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"SeaDragon MKII": Experimental Battleship (Battleship/Bombardment)

SeaDragon MKII
Experimental Battleship (Battleship/Bombardment)
Source: BlackOps Unleashed
Units for LOUD
Unit ID: brs0402
Faction: Cybran
Tech level: 4 (Experimental)
Health: 68000 (+28/s)
Armour: Normal
Population cost: 15
Energy cost: 715000
Mass cost: 45250
Build time: 71500 (Details)
Vision radius: 44 (0.88 km)
Water vision radius: 24 (480 m)
Radar radius: 132 (2.64 km)
Sonar radius: 60 (1.2 km)
Motion type: RULEUMT_Water
Movement speed: 3.6 (72 m/s)
Weapons: 17 (Details)

"SeaDragon MKII" is a Cybran naval unit included in BlackOps Unleashed Units for LOUD. It is classified as a experimental battleship (battleship/bombardment) unit. The build description for this unit is:

The pride of the Cybran Navy, the SeaDragon is armed with 2 X-Cannons, several deck cannons, AA, and torpedoes; enemies shake in fear at the sight of this vessel. Also able to repair and refuel aircraft in the field.
Contents
  1. Abilities
  2. Construction
  3. Order capabilities
  4. Transport capacity
  5. Weapons
  6. Veteran levels

Abilities

  • Hailfire Tactical Missile Launcher
  • 2 Primary X-Proton Cannon
  • 6 Secondary Light Proton Cannon
  • Anti-Air
  • Radar
  • Sonar
  • Torpedoes
  • Tactical Missile Defense

Construction

Build times and rate include EvenFlow.

Order capabilities

The following orders can be issued to the unit:

Transport capacity

This unit has 2 docking slots consisting of 2 small attach points, 2 medium attach points, and 2 large attach points. Using an attach point costs a number of docking slots. Specifically 1 for small, 1 for medium, and 1 for large.

Weapons

Loa Tactical Missile

Target type: RULEWTT_Unit
(Anti-Ship, Seabed, & Land)
Projectile: CIFMissileTactical02
Damage: 500 (?)
Damage radius: 2.5 (50 m)
Damage instances: 9 projectiles
Damage type: Normal
Max range: 180 (3.6 km)
Min range: 48 (0.96 km)
Firing cycle: Once every 1.0s (?)
Firing cost: 3600 (360/s for 10s)
Flags: Damage friendly
Y Cannon (×2)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: XCannon01
Damage: 1400 (?)
Damage radius: 2.5 (50 m)
Damage type: Normal
Max range: 140 (2.8 km)
Firing cycle: Once every 1.0s (?)
Firing cost: 2850 (1425/s for 2s)
Flags: Damage friendly
Buffs: STUN
STUN
STUN
Proton Cannon (×6)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: CDFProtonCannon01
Damage: 40 (?)
Damage radius: 0
Damage type: Normal
Max range: 88 (1.76 km)
Firing arc: 290°, 290°, 300°, 300°, 340°, 340°
Firing cycle: Once every 0.5s (?)
Nanite Torpedo

Target type: RULEWTT_Unit
(Anti-Naval)
Projectile: CANTorpedoNanite02
Damage: 200 (?)
Damage instances: 12 projectiles
Damage type: Normal
Max range: 44 (0.88 km)
Firing cycle: Once every 0.5s (?)
Zapper Anti Missile

Target type: RULEWTT_Projectile
(Anti-tactical)
Damage: 2 (?)
Damage instances: 1 beam collisions
Damage type: Normal
Max range: 30 (0.6 km)
Firing cycle: Once every 1.0s (?)
Heavy Microwave Laser (×5)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Unit
(Anti-Air)
Damage: 35 (?)
Damage instances: 4 beam collisions
Damage type: ShieldMult1.2
Max range: 44 (0.88 km)
Firing arc: 360°, 360°, 720°, 720°, 260°
Firing cycle: Once every 1.0s (?)
Heavy Microwave Laser

Target type: RULEWTT_Unit
(Anti-Air)
Damage: 35 (?)
Damage radius: 0
Damage instances: 4 beam collisions
Damage type: ShieldMult1.2
Max range: 44 (0.88 km)
Firing cycle: Once every 1.0s (?)

Veteran levels

Note: Each veteran level buff replaces the previous by default; values are shown here as written.

  1. 32 kills gives: +2720 (+14/s)
  2. 64 kills gives: +5440 (+28/s)
  3. 96 kills gives: +8160 (+42/s)
  4. 128 kills gives: +10880 (+56/s)
  5. 160 kills gives: +13600 (+70/s)
Categories : CYBRAN · EXPERIMENTAL · MOBILE · DIRECTFIRE · NAVAL
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