UAL0001 - LOUD-Project/Git-LOUD GitHub Wiki
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Armored Command Unit |
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| Source: | LOUD |
| Unit ID: | ual0001 |
| Faction: | Aeon |
| Health: |
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| Armour: | Commander |
| Energy cost: |
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| Build time: | 10000 |
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| Vision radius: | 26 (0.52 km) |
| Water vision radius: | 26 (0.52 km) |
| Omni radius: | 26 (0.52 km) |
| Motion type: | RULEUMT_Amphibious |
| Movement speed: | 1.7 (34 m/s) |
| Transport class: |
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| Weapons: | 4 (Details) |
This unnamed unit is an Aeon seabed amphibious unit included in LOUD. It is classified as a armored command unit unit with no defined tech level. This unit has no categories to define common builders, however the build description for it is:
Houses Commander. Combination barracks and command center. Contains all the blueprints necessary to build a basic army from scratch.
Contents
- Amphibious
- Customizable
- Not Capturable
- Omni Sensor
- Volatile
The following orders can be issued to the unit:
The engineering capabilties of this unit consist of the ability to capture, reclaim, and repair. It has the build categories:
BUILTBYCOMMANDER AEONBUILTBYTIER2COMMANDER AEONBUILTBYTIER3COMMANDER AEONBUILTBYTIER4COMMANDER AEON
Chrono Dampener
| Description: | Creates a Quantum Stasis Field around the ACU. Immobilizes enemy units within its radius. High Energy Consumption. |
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| Prerequisite: | None |
Resource Allocation System
| Description: | Increases ACU's resource generation. |
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| Prerequisite: | None |
Advanced Resource Allocation System
| Description: | Requires Resource Allocation System. Further increases ACU's resource generation. |
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| Prerequisite: | Resource Allocation System |
Personal Shield Generator
| Description: | Creates a protective shield around the ACU. Requires Energy to run. |
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| Prerequisite: | None |
Heavy Personal Shield Generator
| Description: | Enhances the protective shield around the ACU. Requires Energy to run. |
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| Prerequisite: | Personal Shield Generator |
Personal Teleporter
| Description: | Adds teleporter. Requires considerable Energy to activate.
(Overlay: Miscellaneous) |
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| Prerequisite: | None |
Tech 2 Engineering Suite
| Description: | Adds the ability to construct T2 units, triples build power and regen, adds 35% to maximum health. |
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| Prerequisite: | None |
Tech 3 Engineering Suite
| Description: | Adds the ability to construct T3 units, triples build power and doubles regen. Health increased by 65% from base value. |
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| Prerequisite: | Tech 2 Engineering Suite |
Tech 4 Engineering Suite
| Description: | Adds the ability to construct T4 units and increases build power to 15x, regen by 10x and health doubled, from the base values. Movement speed increased by 10% |
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| Prerequisite: | Tech 3 Engineering Suite |
Enhanced Quantum Disruptor
| Description: | Enhances the ACU's Quantum Disrupter beam. Nearly doubles its range. |
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| Prerequisite: | None |
Enhanced Sensor System
| Description: | Greatly expands the range of the standard onboard ACU sensor systems. |
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| Prerequisite: | None |
Quantum Accelerator
| Description: | Rapidly cools the Quantum Disruptor beam. Increases rate of fire. |
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| Prerequisite: | None |
Quantum Disruptor
| Target type: |
RULEWTT_Unit(Anti-Surface) |
| Projectile: | ADFQuantumDisruptor01 |
| Damage: | 100 (?) |
| Damage type: | Normal |
| Max range: | 22 (440 m) |
| Min range: | 1 (20 m) |
| Firing cycle: | Once every 1.0s (?) |
Overcharge Cannon
| Target type: |
RULEWTT_Unit(Anti-Surface) |
| Projectile: | ADFOverCharge01 |
| Damage: | 12000 (?) |
| Damage radius: | 2.5 (50 m) |
| Damage type: | Overcharge |
| Max range: | 22 (440 m) |
| Firing cycle: | Once every 3.3s (?) |
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Chrono Dampener
| Target type: |
RULEWTT_Unit(Anti-Surface) |
| Damage: | 1 (?) |
| Damage radius: | 0 |
| Damage type: | Normal |
| Max range: | 22 (440 m) |
| Firing cycle: | Once every 5.0s (?) |
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| Buffs: | STUN |
Death Nuke
| Projectile: | AIFQuantumWarhead02 |
| Damage: | 45000 (?) |
| Damage radius: | 30 (0.6 km) |
| Outer damage: | 5000 |
| Outer radius: | 40 (0.8 km) |
| Damage type: | Deathnuke |
| Flags: | Damage friendly |
Note: Each veteran level buff replaces the previous by default; values are shown here as written.
- 20 kills gives:
+440 (+10/s) - 40 kills gives:
+880 (+20/s) - 60 kills gives:
+1320 (+30/s) - 80 kills gives:
+1760 (+40/s) - 100 kills gives:
+2200 (+50/s)
| Categories : AEON · MOBILE · LAND · COMMAND · ENGINEER |