regions Treveria_Orientalis - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Treveria Orientalis

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Map of Treveria Orientalis and its neighbours

Its settlement is Oppidum Treverorum, held at the campaign start by Treveri (Gallic).

People: Celtic 70%, Germanic 30% · Trade goods: Livestock ×2, Glass, Slave Trade, Grapes

Trade goods

Trade good Amount
Livestock 2
Glass 1
Slave Trade 1
Grapes 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Celtic 70%, Germanic 30%
Fertility 6 / 14
Terrain Plateau
Climate Temperate
Water source River
River trade Navigable river
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Belgic, Gallic, Germanic, Gemina early
Cultural homeland Treverian

Units raised here

Whoever holds Treveria Orientalis can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.

Belgic area of recruitment (5 units)

Unit Requires
Belgic Champions Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Belgic Infantry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Swordsmen Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built

Gallic area of recruitment (5 units)

Unit Requires
Celtic Cavalry Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Celtic Noble Cavalry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Celtic Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sword Warband Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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