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"Mayhem": Experimental Heavy Battle Mech (Brawler)

Mayhem
Experimental Heavy Battle Mech (Brawler)
Source: Total Mayhem for
LOUD
Unit ID: brnt3shbm
Faction: UEF
Tech level: 4 (Experimental)
Health: 117500 (+40/s)
Armour: Experimental
Population cost: 10
Energy cost: 1250000
Mass cost: 46000
Build time: 125001 (Details)
Vision radius: 44 (0.88 km)
Water vision radius: 24 (480 m)
Radar radius: 96 (1.92 km)
Sonar radius: 60 (1.2 km)
Omni radius: 48 (0.96 km)
Motion type: RULEUMT_Amphibious
Movement speed: 2.5 (50 m/s)
Weapons: 11 (Details)
Wreckage: 105750
12420
337500

"Mayhem" is a UEF seabed amphibious unit included in Total Mayhem for LOUD. It is classified as a experimental heavy battle mech (brawler) unit.

Contents
  1. โ€“ Abilities
  2. โ€“ Construction
  3. โ€“ Order capabilities
  4. โ€“ Weapons
  5. โ€“ Veteran levels

Abilities

  • Amphibious
  • Anti-Air
  • Omni Sensor
  • Radar
  • Sonar
  • Submersible
  • Torpedoes
  • Tac Missile Barrage
  • Rocket Barrage

Construction

Build times and rate include EvenFlow.

Order capabilities

The following orders can be issued to the unit:

Weapons

Goliath Missiles (ร—2)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: TIFMissileCruise05
Damage: 1000 (?)
Damage radius: 2.5 (50 m)
Damage instances: 4 projectiles
Damage type: Normal
Max range: 132 (2.64 km)
Min range: 15 (300 m)
Firing arc: 52ยฐ
Firing cycle: Once every 8.3s (?)
Flags: Damage friendly
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: BRNT3WKproj
Damage: 800 (?)
Damage radius: 1.2 (24 m)
Damage instances: 8 projectiles
Damage type: Normal
Max range: 65 (1.3 km)
Min range: 10 (200 m)
Firing cycle: Once every 2.0s (?)
Buffs: STUN
STUN
STUN
Body Rocket (ร—2)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: BRNT3BTRLproj
Damage: 100 (?)
Damage radius: 1.6 (32 m)
Damage instances: 8 projectiles
Damage type: Normal
Max range: 85 (1.7 km)
Min range: 15 (300 m)
Firing arc: 28ยฐ
Firing cycle: Once every 10.0s (?)
SAM Launcher

Target type: RULEWTT_Unit
(Anti-Air)
Projectile: TAAMissileFlayer02
Damage: 220 (?)
Damage instances: 2 projectiles
Damage type: Normal
Max range: 55 (1.1 km)
Firing cycle: Once every 0.5s (?)
Torpedoes

Target type: RULEWTT_Unit
(Anti-Naval)
Projectile: TANAnglerTorpedo01
Damage: 200 (?)
Damage instances: 8 projectiles
Damage type: Normal
Max range: 44 (0.88 km)
Firing cycle: Once every 1.0s (?)
Gauss Cannon (ร—2)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Unit
(Anti-Surface, Low-Altidude Anti-Air)
Projectile: TDFRiot02
Damage: 20 (?)
Damage instances: 8 projectiles
Damage type: Normal
Max range: 35 (0.7 km)
Firing arc: 16ยฐ
Firing cycle: Once every 1.0s (?)
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: NullShell
Damage: 0 (?)
Damage radius: 0
Damage type: Normal
Max range: 132 (2.64 km)
Min range: 0
Firing arc: 90ยฐ
Firing cycle: Once every 20.0s (?)
Death Nuke

Projectile: SCUDeath01
Damage: 5000 (?)
Damage radius: 8 (160 m)
Damage type: Normal
Flags: Damage friendly

Veteran levels

Note: Each veteran level buff replaces the previous by default; values are shown here as written.

  1. 75 kills gives: +4700 (+20/s)
  2. 150 kills gives: +9400 (+40/s)
  3. 225 kills gives: +14100 (+60/s)
  4. 300 kills gives: +18800 (+80/s)
  5. 375 kills gives: +23500 (+100/s)
Categories : UEF ยท EXPERIMENTAL ยท MOBILE ยท DIRECTFIRE ยท LAND
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