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"Goliath": Ultra Heavy Assault Bot (Brawler)

Goliath
Ultra Heavy Assault Bot (Brawler)
Source: BlackOps Unleashed
Units for LOUD
Unit ID: bel0402
Faction: UEF
Tech level: 4 (Experimental)
Health: 104000 (+30/s)
Armour: Experimental
Population cost: 7
Energy cost: 1180000
Mass cost: 41500
Build time: 118000 (Details)
Vision radius: 40 (0.8 km)
Water vision radius: 24 (480 m)
Radar radius: 96 (1.92 km)
Motion type: RULEUMT_Amphibious
Movement speed: 2.8 (56 m/s)
Weapons: 7 (Details)
Wreckage: 20800
2490
70800

"Goliath" is a UEF seabed amphibious unit included in BlackOps Unleashed Units for LOUD. It is classified as a ultra heavy assault bot (brawler) unit. The build description for this unit is:

UEF designers revamped the original Goliath design; the new Goliath features Incinerator Flamethrowers, the "Mega Beam Cannon", tracking tactical missiles, TMD, and air defense drones.
Contents
  1. โ€“ Abilities
  2. โ€“ Construction
  3. โ€“ Order capabilities
  4. โ€“ Weapons
  5. โ€“ Veteran levels

Abilities

  • Amphibious
  • Beam Weapon, Dual Flamers, Tactical Missiles
  • Radar, AA, Tactical Missile Defense
  • Volatile

Construction

Build times and rate include EvenFlow.

Order capabilities

The following orders can be issued to the unit:

Weapons

Goliath Missiles

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: TIFMissileCruise05
Damage: 600 (?)
Damage radius: 2 (40 m)
Damage type: Normal
Max range: 148 (2.96 km)
Min range: 20 (400 m)
Firing cycle: Once every 0.8s (?)
Flags: Damage friendly
Plasma Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Damage: 375 (?)
Damage radius: 1 (20 m)
Damage instances: 4 beam collisions
Damage type: Normal
Max range: 60 (1.2 km)
Min range: 12 (240 m)
Firing cycle: Once every 0.5s (?)
Flamers (ร—2)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: Napalm01
Damage: 60 (?)
Damage radius: 2.5 (50 m)
Damage instances: 5 DoT pulses
Damage type: Normal
Max range: 36 (0.72 km)
Min range: 4 (80 m)
Firing arc: 220ยฐ
Firing cycle: Once every 0.3s (?)
Phalanx Anti Missile

Target type: RULEWTT_Projectile
(Anti-tactical)
Projectile: TDPhalanx01
Damage: 2 (?)
Damage instances: 5 projectiles
Damage type: Normal
Max range: 36 (0.72 km)
Firing cycle: Once every 0.9s (?)
SAM Launcher

Target type: RULEWTT_Unit
(Anti-Air)
Projectile: TAAMissileFlayer01
Damage: 320 (?)
Damage instances: 2 projectiles
Damage type: Normal
Max range: 48 (0.96 km)
Firing arc: 180ยฐ
Firing cycle: Once every 2.0s (?)
Death Nuke

Projectile: BasiliskNuke01
Damage: 12500
Damage radius: 12 (240 m)
Outer damage: 650
Outer radius: 28 (0.56 km)
Damage type: Normal
Flags: Damage friendly

Veteran levels

Note: Each veteran level buff replaces the previous by default; values are shown here as written.

  1. 75 kills gives: +4160 (+15/s)
  2. 150 kills gives: +8320 (+30/s)
  3. 225 kills gives: +12480 (+45/s)
  4. 300 kills gives: +16640 (+60/s)
  5. 375 kills gives: +20800 (+75/s)
Categories : UEF ยท EXPERIMENTAL ยท MOBILE ยท DIRECTFIRE ยท LAND
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