URL0001 - LOUD-Project/Git-LOUD GitHub Wiki
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Armored Command Unit |
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| Source: | LOUD |
| Unit ID: | url0001 |
| Faction: | Cybran |
| Health: |
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| Armour: | Commander |
| Energy cost: |
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| Build time: | 60000 |
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| Vision radius: | 26 (0.52 km) |
| Water vision radius: | 26 (0.52 km) |
| Sonar radius: | 60 (1.2 km) |
| Omni radius: | 26 (0.52 km) |
| Flags: | Cloak Radar stealth Sonar stealth |
| Motion type: | RULEUMT_Amphibious |
| Movement speed: | 1.7 (34 m/s) |
| Transport class: |
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| Weapons: | 5 (Details) |
This unnamed unit is a Cybran seabed amphibious unit included in LOUD. It is classified as a armored command unit unit with no defined tech level. This unit has no categories to define common builders, however the build description for it is:
Houses Commander. Combination barracks and command center. Contains all the blueprints necessary to build a basic army from scratch.
Contents
- Amphibious
- Customizable
- Omni Sensor
- Volatile
The following orders can be issued to the unit:
The engineering capabilties of this unit consist of the ability to capture, reclaim, and repair. It has the build categories:
BUILTBYCOMMANDER CYBRANBUILTBYTIER2COMMANDER CYBRANBUILTBYTIER3COMMANDER CYBRANBUILTBYTIER4COMMANDER CYBRANURL0001UPGRADE
Resource Allocation System
| Description: | Increases ACU's resource generation. |
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| Prerequisite: | None |
Personal Stealth Generator
| Description: | Hides the ACU from radar. Requires Energy to run. |
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| Prerequisite: | None |
Personal Cloaking Generator
| Description: | Cloaks the ACU from optical sensors and increases maximum health. Can be detected by Omni Sensors. Requires Energy to run. |
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| Prerequisite: | Personal Stealth Generator |
Personal Teleporter
| Description: | Adds teleporter. Requires considerable Energy to activate.
(Overlay: Miscellaneous) |
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| Prerequisite: | None |
Tech 2 Engineering Suite
| Description: | Adds the ability to construct T2 units, triples build power and regen, adds 35% to maximum health. |
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| Prerequisite: | None |
Tech 3 Engineering Suite
| Description: | Adds the ability to construct T3 units, triples build power and doubles regen. Health increased by 65% from base value. |
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| Prerequisite: | Tech 2 Engineering Suite |
Tech 4 Engineering Suite
| Description: | Adds the ability to construct T4 units and increases build power to 15x, regen by 10x and health doubled, from the base values. Movement speed increased by 10% |
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| Prerequisite: | Tech 3 Engineering Suite |
Microwave Accelerator
| Description: | Increases main cannon's rate of fire and range. Also increases range of the Molecular Ripper and Overcharge. |
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| Prerequisite: | None |
Microwave Laser Generator
| Description: | ACU can generate a beam laser that sweeps over enemy units. |
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| Prerequisite: | None |
Nanite Torpedo Launcher
| Description: | Equips the ACU with a standard Cybran Nanite torpedo tube and sonar. |
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| Prerequisite: | None |
Molecular Ripper Cannon
| Target type: |
RULEWTT_Unit(Anti-Surface) |
| Projectile: | CDFCannonMolecular01 |
| Damage: | 100 (?) |
| Damage type: | Normal |
| Max range: | 22 (440 m) |
| Min range: | 1 (20 m) |
| Firing cycle: | Once every 1.0s (?) |
Overcharge Cannon
| Target type: |
RULEWTT_Unit(Anti-Surface) |
| Projectile: | CDFCannonMolecularOvercharge01 |
| Damage: | 12000 (?) |
| Damage radius: | 2.5 (50 m) |
| Damage instances: | 2 beam collisions |
| Damage type: | Overcharge |
| Max range: | 22 (440 m) |
| Firing cycle: | Once every 3.3s (?) |
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Death Nuke
| Projectile: | CIFEMPFluxWarhead02 |
| Damage: | 45000 (?) |
| Damage radius: | 30 (0.6 km) |
| Outer damage: | 5000 |
| Outer radius: | 40 (0.8 km) |
| Damage type: | Deathnuke |
| Flags: | Damage friendly |
Heavy Microwave Laser
| Target type: |
RULEWTT_Unit(Anti-Surface) |
| Damage: | 800 (?) |
| Damage type: | Normal |
| Max range: | 22 (440 m) |
| Firing cycle: | Continuous beam Once every 0.2s (?) |
Nanite Torpedo
| Target type: |
RULEWTT_Unit(Anti-Naval) |
| Projectile: | CANTorpedoNanite02 |
| Damage: | 250 (?) |
| Damage instances: | 4 projectiles |
| Damage type: | Normal |
| Max range: | 60 (1.2 km) |
| Firing cycle: | Once every 4.0s (?) |
Note: Each veteran level buff replaces the previous by default; values are shown here as written.
- 20 kills gives:
+420 (+15/s) - 40 kills gives:
+840 (+18/s) - 60 kills gives:
+1260 (+21/s) - 80 kills gives:
+1680 (+24/s) - 100 kills gives:
+2100 (+27/s)
| Categories : CYBRAN · MOBILE · LAND · COMMAND · ENGINEER |