UAL0001 - LOUD-Project/Git-LOUD GitHub Wiki
![]() ![]() Armored Command Unit |
|
---|---|
Source: | LOUD |
Unit ID: | ual0001 |
Faction: | Aeon |
Health: |
![]() |
Armour: | Commander |
Energy cost: |
![]() |
Mass cost: |
![]() |
Build time: | 10000 |
Build rate: |
![]() |
Energy production: |
![]() |
Mass production: |
![]() |
Energy storage: |
![]() |
Mass storage: |
![]() |
Vision radius: | 26 (0.52 km) |
Water vision radius: | 26 (0.52 km) |
Omni radius: | 26 (0.52 km) |
Motion type: | RULEUMT_Amphibious |
Movement speed: | 1.7 (34 m/s) |
Transport class: |
![]() |
Weapons: | 4 (Details) |
This unnamed unit is an Aeon seabed amphibious unit included in LOUD. It is classified as a armored command unit unit with no defined tech level. This unit has no categories to define common builders, however the build description for it is:
Houses Commander. Combination barracks and command center. Contains all the blueprints necessary to build a basic army from scratch.
Contents
- Amphibious
- Customizable
- Not Capturable
- Omni Sensor
- Volatile
The following orders can be issued to the unit:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
The engineering capabilties of this unit consist of the ability to capture, reclaim, and repair. It has the build categories:
BUILTBYCOMMANDER AEON
BUILTBYTIER2COMMANDER AEON
BUILTBYTIER3COMMANDER AEON
BUILTBYTIER4COMMANDER AEON
Chrono Dampener
Description: | Creates a Quantum Stasis Field around the ACU. Immobilizes enemy units within its radius. High Energy Consumption. |
Energy cost: |
![]() |
Mass cost: |
![]() |
Build time: |
![]() |
Prerequisite: | None |
Resource Allocation System
Description: | Increases ACU's resource generation. |
Energy cost: |
![]() |
Mass cost: |
![]() |
Build time: |
![]() |
Prerequisite: | None |
Advanced Resource Allocation System
Description: | Requires Resource Allocation System. Further increases ACU's resource generation. |
Energy cost: |
![]() |
Mass cost: |
![]() |
Build time: |
![]() |
Prerequisite: | Resource Allocation System |
Personal Shield Generator
Description: | Creates a protective shield around the ACU. Requires Energy to run. |
Energy cost: |
![]() |
Mass cost: |
![]() |
Build time: |
![]() |
Prerequisite: | None |
Heavy Personal Shield Generator
Description: | Enhances the protective shield around the ACU. Requires Energy to run. |
Energy cost: |
![]() |
Mass cost: |
![]() |
Build time: |
![]() |
Prerequisite: | Personal Shield Generator |
Personal Teleporter
Description: | Adds teleporter. Requires considerable Energy to activate.
(Overlay: Miscellaneous) |
Energy cost: |
![]() |
Mass cost: |
![]() |
Build time: |
![]() |
Prerequisite: | None |
Tech 2 Engineering Suite
Description: | Adds the ability to construct T2 units, triples build power and regen, adds 35% to maximum health. |
Energy cost: |
![]() |
Mass cost: |
![]() |
Build time: |
![]() |
Prerequisite: | None |
Tech 3 Engineering Suite
Description: | Adds the ability to construct T3 units, triples build power and doubles regen. Health increased by 65% from base value. |
Energy cost: |
![]() |
Mass cost: |
![]() |
Build time: |
![]() |
Prerequisite: | Tech 2 Engineering Suite |
Tech 4 Engineering Suite
Description: | Adds the ability to construct T4 units and increases build power to 15x, regen by 10x and health doubled, from the base values. Movement speed increased by 10% |
Energy cost: |
![]() |
Mass cost: |
![]() |
Build time: |
![]() |
Prerequisite: | Tech 3 Engineering Suite |
Enhanced Quantum Disruptor
Description: | Enhances the ACU's Quantum Disrupter beam. Nearly doubles its range. |
Energy cost: |
![]() |
Mass cost: |
![]() |
Build time: |
![]() |
Prerequisite: | None |
Enhanced Sensor System
Description: | Greatly expands the range of the standard onboard ACU sensor systems. |
Energy cost: |
![]() |
Mass cost: |
![]() |
Build time: |
![]() |
Prerequisite: | None |
Quantum Accelerator
Description: | Rapidly cools the Quantum Disruptor beam. Increases rate of fire. |
Energy cost: |
![]() |
Mass cost: |
![]() |
Build time: |
![]() |
Prerequisite: | None |
Quantum Disruptor
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | ADFQuantumDisruptor01 |
Damage: | 100 (?) |
Damage type: | Normal |
Max range: | 22 (440 m) |
Min range: | 1 (20 m) |
Firing cycle: | Once every 1.0s (?) |
Overcharge Cannon
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | ADFOverCharge01 |
Damage: | 12000 (?) |
Damage radius: | 2.5 (50 m) |
Damage type: | Overcharge |
Max range: | 22 (440 m) |
Firing cycle: | Once every 3.3s (?) |
Firing cost: |
![]() |
Chrono Dampener
Target type: |
RULEWTT_Unit (Anti-Surface) |
Damage: | 1 (?) |
Damage radius: | 0 |
Damage type: | Normal |
Max range: | 22 (440 m) |
Firing cycle: | Once every 5.0s (?) |
Firing cost: |
![]() |
Buffs: | STUN |
Death Nuke
Projectile: | AIFQuantumWarhead02 |
Damage: | 45000 (?) |
Damage radius: | 30 (0.6 km) |
Outer damage: | 5000 |
Outer radius: | 40 (0.8 km) |
Damage type: | Deathnuke |
Flags: | Damage friendly |
Note: Each veteran level buff replaces the previous by default; values are shown here as written.
- 20 kills gives:
+440 (+10/s)
- 40 kills gives:
+880 (+20/s)
- 60 kills gives:
+1320 (+30/s)
- 80 kills gives:
+1760 (+40/s)
- 100 kills gives:
+2200 (+50/s)
Categories : AEON · MOBILE · LAND · COMMAND · ENGINEER |