EAL0001 - LOUD-Project/Git-LOUD GitHub Wiki
|   Unnamed Armored Command Unit | |
|---|---|
| Source: | BlackOps Adv Command Units for LOUD | 
| Unit ID: | eal0001 | 
| Faction: | Aeon | 
| Health: |  27000 (+16/s) | 
| Armour: | Commander | 
| Energy cost: |  95000 | 
| Mass cost: |  9500 | 
| Build time: | 9500 | 
| Build rate: |  10 | 
| Energy production: |  20/s | 
| Mass production: |  2/s | 
| Energy storage: |  5000 | 
| Mass storage: |  650 | 
| Vision radius: | 28 (0.56 km) | 
| Water vision radius: | 20 (400 m) | 
| Radar radius: | 50 (1 km) | 
| Sonar radius: | 46 (0.92 km) | 
| Omni radius: | 26 (0.52 km) | 
| Radar stealth radius: | 1 (20 m) | 
| Sonar stealth radius: | 1 (20 m) | 
| Flags: | Radar stealth Sonar stealth | 
| Motion type: | RULEUMT_Amphibious | 
| Movement speed: | 1.4 (28 m/s) | 
| Transport class: |  Large | 
| Weapons: | 15 (Details) | 
This unnamed unit is an Aeon seabed amphibious unit included in BlackOps Adv Command Units for LOUD. It is classified as a armored command unit unit with no defined tech level. This unit has no categories to define common builders, however the build description for it is:
Houses Commander in a superior upgradeable suit with radar/sonar stealth, tac & torpedo deflection, and anti-teleport field. Contains all blueprints necessary to build a basic army. The AEON ACU is able to mount a variety of beam or artillery weapons, intel tools, shields and area-based defensive systems.
Contents
- Amphibious
- Customizable
- Volatile
- Not Capturable
- Omni Sensor
- Personal Stealth
- Radar
- Sonar
- Tactical Missile Defense
- Torpedo Defense
The following orders can be issued to the unit:
|  |  |  |  |  |  | |||
|  |  |  |  |  |  |  |  |  | 
The engineering capabilties of this unit consist of the ability to capture, reclaim, and repair. It has the build categories:
- BUILTBYCOMMANDER AEON
- BUILTBYTIER2COMMANDER AEON
- BUILTBYTIER3COMMANDER AEON
- BUILTBYTIER4COMMANDER AEON
Maelstrom Generator
| Description: | Maelstrom Generator 
 The Miasma effect creates a field corrosive to enemy units & acts as a radar/sonar Stealth Field. 40 Damage | 
| Energy cost: |  35000 | 
| Mass cost: |  3500 | 
| Build time: |  350 seconds | 
| Prerequisite: | None | 
Maelstrom Amplifier
| Description: | Installing multiple emitters with detuned phasing, increases the range & effect of the Maelstrom Generator. 75 Damage | 
| Energy cost: |  70000 | 
| Mass cost: |  7000 | 
| Build time: |  700 seconds | 
| Prerequisite: | Maelstrom Generator | 
Maelstrom Focusing
| Description: | Quantum manipulated focusers & reflectors further increases the range & effect of the Generator but impairs mobility. 100 Damage
40 Range | 
| Energy cost: |  125000 | 
| Mass cost: |  11000 | 
| Build time: |  1250 seconds | 
| Prerequisite: | Maelstrom Amplifier | 
Personal Teleporter (T4)
| Description: | Personal Teleporter
 Installs a back-mounted personal teleporter which allows jumps of several kilometres. Installs Teleporter | 
| Energy cost: |  95000 | 
| Mass cost: |  4800 | 
| Build time: |  950 seconds | 
| Prerequisite: | None | 
Shield Bubble (T2)
| Description: | Shield Bubble 
 A standard, inexpensive T2 level Shield Bubble. 8500 Shield | 
| Energy cost: |  7500 | 
| Mass cost: |  500 | 
| Build time: |  75 seconds | 
| Prerequisite: | None | 
Skin Shield (T3)
| Description: | Replacing the bubble shield with a custom, T3 level, 'skin' shield, permits higher regeneration & strength. 18000 Shield 187 Regen | 
| Energy cost: |  22000 | 
| Mass cost: |  2240 | 
| Build time: |  224 seconds | 
| Prerequisite: | Shield Bubble (T2) | 
Advanced Skin Shield (T4)
| Description: | The most advanced skin shielding possible on a unit but impairs mobility. 28800 Shield 255 Regen -4% Movement | 
| Energy cost: |  24000 | 
| Mass cost: |  3505 | 
| Build time: |  240 seconds | 
