Goggles - RetroKoH/S1Fixed GitHub Wiki

Dynamic Objects

The Goggles object is an object in Sonic the Hedgehog, appearing in all playable stages in the standard game mode GM_Level, along with Sonic. It is spawned when Sonic breaks open a monitor containing the goggles icon, though this monitor is only found via Debug Mode. The Goggles object uses dynamic art loading via UltraDMAQueue as its frame changes, to accommodate Sonic's current sprite.

Code

File: _incObj/-- Goggles.asm

Changes from Sonic 1
  • Word-length obPriority pointer due to the new Priority Manager.
  • Word-length obRespawnAddr added due to the S3K Object Manager.
  • Removed from the Static Object Pointer List due to its dynamic nature.
  • Its art is dynamically loaded with DPLCs via UltraDMAQueue.

Subtypes

This object has no subtypes.

Object Status Table

x0 x1 x2 x3 x4 x5 x6 x7 x8 x9 xA xB xC xD xE xF
0x Render Addr Addr Addr Gfx Gfx Map Map Map Map XPos XPos XPos XPos YPos YPos
1x YPos YPos ~ ~ ~ ~ ~ ~ ~ ~ Priority Priority Frame ~ ~ ~
2x ~ ~ ~ DispWid ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
3x ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
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