UEL0001 - LOUD-Project/Git-LOUD GitHub Wiki
|   Unnamed Armored Command Unit | |
|---|---|
| Source: | LOUD | 
| Unit ID: | uel0001 | 
| Faction: | UEF | 
| Health: |  12000 (+10/s) | 
| Armour: | Commander | 
| Energy cost: |  5000000 | 
| Mass cost: |  18000 | 
| Build time: | 60000 | 
| Build rate: |  10 | 
| Energy production: |  20/s | 
| Mass production: |  1/s | 
| Energy storage: |  4000 | 
| Mass storage: |  650 | 
| Vision radius: | 26 (0.52 km) | 
| Water vision radius: | 26 (0.52 km) | 
| Omni radius: | 26 (0.52 km) | 
| Motion type: | RULEUMT_Amphibious | 
| Movement speed: | 1.7 (34 m/s) | 
| Transport class: |  Large | 
| Weapons: | 6 (Details) | 
This unnamed unit is a UEF seabed amphibious unit included in LOUD. It is classified as a armored command unit unit with no defined tech level. This unit has no categories to define common builders, however the build description for it is:
Houses Commander. Combination barracks and command center. Contains all the blueprints necessary to build a basic army from scratch.
Contents
- Amphibious
- Customizable
- Omni Sensor
- Volatile
The following orders can be issued to the unit:
|  |  |  |  |  |  | 
|  |  |  |  |  |  | 
The engineering capabilties of this unit consist of the ability to capture, reclaim, and repair. It has the build categories:
- BUILTBYCOMMANDER UEF
- BUILTBYTIER2COMMANDER UEF
- BUILTBYTIER3COMMANDER UEF
- BUILTBYTIER4COMMANDER UEF
C-D1 Shoulder Drone
| Description: | Engineering Drone acts as a secondary Engineer. Assists the ACU where applicable. | 
| Energy cost: |  2400 | 
| Mass cost: |  120 | 
| Build time: |  40 seconds | 
| Prerequisite: | None | 
C-D2 Shoulder Drone
| Description: | Adds a second Engineering Drone. Requires an initial Engineering Drone. | 
| Energy cost: |  2400 | 
| Mass cost: |  120 | 
| Build time: |  40 seconds | 
| Prerequisite: | C-D1 Shoulder Drone | 
Personal Shield Generator
| Description: | Creates a protective shield around the ACU. Requires Energy to run. | 
| Energy cost: |  112500 | 
| Mass cost: |  1500 | 
| Build time: |  150 seconds | 
| Prerequisite: | None | 
Shield Generator Field
| Description: | Expands the radius of the ACU's personal shield. Requires Energy to run. | 
| Energy cost: |  450000 | 
| Mass cost: |  3000 | 
| Build time: |  200 seconds | 
| Prerequisite: | Personal Shield Generator | 
Tactical Missile Launcher
| Description: | Mounts a tactical cruise missile launcher onto the back of the ACU. | 
| Energy cost: |  50000 | 
| Mass cost: |  1000 | 
| Build time: |  100 seconds | 
| Prerequisite: | None | 
The 'Billy': Advanced Tactical Missile Launcher
| Description: | Adds a short-range tactical nuke. | 
| Energy cost: |  630000 | 
| Mass cost: |  10800 | 
| Build time: |  360 seconds | 
| Prerequisite: | Tactical Missile Launcher | 
Personal Teleporter
| Description: | Adds teleporter. Requires considerable Energy to activate. (Overlay: Miscellaneous) | 
| Energy cost: |  1500000 | 
| Mass cost: |  15000 | 
| Build time: |  300 seconds | 
| Prerequisite: | None | 
Tech 2 Engineering Suite
| Description: | Adds the ability to construct T2 units, triples build power and regen, adds 35% to maximum health. | 
| Energy cost: |  30000 | 
| Mass cost: |  1500 | 
| Build time: |  150 seconds | 
| Prerequisite: | None | 
Tech 3 Engineering Suite
| Description: | Adds the ability to construct T3 units, triples build power and doubles regen. Health increased by 65% from base value. | 
