Ending Sonic - RetroKoH/S1Fixed GitHub Wiki

Dynamic Objects

The Ending Screen Sonic is an object in Sonic the Hedgehog, appearing in the Ending Sequence. He uses much of standard Sonic's sprites and animations, but also has an animation unique to this screen, seen at the very end of the sequence. At the start of the screen, he begins running to the left. Once he reaches the end, he comes to a stop and stands at the center of the screen. If all emeralds were obtained, a bonus scene will trigger in which Sonic will release the Chaos Emeralds to restore the island. Whether or not this happens, Sonic will close the sequence by leaping up in a victory pose.

Code

File: _incObj/-- Ending Sequence Sonic.asm

Changes from Sonic 1
  • Word-length obPriority pointer due to the new Priority Manager.
  • Word-length obRespawnAddr added due to the S3K Object Manager.
  • Removed from the Static Object Pointer List due to its dynamic nature.

Subtypes

This object has no subtypes.

Object Status Table

x0 x1 x2 x3 x4 x5 x6 x7 x8 x9 xA xB xC xD xE xF
0x Render Addr Addr Addr Gfx Gfx Map Map Map Map XPos XPos XPos XPos YPos YPos
1x YPos YPos ~ ~ ~ ~ ~ ~ ~ ~ Priority Priority Frame ~ ~ ~
2x ~ ~ ~ DispWid ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
3x ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
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