Page Index - pret/pokeemerald GitHub Wiki
377 page(s) in this GitHub Wiki:
- Home
- FAQ
- Pages
- Ability Switcher via special
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- Add a debug menu
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- Add a EV IV Stat Editor UI
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- Add A PokeVial Item
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- Add Ability to Avoid Battle Damage in Debug Menu
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- Add Ability to Swap Bikes Whenever
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- Add Choice Specs Scarf hold item effects
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- Add Description Submenu
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- Add Difficulty Mode
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- Add In‐Cart Rumble
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- Add Nuzlocke Challenge
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- Add PC Access in PokeNav
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- Add Physical Special Split
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- Add Sleep Mode
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- Add Thief Ball
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- Adding a New Trainer Class
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- Adding a New Trainer Front Picture
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- Adding a Pokémon Type & Disabling the Mystery Type
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- Adding Multi region Support
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- Adding new event object or overworld sprites
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- Adding Support for Connectivity with Other Hacks Whilst Maintaining Connectivity with Vanilla
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- Adding Time Based Encounters
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- Adding Walking Animations to All NPCs
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- All Trees Permanently Get Cut
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- Allow All Pokemon to Evolve Without Trading
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- Allow Both Latios and Latias Appear.
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- Allow Feebas to be caught on any Valid Fishing Spot in Route 119 rather than only Three
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- Allow Jumping Over Ledges with Acro Bike
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- Allow Move Relearner to Teach Moves that Pre Evolutions Know
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- Allow Running From Trainer Battles
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- Allow running indoors
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- Amulet Coin Effects If Anyone In Party is Holding It
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- Automatically make the keyboard switch to lowercase after the first character
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- Battle Controllers
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- Better White Out Money Calculation
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- Button Press to Skip Copyright Screen
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- Chain Fishing
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- Change Enemy Trainer Parties Depending on Difficulty
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- Change initial PC items
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- Change Someone's PC to Lanette's PC from the Start of the Game
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- Change Starter Pokémon
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- Change Time Based Evolution Times
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- Changing the Battle Music Depending on the Opponent
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- Colored stats by nature in summary screen
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- Converting to FR Tilesets
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- Custom Battle Mugshots
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- Custom Border Dimensions
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- Debugging using gdb (Windows, WSL2, Visual Studio Code mGBA)
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- Debugging using printf
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- Disable Bag Use In Battle
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- Disable Catching Pokemon
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- Disable Pokémon animation on Birch's intro Pokémon
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- Disabling Union Room check when entering Pokémon Centers
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- Dynamic overworld palette system
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- Dynamic Trade Names
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- Enable the Reset RTC Feature
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- Enable trade with FRLG without beating the game
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- Expanding The Metatile Count
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- Extra save space with three lines of code
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- Faster HP Drain
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- Feature Branches
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- Fish Will Now Always Get on Hook
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- Fix AI's Switch In Battle
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- Fix Snow Weather
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- Fixing the aspect ratio of the Pokémon logo on the title screen
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- Forcing Battle Animations for Major Battles
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- Full Screen Start Menu by Archie and Mudskip
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- Gen 6 Exp Share
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- Gen 6 style Exp. Share Alternative Option
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- Get Match Calls Only If Caller Wants a Rematch
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- Get Rid of Battery Run Dry Error Message
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- Get Rid of Pokemon Disobeying You
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- Holding Select Allows For A Second Register Item
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- How Menus Work ‐ Index
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- How Menus Work ‐ Part 1
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- How Menus Work ‐ Part 2
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- How Menus Work ‐ Part 3
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- How the Game Works
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- How to add a new ability
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- How to add a new Pokémon species
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- How to add a new region map
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- How to create a new regular trainer battle
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- How to delete a map
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- How to Support Savefile Backwards Compatibility
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- Implement Missing Text Function RESET_FONT
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- Implementing Catch EXP
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- Implementing ipatix's High Quality Audio Mixer
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- Implementing the “textcolor” script command from FRLG and give object events their own text colour
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- Improve Partner Battle Code
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- Improve the Loading of Battle Terrain
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- Improving the WaitForVBlank function
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- Increase money limit
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- Infinite TM usage
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- Instead of Asking to Stop learning a New Move, You'll be Asked to Continue Learning
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- Item Automatically Goes to PC if Bag is Full
