Burning Grass - RetroKoH/S1Fixed GitHub Wiki

Dynamic Objects

The Burning Grass is an object in Sonic the Hedgehog, spawned in by the Large Grassy Platforms found in Marble Zone. It serves as a fiery hazard, similar to the fireballs that pop out of the lava. Once they appear, they don't disappear until they are offscreen.

Code

File: _incObj/-- Burning Grass.asm

Changes from Sonic 1
  • Word-length obPriority pointer due to the new Priority Manager.
  • Word-length obRespawnAddr added due to the S3K Object Manager.
  • Removed from the Static Object Pointer List due to its dynamic nature.

Subtypes

If the subtype value is non-zero, it doesn't spawn more fire behind it.

Object Status Table

x0 x1 x2 x3 x4 x5 x6 x7 x8 x9 xA xB xC xD xE xF
0x Render Addr Addr Addr Gfx Gfx Map Map Map Map XPos XPos XPos XPos YPos YPos
1x YPos YPos ~ ~ ~ ~ ~ ~ Priority Priority Frame ~ ~ ~ ~ ~
2x ~ ~ ~ DispWid ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
3x ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Sprite Data

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