BROT3SHPD - LOUD-Project/Git-LOUD GitHub Wiki
![]() ![]() Heavy Defense Battery |
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Source: | Total Mayhem for LOUD |
Unit ID: | brot3shpd |
Faction: | Aeon |
Tech level: |
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Health: |
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Armour: | Structure |
Population cost: |
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Energy cost: |
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Mass cost: |
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Build time: | 10000 (Details) |
Build rate: |
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Vision radius: | 44 (0.88 km) |
Water vision radius: | 10 (200 m) |
Radar radius: | 0 |
Omni radius: | 0 |
Motion type: | RULEUMT_None |
Buildable layers: | Land |
Weapons: | 3 (Details) |
Wreckage: |
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"Mothra" is an Aeon structure unit included in Total Mayhem for LOUD. It is classified as a heavy defense battery unit.
Contents
- โ Abilities
- โ Adjacency
- โ Construction
- โ Order capabilities
- โ Enhancements
- โ Weapons
- โ Veteran levels
- Dual Wave Cannon (++ Shield Damage)
- Anti-Air
- Tactical Missile Defense
- Customizable
This unit counts as SIZE16
for adjacency effects from other structures. This theoretically means that it can be surrounded by exactly 16 structures the size of a standard tech 1 power generator, however it is actually smaller; meaning it receives 75.0% weaker buffs than a standard structure of the same skirt size.
Build times and rate include EvenFlow.
-
02:46 โ
492/s โ
60/s โ Built by Tech 3 Support Armored Command Unit
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03:20 โ
410/s โ
50/s โ Built by Experimental Reconstruction Engineer (Technology Reclaimer)
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11:06 โ
123/s โ
15/s โ Built by Drone
-
16:40 โ
82/s โ
10/s โ Built by Armored Command Unit
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16:40 โ
82/s โ
10/s โ Built by Armored Command Unit
The following orders can be issued to the unit:
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Shield Dome
Description: | error:description |
Energy cost: |
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Mass cost: |
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Build time: |
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Prerequisite: | None |
Install Radar Upgrade
Description: | error:description |
Energy cost: |
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Mass cost: |
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Build time: |
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Prerequisite: | None |
Regen Package 1
Description: | error:description |
Energy cost: |
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Mass cost: |
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Build time: |
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Prerequisite: | None |
Regen Package 2
Description: | error:description |
Energy cost: |
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Mass cost: |
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Build time: |
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Prerequisite: | Regen Package 1 |
Wave Cannon
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | UHandCannon01 |
Damage: | 2950 (?) |
Damage radius: | 2.5 (50 m) |
Damage instances: | 2 projectiles |
Damage type: | ShieldMult1.2 |
Max range: | 100 (2 km) |
Min range: | 10 (200 m) |
Firing cycle: | Once every 0.5s (?) |
Firing cost: |
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Buffs: |
STUN STUN STUN
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Zealot AA Missile
Target type: |
RULEWTT_Unit (Anti-Air) |
Projectile: | AAAZealotMissile01 |
Damage: | 220 (?) |
Damage instances: | 3 projectiles |
Damage type: | Normal |
Max range: | 52 (1.04 km) |
Firing cycle: | Once every 1.3s (?) |
Death Weapon
Damage: | 2400 |
Damage radius: | 6 (120 m) |
Damage type: | Normal |
Flags: | Damage friendly |
Note: Each veteran level buff replaces the previous by default; values are shown here as written.
- 20 kills gives:
+900 (+12/s)
- Energy weapon: 0.97
- Vision radius: 2
- 40 kills gives:
+1800 (+24/s)
- Energy weapon: 0.94
- Vision radius: 3
- 60 kills gives:
+2700 (+36/s)
- Energy weapon: 0.91
- Vision radius: 4
- 80 kills gives:
+3600 (+48/s)
- Energy weapon: 0.88
- Vision radius: 5
- 100 kills gives:
+4500 (+60/s)
- Energy weapon: 0.85
- Vision radius: 6
Categories : AEON ยท EXPERIMENTAL ยท DIRECTFIRE ยท STRUCTURE |