EN Runtime API 18 Skills - LIHACHTETAN/ClassicUO-Bad-Newbie-CSharp-Scripts-IDE GitHub Wiki
Українська · Русский · English · Deutsch · Français · Italiano · Español · 繁體中文 · 日本語 · 한국어
Runtime API - Skills
Home · C# · IDE · UO API · A–Z · Examples · Languages
Each team opens a card with C#-signatures, parameters and several independent examples.
UO.GetSkillCap
Reads the skill limit received from the server.
UO.GetSkillCurrentValue
Reads the effective value of the skill with modifiers.
UO.GetSkillLockState
Reads the local skill change mode.
UO.GetSkillValue
Reads the base value of the skill without modifiers.
UO.SetSkillLockState
Requests a change to skill mode.
UO.SkillLockState
Requests a change to skill mode.
UO.SkillVal
Reads the legacy value of a skill or its mode/growth.
UO.TicksSkill
Reads the saved mark TicksSkill.
UO.UseSkill
Asks the server to use the skill by name. Exactly one parameter: skillName. UO.UseSkill("Hiding") tries to hide his own character. If the skill needs a target, select it with the game sight or in advance with a separate command WaitTargetObject.