| Energy cost: |  120000 | 
| Mass cost: |  6000 | 
| Build time: |  900 seconds | 
| Prerequisite: | Tech 2 Engineering Suite | 
Tech 4 Engineering Suite
| Description: | Adds the ability to construct T4 units and increases build power to 15x, regen by 10x and health doubled, from the base values. Movement speed increased by 10% | 
| Energy cost: |  240000 | 
| Mass cost: |  18000 | 
| Build time: |  3600 seconds | 
| Prerequisite: | Tech 3 Engineering Suite | 
Nano-Repair System
| Description: | Greatly increases the speed at which the ACU repairs itself. | 
| Energy cost: |  225000 | 
| Mass cost: |  3000 | 
| Build time: |  200 seconds | 
| Prerequisite: | None | 
Zephyr Amplifier
| Description: | Increases main cannon's damage output by several factors. Also increases range of main cannon and Overcharge. | 
| Energy cost: |  24000 | 
| Mass cost: |  800 | 
| Build time: |  80 seconds | 
| Prerequisite: | None | 
Resource Allocation System
| Description: | Increases ACU's resource generation. | 
| Energy cost: |  150000 | 
| Mass cost: |  5000 | 
| Build time: |  100 seconds | 
| Prerequisite: | None | 
Zephyr Anti Matter Cannon
| Target type: | RULEWTT_Unit(Anti-Surface) | 
| Projectile: | LaserBotTerran01 | 
| Damage: | 100 (?) | 
| Damage type: | Normal | 
| Max range: | 22 (440 m) | 
| Min range: | 1 (20 m) | 
| Firing cycle: | Once every 1.0s (?) | 
Heavy Anti Matter Cannon
| Target type: | RULEWTT_Unit(Anti-Surface) | 
| Projectile: | TDFGauss01 | 
| Damage: | 200 (?) | 
| Damage type: | Normal | 
| Max range: | 22 (440 m) | 
| Min range: | 1 (20 m) | 
| Firing cycle: | Once every 2.0s (?) | 
Overcharge Cannon
| Target type: | RULEWTT_Unit(Anti-Surface) | 
| Projectile: | TDFOverCharge01 | 
| Damage: | 12000 (?) | 
| Damage radius: | 2.5 (50 m) | 
| Damage type: | Overcharge | 
| Max range: | 22 (440 m) | 
| Firing cycle: | Once every 3.3s (?) | 
| Firing cost: |  5000 (5000/s for 1s) | 
Tactical Warhead
| Target type: | RULEWTT_Unit(Anti-Surface) | 
| Projectile: | TIFMissileCruiseCDR | 
| Damage: | 6000 (?) | 
| Damage radius: | 2 (40 m) | 
| Damage type: | Normal | 
| Max range: | 240 (4.8 km) | 
| Min range: | 15 (300 m) | 
| Firing cycle: | Once every 5.0s (?) | 
| Flags: | Damage friendly | 
| Projectile storage: | 0/3 | 
Nuclear Warhead
| Target type: | RULEWTT_Unit(Anti-Surface) | 
| Projectile: | TIFMissileNukeCDR | 
| Damage: | 12000 (?) | 
| Damage radius: | 15 (300 m) | 
| Outer damage: | 250 | 
| Outer radius: | 25 (0.5 km) | 
| Damage type: | Normal | 
| Max range: | 256 (5.12 km) | 
| Min range: | 5 (100 m) | 
| Firing cycle: | Once every 1.0s (?) | 
| Flags: | Damage friendly | 
| Projectile storage: | 0/1 | 
Death Nuke
| Projectile: | UEFNukeEffectController01 | 
| Damage: | 45000 (?) | 
| Damage radius: | 30 (0.6 km) | 
| Outer damage: | 5000 | 
| Outer radius: | 40 (0.8 km) | 
| Damage type: | Deathnuke | 
| Flags: | Damage friendly | 
Note: Each veteran level buff replaces the previous by default; values are shown here as written.
- 20 kills gives:  +480 (+12/s) +480 (+12/s)
- 40 kills gives:  +960 (+16/s) +960 (+16/s)
- 60 kills gives:  +1440 (+20/s) +1440 (+20/s)
- 80 kills gives:  +1920 (+24/s) +1920 (+24/s)
- 100 kills gives:  +2400 (+28/s) +2400 (+28/s)
| Categories : UEF · MOBILE · LAND · COMMAND · ENGINEER · SILO | 


































































































