Boss Explosion - RetroKoH/S1Fixed GitHub Wiki

Dynamic Objects

The Boss Explosion is an object in Sonic the Hedgehog, theoretically able to appear in all playable stages in the standard game mode GM_Level, though it only actually appears in specific instances. The explosion is created whenever a boss is defeated, a prison capsule is destroyed, a Bomb Badnik detonates, or a Ball Hog Cannonball blows up.

Code

File: _incObj/-- Explosions.asm

Changes from Sonic 1
  • Word-length obPriority pointer due to the new Priority Manager.
  • Word-length obRespawnAddr added due to the S3K Object Manager.
  • Removed from the Static Object Pointer List due to its dynamic nature.

Subtypes

This object has no subtypes.

Object Status Table

x0 x1 x2 x3 x4 x5 x6 x7 x8 x9 xA xB xC xD xE xF
0x Render Addr Addr Addr Gfx Gfx Map Map Map Map XPos XPos XPos XPos YPos YPos
1x YPos YPos ~ ~ ~ ~ ~ ~ Priority Priority Frame ~ ~ ~ ~ ~
2x ~ ~ ~ DispWid ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
3x ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Sprite Data

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