BRL0401 - LOUD-Project/Git-LOUD GitHub Wiki

"Basilisk": Regenerative Ultra Heavy Siege Mech (Brawler/Siege)

Basilisk
Regenerative Ultra Heavy Siege Mech (Brawler/Siege)
Source: BlackOps Unleashed
Units for LOUD
Unit ID: brl0401
Faction: Cybran
Tech level: 4 (Experimental)
Health: 75000 (+125/s)
Armour: Experimental
Population cost: 7
Energy cost: 1750000
Mass cost: 90000
Build time: 175000 (Details)
Vision radius: 44 (0.88 km)
Water vision radius: 20 (400 m)
Motion type: RULEUMT_Amphibious
Movement speed: 2.4 (48 m/s)
Weapons: 11 (Details)
Wreckage: 22500
8100
105000

"Basilisk" is a Cybran seabed amphibious unit included in BlackOps Unleashed Units for LOUD. It is classified as a regenerative ultra heavy siege mech (brawler/siege) unit. The build description for this unit is:

The ultimate weapon in the Cybran Military, derived from the original Basilisk design. While in assault mode it is armed with an Experimental Electron Accelerator Cannon, a pair of Electron Scrambler Cannons, two Electron Bolters, Nanite swarm missiles and Microwave Nanite Anti-air missiles. In Siege mode it sports the original Plasma cannon and LOA TML system. The AI is still known to occasionally wander off on its own to attack the enemy.
Contents
  1. โ€“ Abilities
  2. โ€“ Construction
  3. โ€“ Order capabilities
  4. โ€“ Weapons
  5. โ€“ Veteran levels

Abilities

  • Amphibious
  • Anti-Air
  • Massive
  • Tac Missile Barrage
  • Siege Mode (Toggle to Transform into Siege Mode)

Construction

Build times and rate include EvenFlow.

Order capabilities

The following orders can be issued to the unit:

Weapons

Head weapon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: NullShell
Damage: 0.01 (?)
Damage type: Normal
Max range: 70 (1.4 km)
Firing cycle: Once every 15.4s (?)
Head weapon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: NullShell
Damage: 0.01 (?)
Damage type: Normal
Max range: 70 (1.4 km)
Firing arc: 60ยฐ
Firing cycle: Once every 20.0s (?)
Heavy Energy Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: ShadowCannon01
Damage: 600 (?)
Damage radius: 3 (60 m)
Damage instances: 4 projectiles
Damage type: Normal
Max range: 60 (1.2 km)
Firing cycle: Once every 2.5s (?)
Buffs: STUN
Super Bolter Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: BassieMainCannon01
Damage: 6500 (?)
Damage radius: 0
Damage instances: 2 projectiles
Damage type: Normal
Max range: 72 (1.44 km)
Min range: 20 (400 m)
Firing cycle: Once every 5.0s (?)
Super Arty Plasma Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: MGQAIPlasmaArty01
Damage: 150 (?)
Damage radius: 3 (60 m)
Damage instances: 4 DoT pulses
Damage type: Normal
Max range: 172 (3.44 km)
Min range: 20 (400 m)
Firing cycle: Once every 1.0s (?)
Firing cost: 1200 (1091/s for 1.1s)
Flags: Damage friendly
Heavy Electron Bolter (ร—2)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: CDFBolter02
Damage: 75 (?)
Damage type: Normal
Max range: 56 (1.12 km)
Min range: 4 (80 m)
Firing arc: 180ยฐ
Firing cycle: Once every 0.4s (?)
Heavy Missile Barrage

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: MGQAIRocket01
Damage: 600 (?)
Damage radius: 2.5 (50 m)
Damage instances: 10 projectiles
Damage type: Normal
Max range: 92 (1.84 km)
Min range: 20 (400 m)
Firing cycle: Once every 1.0s (?)
Firing cost: 8000 (800/s for 10s)
Loa Tactical Missile

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: CIFMissileTactical01
Damage: 400 (?)
Damage radius: 1.5 (30 m)
Damage instances: 20 projectiles
Damage type: Normal
Max range: 172 (3.44 km)
Min range: 20 (400 m)
Firing cycle: Once every 1.0s (?)
Firing cost: 8000 (1143/s for 7s)
Heavy Las Missile 1

Target type: RULEWTT_Unit
(Anti-Air)
Projectile: BasAAMissile01
Damage: 100 (?)
Damage radius: 0
Damage instances: 6 projectiles
5 DoT pulses
Damage type: Normal
Max range: 60 (1.2 km)
Firing cycle: Once every 1.7s (?)
Death Nuke

Target type: Untargeted
Projectile: BasiliskNuke01
Damage: 15000 (?)
Damage radius: 15 (300 m)
Outer damage: 250
Outer radius: 20 (400 m)
Damage type: Normal
Max range: 1 (20 m)
Firing cycle: Once every 1.0s (?)
Flags: Damage friendly

Veteran levels

Note: Each veteran level buff replaces the previous by default; values are shown here as written.

  1. 60 kills gives: +3000 (+100/s)
  2. 120 kills gives: +6000 (+200/s)
  3. 180 kills gives: +9000 (+300/s)
  4. 240 kills gives: +12000 (+400/s)
  5. 300 kills gives: +15000 (+500/s)
Categories : CYBRAN ยท EXPERIMENTAL ยท MOBILE ยท LAND
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