. (forgot to do that before, woops)

1.7.3

  • If you have an item with the looting enchantment, the percentage chance of a Recall Potion dropping increases by another 7%, maximum being Looting III with a 28% chance.

1.7.2

  • Gave the Recall Potion a custom texture and made it a "food" item instead of a potion item.
  • Slimes and Magma Cubes have a 7% chance of dropping a Recall Potion.

1.7.1

  • The Recall Potion now works in any dimension. If you are in a different dimension, using the recall potion brings you to the surface and teleports you to your spawn point, or the world spawn point if you did not set one.

1.7.0

  • The Block swapper cannot be used if the replacement block and the block on slot 8 of your inventory are the same thing.
  • The Wolf Item Manager now only works with tamed wolves.
  • Added a mod message when you join worlds.
  • Added a Recall Potion. Only works in the surface, drinking it in any other dimension makes it do nothing. Unobtainable in survival. Using this on mobs probably just sends them to position 0,0,0.

1.6.0

  • The Sandgrave bow now spawns sand slightly higher to avoid replacing the floor with sand.
  • Added '/coin autosmelt'. This command automatically goes through all your items in your inventory and smelts them for a price. The price to smelt an item is (10 x the current number of smeltable items you have). An individual chat will be sent for each item slot smelted.
  • Added an Auto-Bridger item. automatically places a block below you (the block being based on slot 8 of your inventory, which is the last slot of your hotbar).

1.5.2

  • Removed eye_of_ender from the coin store (if it was there) as I didn't intend to have that up.
  • Removed Air walking potions after realizing it's basically flying, but worse.
  • Fixed /coin cpm set.

1.5.1

  • Changed Durability of Ungodly tools from 9999 > 6666.
  • Renamed Ungodly Body to Ungodly Chestplate.
  • Increased Armor stat of Ungodly Helmet + Boots to 166, and Chestplate + Leggings to 167.

1.5.0

  • The Block placer no longer requires arrows to shoot, just a valid placement block.
  • Added /coin cpm get and /coin cpm set. Like /coin set, you need to have cheats enabled to use /coin cpm set.
  • Added Sandgrave Bow. Totally not a reference to anything. Unobtainable in Survival.
  • Added AirWalking effect + potion. Unobtainable in Survival.

1.4.4

  • Added diamond_horse_armor for purchase for 80,000 coins.
  • Added tnt for purchase for 2,500 coins.

1.4.3

  • Adjusted a slight bug where if you didn't put a number for changing your Coins-Per-Minute, the amount wouldn't default to 1.
  • Adjusted the chat result for buying and selling items. Instead of the result being "You have bought 1 1 iron_ingot for 100 coins", it will be "You have bought 1 Iron Ingot for 100 coins". As another small edition, the item name will be plural as long as the amount of what you bought/sold isn't equal to 1.
  • The Real Knife does have unlimited durability.. but I forgot which version I changed that on, so I'm writing this now.

1.4.2

  • Because of duping + block placing issues, the Block swapper can no longer be used on doors and beds.
  • The Block swapper has a grass-like texture, like the Block placer.

1.4.1

  • Both the Block swapper and Block placer can only be used if the item in the last slot of your Hotbar is a valid (re)placement block.
  • The Block swapper has a durability of 384, just like bows.

1.4.0

  • Added a Wolf Item Manager. To craft it, smith a bone and a Clarinet together. ..yeah it doesn't make a lot of sense but hey my friend said I should do it so.. eh.
  • Added function redwiresmod:clearweaponandarmor. This is mainly for the Wolf Item Manager to clear the inventory of a wolf.
  • Added Clarinet, the crafting recipe will be shown on the wiki.
  • The Block swapper gives you the block you replaced.
  • Added a crafting recipe for the Block swapper, which is smithing a stick and a Target (the block) together.
  • Added lava_bucket and water_bucket for purchasing via the coin command for 300 coins.
  • Added redstone for purchasing via the coin command for 200 coins, redstone_block block for 1,800 coins.

1.3.0

  • Fixed buying a diamond_block giving you a boat... for some reason.
  • Added all other log types (except for the ones in the nether) for buying.
  • Added a Block swapper, currently uncraftable in survival.

1.2.0

  • Changed "wood" as an itemid to "oak_log" when purchasing stuff via the coin command.
  • Increased buyenchantment pricing from 10,000 + (2,000 * the level you want) > 100,000 (10,000 * the level you want).
  • Added ungodly armor + tools, which.. is an ungodly thing to even have. Making these armors + tools require smithing netherite tools with an ungodly ingot, this can only be obtained in survival via the coin command).
  • Added ungodly_ingot to the coin purchasing list for 150,000,000.
  • Added ungodly_block to the coin purchasing list for 1,350,000,000.

1.1.0

  • Added Coins-Per-Minute (CPM) which, well... does as it says. The command to increase your CPM is '/coin cpm [number]'. If you don't put a number, the default will be 1 just like everything else. The cost to increase CPM each time is 5,000 coins, and each time increases the number by 1,000.
  • Dying with keepCoins disabled turns your CPM to 0.
  • Changed the price of gold ingots from 200 to 500.
  • Changed the price of gold blocks from 1800 to 4500.

1.0.5

  • When buying/selling items with the /coin command, the amount result should now be accurate to what was actually sold/bought.
  • Fixed buyenchantment checking if you have enough money to add an enchantment to your item, but not subtracting that price from your coin count (basically accidental "free" purchase).

1.0.4

  • Fixed selling items not working as intended, though the purchase/sell amount you put may not be accurate to what is actually sold/bought (ex: you can say you want to sell 100 iron ingots, but if you only have 80 iron ingots total in your inventory, it will sell 80 but the result will say you sold 100 anyway).
  • the "max" value if you use '/coin sell [item] max' is now 2340,

1.0.3

  • Slightly modified the cooked egg texture to make it symmetrical.

1.0.2

  • Re-adjusted the custom game rule display names.

1.0.1

  • Fixed buyenchantment not enchanting your item, and made command feedback cleaner (ex: when using /gold get, instead of the result being "you have 100.0 coins", instead the result is "you have 100 coins").
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