Ending Emeralds - RetroKoH/S1Fixed GitHub Wiki

Dynamic Objects

The Ending Emeralds are objects in Sonic the Hedgehog, appearing in the Ending Sequence, but only if all emeralds were obtained. Sonic releases them at the end of the sequence to restore the island, in a bonus scene.

Code

File: _incObj/-- Ending Sequence Objects.asm

Changes from Sonic 1
  • Word-length obPriority pointer due to the new Priority Manager.
  • Word-length obRespawnAddr added due to the S3K Object Manager.
  • Removed from the Static Object Pointer List due to its dynamic nature.
  • ELECTIVE MOD: A 7th Emerald is added when SuperMod is enabled.

Subtypes

This object has no subtypes.

Object Status Table

x0 x1 x2 x3 x4 x5 x6 x7 x8 x9 xA xB xC xD xE xF
0x Render Addr Addr Addr Gfx Gfx Map Map Map Map XPos XPos XPos XPos YPos YPos
1x YPos YPos ~ ~ ~ ~ ~ ~ ~ ~ Priority Priority Frame ~ ~ ~
2x ~ ~ ~ DispWid ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
3x ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
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