deathButFunny - RedWirePlatinumTwo/RedWiresMinecraftMod GitHub Wiki

Description

  • So basically, when this is enabled it takes Flowey's death in the Undertale Genocide Package and turns it into an absolute joke. This is originally a shitpost roblox exploit script I made, but I re-made it for my mod because yeah. What this actually does is play the flowey audio, disables AI for the entities, and then "kills" it like 7 more times while spawning red carpets that cannot be picked up (fake blood). When an entity is doing the death thing, all damage source types are blocked except generic_kill.
  • Warning: Slimes/Magma cubes and Zombie Villagers cannot be (initially) spawned with No AI when this is enabled. I have this set to turn off on spawn because if a larger slime is killed, the smaller slimes will also spawn in with no AI.
  • The entity doing the custom death will be despawned and replaced with a modified entity, only thing being that isAlive() will always return false.

Change History

  • 5.4.0: Introduced gamerule.
  • 5.4.1: Creepers will no longer detonate themselves during the funny death phase.
  • 5.4.2: This gamerule no longer applies to the Ender Dragon.
  • 5.4.8: Entities about to do the funny death will have the Glowing effect for 4s before getting damaged.
  • 5.6.2: Zombie Villagers can no longer be (initially) spawned with AI disabled if this gamerule is enabled.
  • 8.1.3: Entities doing the custom death will no longer be "attacked" by other entities considering that it's already dead.
  • 8.1.4: Changed exiting and rejoining a world while an entity is doing the custom death so it will drop its loot on death depending on the custom death phase.
  • 10.0.0: Slightly improved custom death.
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