URL0001 - LOUD-Project/Git-LOUD GitHub Wiki
|   Unnamed Armored Command Unit | |
|---|---|
| Source: | LOUD | 
| Unit ID: | url0001 | 
| Faction: | Cybran | 
| Health: |  10500 (+15/s) | 
| Armour: | Commander | 
| Energy cost: |  5000000 | 
| Mass cost: |  18000 | 
| Build time: | 60000 | 
| Maintenance cost: |  0/s | 
| Build rate: |  10 | 
| Energy production: |  20/s | 
| Mass production: |  1/s | 
| Energy storage: |  4000 | 
| Mass storage: |  650 | 
| Vision radius: | 26 (0.52 km) | 
| Water vision radius: | 26 (0.52 km) | 
| Sonar radius: | 60 (1.2 km) | 
| Omni radius: | 26 (0.52 km) | 
| Flags: | Cloak Radar stealth Sonar stealth | 
| Motion type: | RULEUMT_Amphibious | 
| Movement speed: | 1.7 (34 m/s) | 
| Transport class: |  Large | 
| Weapons: | 5 (Details) | 
This unnamed unit is a Cybran seabed amphibious unit included in LOUD. It is classified as a armored command unit unit with no defined tech level. This unit has no categories to define common builders, however the build description for it is:
Houses Commander. Combination barracks and command center. Contains all the blueprints necessary to build a basic army from scratch.
Contents
- Amphibious
- Customizable
- Omni Sensor
- Volatile
The following orders can be issued to the unit:
|  |  |  |  |  |  | 
|  |  |  |  |  |  | 
The engineering capabilties of this unit consist of the ability to capture, reclaim, and repair. It has the build categories:
- BUILTBYCOMMANDER CYBRAN
- BUILTBYTIER2COMMANDER CYBRAN
- BUILTBYTIER3COMMANDER CYBRAN
- BUILTBYTIER4COMMANDER CYBRAN
- URL0001UPGRADE
Resource Allocation System
| Description: | Increases ACU's resource generation. | 
| Energy cost: |  150000 | 
| Mass cost: |  5000 | 
| Build time: |  100 seconds | 
| Prerequisite: | None | 
Personal Stealth Generator
| Description: | Hides the ACU from radar. Requires Energy to run. | 
| Energy cost: |  5250 | 
| Mass cost: |  350 | 
| Build time: |  35 seconds | 
| Prerequisite: | None | 
Personal Cloaking Generator
| Description: | Cloaks the ACU from optical sensors and increases maximum health. Can be detected by Omni Sensors. Requires Energy to run. | 
| Energy cost: |  750000 | 
| Mass cost: |  6000 | 
| Build time: |  300 seconds | 
| Prerequisite: | Personal Stealth Generator | 
Personal Teleporter
| Description: | Adds teleporter. Requires considerable Energy to activate. (Overlay: Miscellaneous) | 
| Energy cost: |  1500000 | 
| Mass cost: |  15000 | 
| Build time: |  300 seconds | 
| Prerequisite: | None | 
Tech 2 Engineering Suite
| Description: | Adds the ability to construct T2 units, triples build power and regen, adds 35% to maximum health. | 
| Energy cost: |  30000 | 
| Mass cost: |  1500 | 
| Build time: |  150 seconds | 
| Prerequisite: | None | 
Tech 3 Engineering Suite
| Description: | Adds the ability to construct T3 units, triples build power and doubles regen. Health increased by 65% from base value. | 
| Energy cost: |  120000 | 
| Mass cost: |  6000 | 
| Build time: |  900 seconds | 
| Prerequisite: | Tech 2 Engineering Suite | 
Tech 4 Engineering Suite
| Description: | Adds the ability to construct T4 units and increases build power to 15x, regen by 10x and health doubled, from the base values. Movement speed increased by 10% | 
| Energy cost: |  240000 | 
| Mass cost: |  18000 | 
| Build time: |  3600 seconds | 
| Prerequisite: | Tech 3 Engineering Suite | 
Microwave Accelerator
| Description: | Increases main cannon's rate of fire and range. Also increases range of the Molecular Ripper and Overcharge. | 
| Energy cost: |  24000 | 
| Mass cost: |  800 | 
| Build time: |  80 seconds | 
| Prerequisite: | None | 
Microwave Laser Generator
| Description: | ACU can generate a beam laser that sweeps over enemy units. | 
| Energy cost: |  500000 | 
| Mass cost: |  4000 | 
| Build time: |  200 seconds | 
| Prerequisite: | None | 
Nanite Torpedo Launcher
| Description: | Equips the ACU with a standard Cybran Nanite torpedo tube and sonar. | 
| Energy cost: |  37500 | 
| Mass cost: |  1500 | 
| Build time: |  150 seconds | 
| Prerequisite: | None | 
Molecular Ripper Cannon
| Target type: | RULEWTT_Unit(Anti-Surface) | 
| Projectile: | CDFCannonMolecular01 | 
| Damage: | 100 (?) | 
| Damage type: | Normal | 
| Max range: | 22 (440 m) | 
| Min range: | 1 (20 m) | 
| Firing cycle: | Once every 1.0s (?) | 
Overcharge Cannon
| Target type: | RULEWTT_Unit(Anti-Surface) | 
| Projectile: | CDFCannonMolecularOvercharge01 | 
| Damage: | 12000 (?) | 
| Damage radius: | 2.5 (50 m) | 
| Damage instances: | 2 beam collisions | 
| Damage type: | Overcharge | 
| Max range: | 22 (440 m) | 
| Firing cycle: | Once every 3.3s (?) | 
| Firing cost: |  5000 (5000/s for 1s) | 
Death Nuke
| Projectile: | CIFEMPFluxWarhead02 | 
| Damage: | 45000 (?) | 
| Damage radius: | 30 (0.6 km) | 
| Outer damage: | 5000 | 
| Outer radius: | 40 (0.8 km) | 
| Damage type: | Deathnuke | 
| Flags: | Damage friendly | 
Heavy Microwave Laser
| Target type: | RULEWTT_Unit(Anti-Surface) | 
| Damage: | 800 (?) | 
| Damage type: | Normal | 
| Max range: | 22 (440 m) | 
| Firing cycle: | Continuous beam Once every 0.2s (?) | 
Nanite Torpedo
| Target type: | RULEWTT_Unit(Anti-Naval) | 
| Projectile: | CANTorpedoNanite02 | 
| Damage: | 250 (?) | 
| Damage instances: | 4 projectiles | 
| Damage type: | Normal | 
| Max range: | 60 (1.2 km) | 
| Firing cycle: | Once every 4.0s (?) | 
Note: Each veteran level buff replaces the previous by default; values are shown here as written.
- 20 kills gives:  +420 (+15/s) +420 (+15/s)
- 40 kills gives:  +840 (+18/s) +840 (+18/s)
- 60 kills gives:  +1260 (+21/s) +1260 (+21/s)
- 80 kills gives:  +1680 (+24/s) +1680 (+24/s)
- 100 kills gives:  +2100 (+27/s) +2100 (+27/s)
| Categories : CYBRAN · MOBILE · LAND · COMMAND · ENGINEER | 
































































































