BRMT2PD - LOUD-Project/Git-LOUD GitHub Wiki
![]() ![]() Tech 2 Heavy Point Defense |
|
---|---|
Source: | Total Mayhem for LOUD |
Unit ID: | brmt2pd |
Faction: | Cybran |
Tech level: |
![]() |
Health: |
![]() |
Armour: | Structure |
Energy cost: |
![]() |
Mass cost: |
![]() |
Build time: | 1000 (Details) |
Vision radius: | 32 (0.64 km) |
Water vision radius: | 10 (200 m) |
Motion type: | RULEUMT_None |
Buildable layers: | Land |
Weapons: | 1 (Details) |
Wreckage: |
![]() ![]() ![]() |
"SlingShot" is a Cybran structure unit included in Total Mayhem for LOUD. It is classified as a tech 2 heavy point defense unit. The build description for this unit is:
The Slingshot is a traditional projectile weapon -- good range, power and a relatively robust frame make this a desirable but expensive alternative to the Cerberus.
Contents
- โ Adjacency
- โ Construction
- โ Order capabilities
- โ Weapons
- โ Veteran levels
This unit counts as SIZE4
for adjacency effects from other structures. This theoretically means that it can be surrounded by exactly 4 structures the size of a standard tech 1 power generator, which is accurate; meaning it can get the maximum intended buff effects.
Build times and rate include EvenFlow.
-
01:40 โ
90/s โ
10/s โ Built by Tech 2 Engineer
-
01:30 โ
99/s โ
11/s โ Built by Tech 2 Field Engineer
-
00:16 โ
540/s โ
60/s โ Built by Tech 3 Support Armored Command Unit
-
01:06 โ
135/s โ
15/s โ Built by Tech 3 Engineer
-
00:58 โ
153/s โ
17/s โ Built by Tech 3 Field Engineer
-
00:20 โ
450/s โ
50/s โ Built by Experimental Reconstruction Engineer (Technology Reclaimer)
-
01:06 โ
135/s โ
15/s โ Built by Drone
-
01:40 โ
90/s โ
10/s โ Built by Armored Command Unit
-
01:40 โ
90/s โ
10/s โ Built by Armored Command Unit
The following orders can be issued to the unit:
![]() |
![]() |
![]() |
Shock Cannon
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | BRMT2HVY2proj |
Damage: | 180 (?) |
Damage radius: | 2 (40 m) |
Damage instances: | 2 projectiles |
Damage type: | Normal |
Max range: | 46 (0.92 km) |
Min range: | 3 (60 m) |
Firing cycle: | Once every 2.0s (?) |
Note: Each veteran level buff replaces the previous by default; values are shown here as written.
- 10 kills gives:
+138 (+3/s)
- Vision radius: 2
- 20 kills gives:
+276 (+6/s)
- Vision radius: 3
- 30 kills gives:
+414 (+9/s)
- Vision radius: 3
- 40 kills gives:
+552 (+12/s)
- Vision radius: 4
- 50 kills gives:
+690 (+15/s)
- Vision radius: 5
Categories : CYBRAN ยท TECH2 ยท DIRECTFIRE ยท STRUCTURE |