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- Keep the Camera from Making Waves
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- Latent Functions
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- Learn moves upon evolution
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- LGPE Style Bonus Premier Balls
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- List Menu Text Coloring
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- Make Cleanse Tag Avoid All Wild Encounters and Usable If Held By Anyone in Your Party; Make PokeDoll Do the Same for Trainers Seeing You
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- Make Daycare Faster at Leveling Pokémon
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- Make Key Items That Cannot Be Used In The Field Not Show A Use or Register Option
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- Make L Button Be Turbo A When L=A Option Is Set
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- Make Ledge Jumps Check Collision
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- Make Mirage Island Check PC Pokémon
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- Make Move Relearner Teach Egg Moves With A Flag
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- Make Multiple Secret Bases
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- Make Norman's Slaking Have Ability Intimidate
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- Make Pokemon Not Heal When Going into PC
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- Make Pokemon that Require a Fateful Encounter to be Legal to Always Be Set to Legal
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- Make space for EWRAM Data for Summary screen
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- Make the Bag Able to Hold 120 Items Instead of 30
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- Make the Person in the Intro Match the the Save File
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- Map Based Trainer Battle Music
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- Move Item
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- Multipage Options Menu
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- Name Rater Allows Traded Pokemon to be Renamed
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- New Birch's Briefcase With Fully Custom Starters by Archie and Mudskip
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- New Custom Menu Border Themes (Basic)
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- New Main Menu UI With Mugshot by Archie and Mudskip
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- New Options Plus ‐ Multipage Options Menu with Faster Text, HP‐EXP Bar Speeds and Metric
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- Nickname your Pokémon from the party menu
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- Not showing dex entries until getting the Pokédex
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- Omnidirectional Jump
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- Optimization ‐ Remove Expensive and Redundant
BuildColorMaps()
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- Option to Skip Copyright and Intro
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- Overview: Items and their Effects
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- Overview: The Party Menu
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- Overview∶ The Game Loop
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- Overview∶ The Task System
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- Per Shop\Mart Item Prices
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- Plural Giveitem
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- Pokecenters Disregard Eggs
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- Porting Fired Tilesets to Emerald (alternate version)
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- Prompt for reusing Repels
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- Push B in wild battle moves to Run
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- Push B to Toggle Running Shoes
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- Pushing B When Asked To Stop Learning Move Will Cancel Teaching The Move
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- Quickly Run from a Battle by Holding Right While the Wild Pokémon's Name Appears
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- Raise Odds of Catching a Pokemon by Pressing B When the Ball Shakes
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- Random Info, Tips, and Tricks
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- Reflections
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- Remove 'Select' Sound From Specific Map Events
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- Remove badge boosts
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- Remove the backup save file
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- Remove the extra save confirmation
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- Remove the functionally redundant move grammar tables
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- Remove Warp Fadescreen
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- Removing the Animation Affines
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- Repeated Field Medicine Use
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- Reuse filler save space for Variables and Flags
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- Set Metatile IDs From Another Map
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- Set Up Item Balls on a Map Without Needing New Scripts
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- Shifting to Pokémon Already in Battle Exits the Shift Menu
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- Shiny Creation With a Flag
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- Shop Items By Badge Count
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- Show a throbber animation while the game is saving
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- Show IVs EVs in Summary Screen
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- Show Species That You're Switching For in the Party Menu
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- Show Type Effectiveness In Battle Using Pre Existing Function and Disable in Option Menu
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- Shuckle makes Berry Juice
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- Something doesn't work I need help etc.
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- Spawn Invisible Player
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- Speedy Nurse Joy
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- Spinda Second Frame Spot Addition
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- Stair Warps
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- Supplementary Scripting Macros
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- Surfing Dismount Ground Effects
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- Temporarily Replace Player or Enemy Party Pokemon
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- The Basics of Scripting
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- Toggle Trainer Sight
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- Trainer Backsprite Editing
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- Trainer Class Based Poké Balls
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- Trainer Scripts
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- Trainers No Longer Spin to Face You Right As You Pass Them
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- Trigger Map Scripts By Flag
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- Triple layer metatiles
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- Tutorials
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- Tweaking the count of health beeps
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- Uniquely Shuffle Array
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- Update Sitrus Berry's effect to Gen 4 standard
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- Use HMs Without Any Pokemon in your Party Knowing Them
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- Useful Modding Tools
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- Useful Scripting Specials
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- Why should I use this over binary hacking
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- Why You Should (Almost) Always Be Using 32‐Bit Variables in Your Code
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