regions Arvernia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Arvernia

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Map of Arvernia and its neighbours

Its settlement is Arvernium, held at the campaign start by Arverni (Gallic), their capital.

People: Celtic 100% · Trade goods: Pottery ×3, Gold ×2, Iron ×2, Lead ×2, Timber ×2

Trade goods

Trade good Amount
Pottery 3
Gold 2
Iron 2
Lead 2
Timber 2

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Celtic 100%
Fertility 7 / 14
Terrain Mountain valley
Climate Temperate
Water source River
Mine deposits Gold (quantity 2), Iron (quantity 2), Lead (quantity 2)
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Arvernian, Gallic, Gallica early
Cultural homeland Arvernian

Units raised here

Whoever holds Arvernia can raise these 12 units here. A faction with one of them on its own roster raises it that way instead.

Gallic area of recruitment (10 units)

Unit Requires
Celtic Cavalry Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Celtic Heavy Swordsmen Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Celtic Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Noble Cavalry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Celtic Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Swordsmen Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Spear Warband Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sword Warband Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Arvernian area of recruitment (2 units)

Unit Requires
Arvernian Elite Skirmisher Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Arvernian Heavy Spearmen Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
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