| Prerequisite: | Skin Shield (T3) | 
Intel Enhancement (T2)
| Description: | Intel Enhancement T2
 Intel is always a priority for effective command. An ACU with a need to know requires increased vision as well as increased radar & sonar. Installs T2 intel package | 
| Energy cost: |  3600 | 
| Mass cost: |  180 | 
| Build time: |  36 seconds | 
| Prerequisite: | None | 
Intel Enhancement (T3)
| Description: | Intel Enhancement T3
 The road to victory starts with good intel, which means a need for even more vision, radar, OMNI & sonar. Installs T3 OMNI package | 
| Energy cost: |  27000 | 
| Mass cost: |  2200 | 
| Build time: |  270 seconds | 
| Prerequisite: | Intel Enhancement (T2) | 
Rhianne Optics (T3)
| Description: | Rhianne Intelligence Device, this cut-down version will teleport an optical device directly over a location. Requires manual activation. Uses no additional energy. Installs Optical Scry System | 
| Energy cost: |  39000 | 
| Mass cost: |  2100 | 
| Build time: |  390 seconds | 
| Prerequisite: | Intel Enhancement (T3) | 
Combat Engineering (T2)
| Description: | Combat Engineering unlocks T2 construction, with a focus on armor & regenerative capability. Mobility is slightly impaired. x2.5 Base Build Power
x1.30 Base HP
x1.6 Base Regeneration | 
| Energy cost: |  38000 | 
| Mass cost: |  3750 | 
| Build time: |  380 seconds | 
| Prerequisite: | None | 
Assault Engineering (T3)
| Description: | Assault Engineering unlocks T3 construction, with more armor & regeneration & a small resource boost. Mobility is impaired. x5.0 Base Build Power
x1.75 Base HP
x3.0 Base Regeneration
x2 Base Mass Production
x5 Base Energy Production | 
| Energy cost: |  116500 | 
| Mass cost: |  15000 | 
| Build time: |  1165 seconds | 
| Prerequisite: | Combat Engineering (T2) | 
Apocalyptic Engineering (T4)
| Description: | Frontline Engineering unlocks T4 construction, maximum armor, regen, mild build power & resource gain, but Mobilty impaired. x9.0 Base Build Power
x2.20 Base HP
x4.5 Base Regeneration
x5 Base Mass Production
x25 Base Energy Production | 
| Energy cost: |  375000 | 
| Mass cost: |  49000 | 
| Build time: |  3750 seconds | 
| Prerequisite: | Assault Engineering (T3) | 
Improved Engineering (T2)
| Description: | Improved Engineering unlocks T2 construction, improves build power, resources & mobility. x3 Base Build Power | 
| Energy cost: |  38000 | 
| Mass cost: |  3500 | 
| Build time: |  380 seconds | 
| Prerequisite: | None | 
Advanced Engineering (T3)
| Description: | Advanced engineering unlocks T3 construction, more build power, resources, regen & mobility. x9 Base Build Power | 
| Energy cost: |  152000 | 
| Mass cost: |  10500 | 
| Build time: |  1520 seconds | 
| Prerequisite: | Improved Engineering (T2) | 
Experimental Engineering (T4)
| Description: | Superior engineering unlocks T4 construction, maximum build power, resources, regen & mobility. x16 Base Build Power x12 Base Mass Production x75 Base Energy Production x3.0 Base Regeneration +20% movement | 
| Energy cost: |  720000 | 
| Mass cost: |  29500 | 
| Build time: |  7200 seconds | 
| Prerequisite: | Advanced Engineering (T3) | 
Dual Miasma Artillery (T2)
| Description: | Miasma artillery uses shells containing corrosive materials that cause damage over a short period of time over an area. Excellent in range, accuracy is low. 100 Range 144 Damage 2.0 AOE Radius | 
| Energy cost: |  18000 | 
| Mass cost: |  1800 | 
| Build time: |  180 seconds | 
| Prerequisite: | None | 
Advanced Warhead Compression (T3)
| Description: | Using molecular compression, it becomes possible to condense the corrosive materials into a extremely dense state - increases range, damage, AOE & Accuracy. 112 range 250 damage 2.5 AOE Radius +5% Accuracy | 
| Energy cost: |  72000 | 
| Mass cost: |  5400 | 
| Build time: |  720 seconds | 
| Prerequisite: | Dual Miasma Artillery (T2) | 
