Jetpack - RedWirePlatinumTwo/RedWiresMinecraftMod GitHub Wiki
Item texture
Jetpack Model + Overlay
Obtaining
This item can be crafted with 2 Fireworks and an Iron Chestplate in the middle within a Crafting Table
Mechanic
When equipped, allows players to propel themselves upwards by holding space (or whatever the Jump keybind is set to). Jetpack takes 1 damage for each full second when flying.
Falling and activating the Jetpack will quickly bring your fall speed to a halt and continue with flying upwards.
Won't instantly stop fall damage upon use, but will go away once you start flying upwards.
Will instantly come to a stop if the Jetpack fuel runs out.
Fuel recharges on it's own as long as you are grounded or swimming (or in creative, where you can use the jetpack infinitely).
The Jetpack will no longer immediately nullify your fall damage upon use. However, once your fall speed comes to a halt/you start going upwards, your fall distance will be gone.
8.3.2: The fuel overlay will now be hidden when F1 is pressed to toggle overlay visiblity.
The Jetpack can no longer be used when in water, but the fuel will recharge.
The Jetpack will now take 1 damage each full second that has passed while the Jetpack is being used, (sort of) similar to how the Elytra takes 1 damage every second.
11.0.0: Added smother visual progress for the Jetpack overlay
11.0.1: Fixed item not working since upgrade + re-worked item functionally
11.2.0: Changed registry ID to redwiresmod:jetpack
11.2.2: Fixed Jetpack durability draining during usage after the 11.2.0 NBT change. The fuel display isn't as smooth as it should be, but I also literally have no idea why it's like that
11.2.3: Restored smoothness for the Jetpack fuel display. Additionally, there is now a health display so it's easier to monitor the jetpack's status as it's being used
11.2.4: The Jetpack will now only be damaged based on cumulative flight time + reduced unnecessary NBT sync calls when idle