UAL0001 - LOUD-Project/Git-LOUD GitHub Wiki

Armored Command Unit

Unnamed
Armored Command Unit
Source: LOUD
Unit ID: ual0001
Faction: Aeon
Health: 11000 (+10/s)
Armour: Commander
Energy cost: 100000
Mass cost: 15000
Build time: 10000
Build rate: 10
Energy production: 20/s
Mass production: 1/s
Energy storage: 4000
Mass storage: 650
Vision radius: 26 (0.52 km)
Water vision radius: 26 (0.52 km)
Omni radius: 26 (0.52 km)
Motion type: RULEUMT_Amphibious
Movement speed: 1.7 (34 m/s)
Transport class: Large
Weapons: 4 (Details)

This unnamed unit is an Aeon seabed amphibious unit included in LOUD. It is classified as a armored command unit unit with no defined tech level. This unit has no categories to define common builders, however the build description for it is:

Houses Commander. Combination barracks and command center. Contains all the blueprints necessary to build a basic army from scratch.
Contents
  1. Abilities
  2. Order capabilities
  3. Engineering
  4. Enhancements
  5. Weapons
  6. Veteran levels

Abilities

  • Amphibious
  • Customizable
  • Not Capturable
  • Omni Sensor
  • Volatile

Order capabilities

The following orders can be issued to the unit:

Engineering

The engineering capabilties of this unit consist of the ability to capture, reclaim, and repair. It has the build categories:

  • BUILTBYCOMMANDER AEON
  • BUILTBYTIER2COMMANDER AEON
  • BUILTBYTIER3COMMANDER AEON
  • BUILTBYTIER4COMMANDER AEON
These build categories allow it to build the following units:

Enhancements

Back

Chrono Dampener

Description: Creates a Quantum Stasis Field around the ACU. Immobilizes enemy units within its radius. High Energy Consumption.
Energy cost: 125000
Mass cost: 2500
Build time: 125 seconds
Prerequisite: None
Resource Allocation System

Description: Increases ACU's resource generation.
Energy cost: 150000
Mass cost: 5000
Build time: 100 seconds
Prerequisite: None
Advanced Resource Allocation System

Description: Requires Resource Allocation System. Further increases ACU's resource generation.
Energy cost: 150000
Mass cost: 5000
Build time: 100 seconds
Prerequisite: Resource Allocation System
Personal Shield Generator

Description: Creates a protective shield around the ACU. Requires Energy to run.
Energy cost: 93750
Mass cost: 1500
Build time: 125 seconds
Prerequisite: None
Heavy Personal Shield Generator

Description: Enhances the protective shield around the ACU. Requires Energy to run.
Energy cost: 1000000
Mass cost: 4500
Build time: 250 seconds
Prerequisite: Personal Shield Generator
Personal Teleporter

Description: Adds teleporter. Requires considerable Energy to activate.

(Overlay: Miscellaneous)

Energy cost: 1500000
Mass cost: 15000
Build time: 300 seconds
Prerequisite: None

Left Arm

Tech 2 Engineering Suite

Description: Adds the ability to construct T2 units, triples build power and regen, adds 35% to maximum health.
Energy cost: 30000
Mass cost: 1500
Build time: 300 seconds
Prerequisite: None
Tech 3 Engineering Suite

Description: Adds the ability to construct T3 units, triples build power and doubles regen. Health increased by 65% from base value.
Energy cost: 120000
Mass cost: 7500
Build time: 1200 seconds
Prerequisite: Tech 2 Engineering Suite
Tech 4 Engineering Suite

Description: Adds the ability to construct T4 units and increases build power to 15x, regen by 10x and health doubled, from the base values. Movement speed increased by 10%
Energy cost: 240000
Mass cost: 18000
Build time: 2400 seconds
Prerequisite: Tech 3 Engineering Suite
Enhanced Quantum Disruptor

Description: Enhances the ACU's Quantum Disrupter beam. Nearly doubles its range.
Energy cost: 15000
Mass cost: 500
Build time: 50 seconds
Prerequisite: None

Right Arm

Enhanced Sensor System

Description: Greatly expands the range of the standard onboard ACU sensor systems.
Energy cost: 12500
Mass cost: 750
Build time: 63 seconds
Prerequisite: None
Quantum Accelerator

Description: Rapidly cools the Quantum Disruptor beam. Increases rate of fire.
Energy cost: 15000
Mass cost: 500
Build time: 50 seconds
Prerequisite: None

Weapons

Quantum Disruptor

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: ADFQuantumDisruptor01
Damage: 100 (?)
Damage type: Normal
Max range: 22 (440 m)
Min range: 1 (20 m)
Firing cycle: Once every 1.0s (?)
Overcharge Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: ADFOverCharge01
Damage: 12000 (?)
Damage radius: 2.5 (50 m)
Damage type: Overcharge
Max range: 22 (440 m)
Firing cycle: Once every 3.3s (?)
Firing cost: 5000 (5000/s for 1s)
Chrono Dampener

Target type: RULEWTT_Unit
(Anti-Surface)
Damage: 1 (?)
Damage radius: 0
Damage type: Normal
Max range: 22 (440 m)
Firing cycle: Once every 5.0s (?)
Firing cost: 200 (200/s for 1s)
Buffs: STUN
Death Nuke

Projectile: AIFQuantumWarhead02
Damage: 45000 (?)
Damage radius: 30 (0.6 km)
Outer damage: 5000
Outer radius: 40 (0.8 km)
Damage type: Deathnuke
Flags: Damage friendly

Veteran levels

Note: Each veteran level buff replaces the previous by default; values are shown here as written.

  1. 20 kills gives: +440 (+10/s)
  2. 40 kills gives: +880 (+20/s)
  3. 60 kills gives: +1320 (+30/s)
  4. 80 kills gives: +1760 (+40/s)
  5. 100 kills gives: +2200 (+50/s)
Categories : AEON · MOBILE · LAND · COMMAND · ENGINEER
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