Improved Auto Loader (T4)
| Description: | Creating the warheads in the tube, prior to firing, allows for denser warheads to be delivered at an increased speed, without making the weapon heavier. 124 range 428 damage 2.9 AOE Radius +15% Accuracy | 
| Energy cost: |  180000 | 
| Mass cost: |  13500 | 
| Build time: |  1800 seconds | 
| Prerequisite: | Advanced Warhead Compression (T3) | 
Phason Beam (T3)
| Description: | Phason Beam Cannon 
 The standard Aeon Phason Beam cannon, augments the existing Disruptor. 210 Damage 38 Range | 
| Energy cost: |  17500 | 
| Mass cost: |  900 | 
| Build time: |  175 seconds | 
| Prerequisite: | None | 
Dual Channel Booster (T3+)
| Description: | Tri-Channel Booster
 Installs backup emitters that alternate, preventing thermal shutdown, increasing range & damage. 420 Damage
46 Range | 
| Energy cost: |  45000 | 
| Mass cost: |  1800 | 
| Build time: |  450 seconds | 
| Prerequisite: | Phason Beam (T3) | 
Molecular Inducer (T4)
| Description: | Pulsing the wave in specific bursts creates local feedback at the target, creating blast events. Impairs mobility. 630 Damage 55 Range 2.5 AOE Radius -4% Movement Chrono Dampener Range +8 (Stun T1-T3 Duration 2.5) | 
| Energy cost: |  135000 | 
| Mass cost: |  5400 | 
| Build time: |  135 seconds | 
| Prerequisite: | Dual Channel Booster (T3+) | 
Jury Rigged Disruptor
| Description: | Jury Rigged Disruptor
 Using parallel energy feeds & capacitors, allows an enhanced main weapon but slightly slows mobility. x1.5 Base Damage +5 Range +5 Overcharge Range -4% Movement | 
| Energy cost: |  7500 | 
| Mass cost: |  750 | 
| Build time: |  75 seconds | 
| Prerequisite: | None | 
Torpedo Launcher (T2)
| Description: | When forced to fight underwater, a basic heavy torpedo system is an absolute necessity. Installs Torpedo Launcher | 
| Energy cost: |  35000 | 
| Mass cost: |  1050 | 
| Build time: |  350 seconds | 
| Prerequisite: | None | 
Improved Reloader (T3)
| Description: | An improved reloader increases the torpedo salvo size using lighter, but longer ranged, torpedoes. 250 Damage 4 torpedoes per salvo 66 range | 
| Energy cost: |  70000 | 
| Mass cost: |  3150 | 
| Build time: |  700 seconds | 
| Prerequisite: | Torpedo Launcher (T2) | 
Advanced Warheads (T4)
| Description: | An added tube, plasma impellors & shaped charges, increases the salvo size, range & damage of the system. Mobility reduced. 500 Damage 4 torpedoes per salvo 72 range -4% Movement | 
| Energy cost: |  140000 | 
| Mass cost: |  9450 | 
| Build time: |  1400 seconds | 
| Prerequisite: | Improved Reloader (T3) | 
TargetPainter
| Target type: | RULEWTT_Unit | 
| Damage: | 0.1 (?) | 
| Damage radius: | 0 | 
| Damage instances: | 1 beam collisions | 
| Damage type: | Normal | 
| Max range: | 25 (0.5 km) | 
| Firing cycle: | Once every 0.5s (?) | 
Quantum Disruptor
| Target type: | RULEWTT_Unit | 
| Projectile: | ADFQuantumDisruptor01 | 
| Damage: | 70 (?) | 
| Damage radius: | 0 | 
| Damage type: | Normal | 
| Max range: | 28 (0.56 km) | 
| Min range: | 1 (20 m) | 
| Firing arc: | 20° | 
| Firing cycle: | Once every 0.5s (?) | 
Overcharge Cannon
| Target type: | RULEWTT_Unit | 
| Projectile: | ADFOverCharge01 | 
| Damage: | 100000 (?) | 
| Damage radius: | 2 (40 m) | 
| Damage type: | Overcharge | 
| Max range: | 30 (0.6 km) | 
| Firing cycle: | Once every 1.0s (?) | 
| Firing cost: |  30000 (3000/s for 10s) | 
| Flags: | Damage friendly | 
Death Nuke
| Projectile: | AIFQuantumWarhead02 | 
| Damage: | 14500 (?) | 
| Damage radius: | 15 (300 m) | 
| Outer damage: | 4500 | 
| Outer radius: | 25 (0.5 km) | 
| Damage type: | Normal | 
| Flags: | Damage friendly | 
Chrono Dampener
| Target type: | RULEWTT_Unit(Anti-Surface) | 
| Damage: | 1 (?) | 
| Damage radius: | 0 | 
| Damage type: | Normal | 
| Max range: | 22 (440 m) | 
| Firing cycle: | Once every 1.0s (?) | 
