regions Treveria - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Treveria

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Map of Treveria and its neighbours

Its settlement is Treverium, held at the campaign start by Treveri (Gallic), their capital.

People: Celtic 80%, Germanic 20% · Trade goods: Horses ×2, Iron ×2, Wild Animals

Trade goods

Trade good Amount
Horses 2
Iron 2
Wild Animals 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Celtic 80%, Germanic 20%
Fertility 5 / 14
Terrain Hills
Climate Temperate
Water source River
Mine deposits Iron (quantity 2)
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Belgic, Gallic, Germanic, Gemina early
Cultural homeland Treverian

Units raised here

Whoever holds Treveria can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.

Belgic area of recruitment (5 units)

Unit Requires
Belgic Champions Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Belgic Infantry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Swordsmen Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built

Gallic area of recruitment (5 units)

Unit Requires
Celtic Cavalry Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Celtic Noble Cavalry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Celtic Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sword Warband Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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