deathButFunny - RedWirePlatinumTwo/RedWiresMinecraftMod GitHub Wiki
Description
So basically, when this is enabled it takes Flowey's death in the Undertale Genocide Package and turns it into an absolute joke. This is originally a shitpost roblox exploit script I made, but I re-made it for my mod because yeah. What this actually does is play the flowey audio, disables AI for the entities, and then "kills" it like 7 more times while spawning red carpets that cannot be picked up (fake blood). When an entity is doing the death thing, all damage source types are blocked exceptgeneric_kill.
Warning: Slimes/Magma cubes and Zombie Villagers cannot be (initially) spawned with No AI when this is enabled. I have this set to turn off on spawn because if a larger slime is killed, the smaller slimes will also spawn in with no AI.
The entity doing the custom death will be despawned and replaced with a modified entity, only thing being that isAlive() will always return false.
5.4.1: Creepers will no longer detonate themselves during the funny death phase.
5.4.2: This gamerule no longer applies to the Ender Dragon.
5.4.8: Entities about to do the funny death will have the Glowing effect for 4s before getting damaged.
5.6.2: Zombie Villagers can no longer be (initially) spawned with AI disabled if this gamerule is enabled.
8.1.3: Entities doing the custom death will no longer be "attacked" by other entities considering that it's already dead.
8.1.4: Changed exiting and rejoining a world while an entity is doing the custom death so it will drop its loot on death depending on the custom death phase.