| Firing cost: |  750 (150/s for 5s) | 
| Buffs: | STUN | 
Chrono Dampener
| Target type: | RULEWTT_Unit(Anti-Ship, Seabed, & Land) | 
| Damage: | 1 (?) | 
| Damage radius: | 0 | 
| Damage type: | Normal | 
| Max range: | 30 (0.6 km) | 
| Firing cycle: | Once every 1.0s (?) | 
| Firing cost: |  1600 (400/s for 4s) | 
| Buffs: | STUN | 
EXTorpedoLauncher01
| Target type: | RULEWTT_Unit(Anti-Naval) | 
| Projectile: | AANTorpedo01 | 
| Damage: | 380 (?) | 
| Damage instances: | 2 projectiles | 
| Damage type: | Normal | 
| Max range: | 60 (1.2 km) | 
| Firing cycle: | Once every 1.0s (?) | 
EXTorpedoLauncher02
| Target type: | RULEWTT_Unit(Anti-Naval) | 
| Projectile: | AANTorpedo01 | 
| Damage: | 250 (?) | 
| Damage instances: | 4 projectiles | 
| Damage type: | Normal | 
| Max range: | 66 (1.32 km) | 
| Firing cycle: | Once every 1.0s (?) | 
EXTorpedoLauncher03
| Target type: | RULEWTT_Unit(Anti-Naval) | 
| Projectile: | AANTorpedo01 | 
| Damage: | 500 (?) | 
| Damage instances: | 4 projectiles | 
| Damage type: | Normal | 
| Max range: | 72 (1.44 km) | 
| Firing cycle: | Once every 1.0s (?) | 
Miasma Artillery
| Target type: | RULEWTT_Unit(Anti-Surface) | 
| Projectile: | AIFMiasmaShell01 | 
| Damage: | 130 (?) | 
| Damage radius: | 2 (40 m) | 
| Damage instances: | 2 projectiles 5 DoT pulses | 
| Damage type: | Normal | 
| Max range: | 100 (2 km) | 
| Min range: | 10 (200 m) | 
| Firing cycle: | Once every 1.0s (?) | 
| Firing cost: |  1620 (180/s for 9s) | 
| Flags: | Artillery shield blocks Damage friendly | 
Miasma Artillery
| Target type: | RULEWTT_Unit(Anti-Surface) | 
| Projectile: | AIFMiasmaShell01 | 
| Damage: | 195 (?) | 
| Damage radius: | 2.5 (50 m) | 
| Damage instances: | 2 projectiles 5 DoT pulses | 
| Damage type: | Normal | 
| Max range: | 112 (2.24 km) | 
| Min range: | 10 (200 m) | 
| Firing cycle: | Once every 1.0s (?) | 
| Firing cost: |  2400 (300/s for 8s) | 
| Flags: | Artillery shield blocks Damage friendly | 
Miasma Artillery
| Target type: | RULEWTT_Unit(Anti-Surface) | 
| Projectile: | AIFMiasmaShell01 | 
| Damage: | 260 (?) | 
| Damage radius: | 2.9 (58 m) | 
| Damage instances: | 2 projectiles 5 DoT pulses | 
| Damage type: | Normal | 
| Max range: | 124 (2.48 km) | 
| Min range: | 10 (200 m) | 
| Firing cycle: | Once every 1.0s (?) | 
| Firing cost: |  3150 (450/s for 7s) | 
| Flags: | Artillery shield blocks Damage friendly | 
Phason Laser
| Target type: | RULEWTT_Unit(Anti-Surface) | 
| Damage: | 21 (?) | 
| Damage radius: | 0 | 
| Damage type: | Normal | 
| Max range: | 38 (0.76 km) | 
| Firing arc: | 40° | 
| Firing cycle: | Continuous beam Once every 0.1s (?) | 
Phason Laser
| Target type: | RULEWTT_Unit(Anti-Surface) | 
| Damage: | 42 (?) | 
| Damage radius: | 0 | 
| Damage type: | Normal | 
| Max range: | 46 (0.92 km) | 
| Firing arc: | 40° | 
| Firing cycle: | Continuous beam Once every 0.1s (?) | 
Phason Laser
| Target type: | RULEWTT_Unit(Anti-Surface) | 
| Damage: | 63 (?) | 
| Damage radius: | 2.5 (50 m) | 
| Damage type: | Normal | 
| Max range: | 55 (1.1 km) | 
| Firing arc: | 40° | 
| Firing cycle: | Continuous beam Once every 0.1s (?) | 
Note: Each veteran level buff replaces the previous by default; values are shown here as written.
- 36 kills gives:  +1080 (+4/s) +1080 (+4/s)- Vision radius: 2
- Water vision radius: 2
 
- 72 kills gives:  +2160 (+8/s) +2160 (+8/s)- Vision radius: 2
- Water vision radius: 2
 
- 108 kills gives:  +3240 (+11/s) +3240 (+11/s)- Vision radius: 2
- Water vision radius: 2
 
- 144 kills gives:  +4320 (+14/s) +4320 (+14/s)- Vision radius: 2
- Water vision radius: 2
 
- 180 kills gives:  +5400 (+17/s) +5400 (+17/s)- Vision radius: 2
- Water vision radius: 2
 
| Categories : AEON · MOBILE · LAND · COMMAND · ENGINEER | 































































































