URL0001 - LOUD-Project/Git-LOUD GitHub Wiki

Armored Command Unit

Unnamed
Armored Command Unit
Source: LOUD
Unit ID: url0001
Faction: Cybran
Health: 10500 (+15/s)
Armour: Commander
Energy cost: 5000000
Mass cost: 18000
Build time: 60000
Maintenance cost: 0/s
Build rate: 10
Energy production: 20/s
Mass production: 1/s
Energy storage: 4000
Mass storage: 650
Vision radius: 26 (0.52 km)
Water vision radius: 26 (0.52 km)
Sonar radius: 60 (1.2 km)
Omni radius: 26 (0.52 km)
Flags: Cloak
Radar stealth
Sonar stealth
Motion type: RULEUMT_Amphibious
Movement speed: 1.7 (34 m/s)
Transport class: Large
Weapons: 5 (Details)

This unnamed unit is a Cybran seabed amphibious unit included in LOUD. It is classified as a armored command unit unit with no defined tech level. This unit has no categories to define common builders, however the build description for it is:

Houses Commander. Combination barracks and command center. Contains all the blueprints necessary to build a basic army from scratch.
Contents
  1. Abilities
  2. Order capabilities
  3. Engineering
  4. Enhancements
  5. Weapons
  6. Veteran levels

Abilities

  • Amphibious
  • Customizable
  • Omni Sensor
  • Volatile

Order capabilities

The following orders can be issued to the unit:

Engineering

The engineering capabilties of this unit consist of the ability to capture, reclaim, and repair. It has the build categories:

  • BUILTBYCOMMANDER CYBRAN
  • BUILTBYTIER2COMMANDER CYBRAN
  • BUILTBYTIER3COMMANDER CYBRAN
  • BUILTBYTIER4COMMANDER CYBRAN
  • URL0001UPGRADE
These build categories allow it to build the following units:

Enhancements

Back

Resource Allocation System

Description: Increases ACU's resource generation.
Energy cost: 150000
Mass cost: 5000
Build time: 100 seconds
Prerequisite: None
Personal Stealth Generator

Description: Hides the ACU from radar. Requires Energy to run.
Energy cost: 5250
Mass cost: 350
Build time: 35 seconds
Prerequisite: None
Personal Cloaking Generator

Description: Cloaks the ACU from optical sensors and increases maximum health. Can be detected by Omni Sensors. Requires Energy to run.
Energy cost: 750000
Mass cost: 6000
Build time: 300 seconds
Prerequisite: Personal Stealth Generator
Personal Teleporter

Description: Adds teleporter. Requires considerable Energy to activate.

(Overlay: Miscellaneous)

Energy cost: 1500000
Mass cost: 15000
Build time: 300 seconds
Prerequisite: None

Left Arm

Tech 2 Engineering Suite

Description: Adds the ability to construct T2 units, triples build power and regen, adds 35% to maximum health.
Energy cost: 30000
Mass cost: 1500
Build time: 150 seconds
Prerequisite: None
Tech 3 Engineering Suite

Description: Adds the ability to construct T3 units, triples build power and doubles regen. Health increased by 65% from base value.
Energy cost: 120000
Mass cost: 6000
Build time: 900 seconds
Prerequisite: Tech 2 Engineering Suite
Tech 4 Engineering Suite

Description: Adds the ability to construct T4 units and increases build power to 15x, regen by 10x and health doubled, from the base values. Movement speed increased by 10%
Energy cost: 240000
Mass cost: 18000
Build time: 3600 seconds
Prerequisite: Tech 3 Engineering Suite
Microwave Accelerator

Description: Increases main cannon's rate of fire and range. Also increases range of the Molecular Ripper and Overcharge.
Energy cost: 24000
Mass cost: 800
Build time: 80 seconds
Prerequisite: None

Right Arm

Microwave Laser Generator

Description: ACU can generate a beam laser that sweeps over enemy units.
Energy cost: 500000
Mass cost: 4000
Build time: 200 seconds
Prerequisite: None
Nanite Torpedo Launcher

Description: Equips the ACU with a standard Cybran Nanite torpedo tube and sonar.
Energy cost: 37500
Mass cost: 1500
Build time: 150 seconds
Prerequisite: None

Weapons

Molecular Ripper Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: CDFCannonMolecular01
Damage: 100 (?)
Damage type: Normal
Max range: 22 (440 m)
Min range: 1 (20 m)
Firing cycle: Once every 1.0s (?)
Overcharge Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: CDFCannonMolecularOvercharge01
Damage: 12000 (?)
Damage radius: 2.5 (50 m)
Damage instances: 2 beam collisions
Damage type: Overcharge
Max range: 22 (440 m)
Firing cycle: Once every 3.3s (?)
Firing cost: 5000 (5000/s for 1s)
Death Nuke

Projectile: CIFEMPFluxWarhead02
Damage: 45000 (?)
Damage radius: 30 (0.6 km)
Outer damage: 5000
Outer radius: 40 (0.8 km)
Damage type: Deathnuke
Flags: Damage friendly
Heavy Microwave Laser

Target type: RULEWTT_Unit
(Anti-Surface)
Damage: 800 (?)
Damage type: Normal
Max range: 22 (440 m)
Firing cycle: Continuous beam
Once every 0.2s (?)
Nanite Torpedo

Target type: RULEWTT_Unit
(Anti-Naval)
Projectile: CANTorpedoNanite02
Damage: 250 (?)
Damage instances: 4 projectiles
Damage type: Normal
Max range: 60 (1.2 km)
Firing cycle: Once every 4.0s (?)

Veteran levels

Note: Each veteran level buff replaces the previous by default; values are shown here as written.

  1. 20 kills gives: +420 (+15/s)
  2. 40 kills gives: +840 (+18/s)
  3. 60 kills gives: +1260 (+21/s)
  4. 80 kills gives: +1680 (+24/s)
  5. 100 kills gives: +2100 (+27/s)
Categories : CYBRAN · MOBILE · LAND · COMMAND · ENGINEER
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