SBZ2 Eggman - RetroKoH/S1Fixed GitHub Wiki
| Dynamic Objects |
|---|
Eggman (Scrap Brain 2) is an object in Sonic the Hedgehog, appearing in the post-level cutscene in Scrap Brain Zone Act 2. He stands behind the light barrier which protects him from Sonic. Once Sonic approaches, he jumps onto a button which triggers the crumbling floor to fall apart beneath him, sending him to Scrap Brain Zone Act 3.
File: _incObj/-- Eggman - Scrap Brain 2.asm
Changes from Sonic 1
- Word-length obPriority pointer due to the new Priority Manager.
- Word-length obRespawnAddr added due to the S3K Object Manager.
- Removed from the Static Object Pointer List due to its dynamic nature.
This object has no subtypes, but obSubtype (along with the following OST byte) are used as a flag for triggering Eggman to jump onto the button (S1Fixed will change this to use scrap RAM). The ASCII value "SW" triggers the floor to crumble.
| x0 | x1 | x2 | x3 | x4 | x5 | x6 | x7 | x8 | x9 | xA | xB | xC | xD | xE | xF | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0x | Render | Addr | Addr | Addr | Gfx | Gfx | Map | Map | Map | Map | XPos | XPos | XPos | XPos | YPos | YPos |
| 1x | YPos | YPos | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Priority | Priority | Frame | ~ | ~ | ~ |
| 2x | ~ | ~ | ~ | DispWid | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ |
| 3x | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ |