SBZ2 Eggman - RetroKoH/S1Fixed GitHub Wiki

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Eggman (Scrap Brain 2) is an object in Sonic the Hedgehog, appearing in the post-level cutscene in Scrap Brain Zone Act 2. He stands behind the light barrier which protects him from Sonic. Once Sonic approaches, he jumps onto a button which triggers the crumbling floor to fall apart beneath him, sending him to Scrap Brain Zone Act 3.

Subtypes

This object has no subtypes, but obSubtype (along with the following OST byte) are used as a flag for triggering Eggman to jump onto the button (S1Fixed will change this to use scrap RAM). The ASCII value "SW" triggers the floor to crumble.