Invinc Stars - RetroKoH/S1Fixed GitHub Wiki

Dynamic Objects
S1Fixed_015

The Invincibility Stars object is an object in Sonic the Hedgehog, appearing in all playable stages in the standard game mode GM_Level, along with Sonic. It is spawned when Sonic breaks open a monitor containing the invincibility icon. The Invincibility Stars make use of the Subsprite system, along with a position tracking table, to create a trailing effect that follows Sonic for the duration of the powerup.

Code

File: _incObj/-- Invincibility.asm

Changes from Sonic 1
  • Word-length obPriority pointer due to the new Priority Manager.
  • Word-length obRespawnAddr added due to the S3K Object Manager.
  • Removed from the Static Object Pointer List due to its dynamic nature.
  • Its art is dynamically loaded with DPLCs via UltraDMAQueue.
  • The object has been reworked to utilize sub-sprites for the star trail.

Subtypes

This object has no subtypes.

Object Status Table

x0 x1 x2 x3 x4 x5 x6 x7 x8 x9 xA xB xC xD xE xF
0x Render Addr Addr Addr Gfx Gfx Map Map Map Map XPos XPos XPos XPos YPos YPos
1x YPos YPos ~ ~ ~ ~ ~ ~ ~ ~ Priority Priority Frame ~ ~ ~
2x ~ ~ ~ DispWid ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
3x ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
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