Changelog2 - RedWirePlatinumTwo/RedWiresMinecraftMod GitHub Wiki
11.1.4
The Entity to Spawn Egg Converter now directly uses SpawnEggItem.byId as opposed to running a command that attempts to give an item under the minecraft or redwiresmod namespace.
Fixed said item mentioned not giving a Grenade if attempting to convert a Grenade Entity to a spawn egg.
11.1.3
Fixed thing I overlooked where not having the "Obtain Ancient Debris" advancement would let you buy Netherite Ingots from the Market block.
11.1.2
Moved PlayerMixin in mixins.redwiresmod.json to the common mixins list
Added a KeyStateTracker C2S packet for true client-server cooperation.
The Crawl keybind is now toggleable from a combo Sneak + itself instead of Shift + itself.
Re-worked how the Market block shop GUI works internally, using an actual database of shop items as opposed to faking it with procedures.
11.1.1
Updated the texture of the Illusioner Egg to fit with the 1.21.5+ spawn egg texture changes. The egg also now works perfectly like how other spawn eggs work (By making it a subclass of SpawnEggItem, as opposed to trying to mimick the behaviors in a procedure).
Fixed Time Reversing and Time Advancing affecting itself when it shouldn't (I was comparing Holder<MobEffect> instead of the MobEffects themselves. woops).
11.1.0
Fixed Time Reversing effect duration-setting + can no longer affect itself (again).
Fixed the Jetpack not working with the version change (+ Re-worked how it functions)
11.0.0
Upgraded mod version to NeoForge 1.21.8-21.8.31
Changed several, and I mean SEVERAL procedures for performance boost (Primarily, a majority of things are now handled server-side only, instead of attempting to handle in both client and server).
Iron Key no longer auto-closes doors after opening said doors.
Removed mod recipe auto-unlock in exchange for said recipes now properly having their own advancement requirements to unlock
Removed gamerule tamedPetAutoAttack
Improved functionality of the Soul Furnace with infinite fuel source, but reduced smelt speed from x3 -> x2.5
Added an advancement system (Still kind of a W.I.P. though)
The Uncrafting Table now lets you filter between recipes containing tagged items as ingredients
Removed Reforger. All armor/weapon upgrading "recipes" have been moved to the Anvil
Removed the Tamed Monster HP display per-tick in favor of the Display Health gamerule
Slime Boots no longer require the Mod Item to be crafted, has a re-worked durability system. Boots take 1 damage each time it nullifies fall damage, plus 1 for each 10 block height (offset from 3)
Slightly adjusted Trash and Safe blocks to have them still work if something very specific happens
Illusioner Egg now changes spawn of both regular Spawner and Trial Spawner
Removed Special Milk
Fixed Safe block-break particles appearing twice as much as normal
Brought back the /back GUI and un-did the perm level 2 requirements for using the command. However, you can now only teleport back once per-death
Removed javassist from the mod jar. Methods for entities are now modified with Mixins instead of making a class at runtime
tameableMonsters now use UUID NBT tags to define the owners and attack targets instead of string UUIDs
tameableMonsters will no longer gain infinite fire resistance + will no longer burn in the sun (not just for zombies this time) + will be extinguished immediately when tamed
Updated Crawl keybind: now shows visually on the server instead of being client-only
Point-earning on block mine now only applies to ores
Coal and Copper earns you the Block price x1
Iron and Emerald ore earns x2
Redstone, Lapis Lazuli, and Gold ore earns x5
Diamond ore earns x10
Ancient Debris earns x20
Point-earning on entity attack is now capped to current health of the attacked entity before damage (Ex: Dealing 10 damage to an entity with only 4 HP earns you 4 x Entity kill price)
Removed earning points upon leveling up
Market Block sub-GUIs will now re-open the main menu upon closing it
Re-added the /flynoclip command thanks to mixins 😎
Doubled the amount of feathers earned in the wool + sticks crafting recipe
Improved on the No-AI on spawn if deathButFunny is set to true. Slimes still cannot be spawned with no AI with the gamerule enabled, but all converted entities will properly turn on AI if the former entity had it off from the custom death.
Decreased Fragility bonus damage from 50% per level -> 25%.
Fixed the Reforger (as of 7.0.0) basically creating the upgraded item disguised as the item-to-upgrade instead of.. yknow.. actually upgrading the item.