UEL0001 - LOUD-Project/Git-LOUD GitHub Wiki
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Armored Command Unit |
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| Source: | LOUD |
| Unit ID: | uel0001 |
| Faction: | UEF |
| Health: |
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| Armour: | Commander |
| Energy cost: |
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| Build time: | 60000 |
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| Vision radius: | 26 (0.52 km) |
| Water vision radius: | 26 (0.52 km) |
| Omni radius: | 26 (0.52 km) |
| Motion type: | RULEUMT_Amphibious |
| Movement speed: | 1.7 (34 m/s) |
| Transport class: |
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| Weapons: | 6 (Details) |
This unnamed unit is a UEF seabed amphibious unit included in LOUD. It is classified as a armored command unit unit with no defined tech level. This unit has no categories to define common builders, however the build description for it is:
Houses Commander. Combination barracks and command center. Contains all the blueprints necessary to build a basic army from scratch.
Contents
- Amphibious
- Customizable
- Omni Sensor
- Volatile
The following orders can be issued to the unit:
The engineering capabilties of this unit consist of the ability to capture, reclaim, and repair. It has the build categories:
BUILTBYCOMMANDER UEFBUILTBYTIER2COMMANDER UEFBUILTBYTIER3COMMANDER UEFBUILTBYTIER4COMMANDER UEF
C-D1 Shoulder Drone
| Description: | Engineering Drone acts as a secondary Engineer. Assists the ACU where applicable. |
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| Prerequisite: | None |
C-D2 Shoulder Drone
| Description: | Adds a second Engineering Drone. Requires an initial Engineering Drone. |
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| Prerequisite: | C-D1 Shoulder Drone |
Personal Shield Generator
| Description: | Creates a protective shield around the ACU. Requires Energy to run. |
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| Prerequisite: | None |
Shield Generator Field
| Description: | Expands the radius of the ACU's personal shield. Requires Energy to run. |
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| Prerequisite: | Personal Shield Generator |
Tactical Missile Launcher
| Description: | Mounts a tactical cruise missile launcher onto the back of the ACU. |
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| Prerequisite: | None |
The 'Billy': Advanced Tactical Missile Launcher
| Description: | Adds a short-range tactical nuke. |
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| Prerequisite: | Tactical Missile Launcher |
Personal Teleporter
| Description: | Adds teleporter. Requires considerable Energy to activate.
(Overlay: Miscellaneous) |
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| Prerequisite: | None |
Tech 2 Engineering Suite
| Description: | Adds the ability to construct T2 units, triples build power and regen, adds 35% to maximum health. |
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| Prerequisite: | None |
Tech 3 Engineering Suite
| Description: | Adds the ability to construct T3 units, triples build power and doubles regen. Health increased by 65% from base value. |
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| Prerequisite: | Tech 2 Engineering Suite |
Tech 4 Engineering Suite
| Description: | Adds the ability to construct T4 units and increases build power to 15x, regen by 10x and health doubled, from the base values. Movement speed increased by 10% |
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| Prerequisite: | Tech 3 Engineering Suite |
Nano-Repair System
| Description: | Greatly increases the speed at which the ACU repairs itself. |
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| Prerequisite: | None |
Zephyr Amplifier
| Description: | Increases main cannon's damage output by several factors. Also increases range of main cannon and Overcharge. |
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| Prerequisite: | None |
Resource Allocation System
| Description: | Increases ACU's resource generation. |
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| Prerequisite: | None |
Zephyr Anti Matter Cannon
| Target type: |
RULEWTT_Unit(Anti-Surface) |
| Projectile: | LaserBotTerran01 |
| Damage: | 100 (?) |
| Damage type: | Normal |
| Max range: | 22 (440 m) |
| Min range: | 1 (20 m) |
| Firing cycle: | Once every 1.0s (?) |
Heavy Anti Matter Cannon
| Target type: |
RULEWTT_Unit(Anti-Surface) |
| Projectile: | TDFGauss01 |
| Damage: | 200 (?) |
| Damage type: | Normal |
| Max range: | 22 (440 m) |
| Min range: | 1 (20 m) |
| Firing cycle: | Once every 2.0s (?) |
Overcharge Cannon
| Target type: |
RULEWTT_Unit(Anti-Surface) |
| Projectile: | TDFOverCharge01 |
| Damage: | 12000 (?) |
| Damage radius: | 2.5 (50 m) |
| Damage type: | Overcharge |
| Max range: | 22 (440 m) |
| Firing cycle: | Once every 3.3s (?) |
| Firing cost: |
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Tactical Warhead
| Target type: |
RULEWTT_Unit(Anti-Surface) |
| Projectile: | TIFMissileCruiseCDR |
| Damage: | 6000 (?) |
| Damage radius: | 2 (40 m) |
| Damage type: | Normal |
| Max range: | 240 (4.8 km) |
| Min range: | 15 (300 m) |
| Firing cycle: | Once every 5.0s (?) |
| Flags: | Damage friendly |
| Projectile storage: | 0/3 |
Nuclear Warhead
| Target type: |
RULEWTT_Unit(Anti-Surface) |
| Projectile: | TIFMissileNukeCDR |
| Damage: | 12000 (?) |
| Damage radius: | 15 (300 m) |
| Outer damage: | 250 |
| Outer radius: | 25 (0.5 km) |
| Damage type: | Normal |
| Max range: | 256 (5.12 km) |
| Min range: | 5 (100 m) |
| Firing cycle: | Once every 1.0s (?) |
| Flags: | Damage friendly |
| Projectile storage: | 0/1 |
Death Nuke
| Projectile: | UEFNukeEffectController01 |
| Damage: | 45000 (?) |
| Damage radius: | 30 (0.6 km) |
| Outer damage: | 5000 |
| Outer radius: | 40 (0.8 km) |
| Damage type: | Deathnuke |
| Flags: | Damage friendly |
Note: Each veteran level buff replaces the previous by default; values are shown here as written.
- 20 kills gives:
+480 (+12/s) - 40 kills gives:
+960 (+16/s) - 60 kills gives:
+1440 (+20/s) - 80 kills gives:
+1920 (+24/s) - 100 kills gives:
+2400 (+28/s)
| Categories : UEF · MOBILE · LAND · COMMAND · ENGINEER · SILO |