Runtime API 20 Equipment Operations - LIHACHTETAN/ClassicUO-BadNewbie-BasicIDE GitHub Wiki
Runtime API — Операции экипировки
Символов: 22
Новые тематические разделы · Алфавитный указатель · Правила и сценарии
Для каждой команды доступна отдельная карточка: актуальные перегрузки, параметры, ограничения и несколько примеров.
UO.Dress
Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.
UO.DressSavedSet
Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.
UO.DressSpeed
Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.
UO.Equip
Слой проверяется до перемещения предмета и должен совпадать с реальным слоем экипировки предмета. Неподходящий предмет не поднимается.
UO.EquipDressSet
Applies the saved compatibility dress set using the current Basic equip route and configured dress speed. The command no longer returns unconditional True when no dress set exists.
UO.EquipItems
Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.
UO.EquipLastWeapon
Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.
UO.EquipT
Finds the first matching item type in the backpack and equips it. With a named/string layer the general Basic overload performs the action and returns Unit. With two exact Integer arguments the legacy Equipt compatibility overload returns 1 on successful equip and 0 when no item is found or equip fails.
UO.GetEquipment
Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.
UO.GetLayer
Возвращает слой экипировки, на котором находится объект с ObjID .
UO.GetLayerCount
Возвращает количество статических слоёв в указанной позиции карты ( X , Y ) в мире WorldNum .
UO.GetPlayerStatusText
Возвращает строку статуса мобайла с ObjID .
UO.GetTileLayer
Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.
UO.ObjAtLayer
Looks up the item occupying the requested equipment layer. The direct Basic compatibility return is deliberately dynamic: 0 when empty, otherwise a hex serial string.
UO.ObjAtLayerEx
Читает предмет/контейнер в заданном слое у указанного загруженного персонажа.
Возвращает серийный номер (ID) предмета, экипированного в указанном слое заданного мобайла.
UO.SetDress
Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.
UO.SetDressSpeed
Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.
UO.Undress
Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.
UO.Unequip
Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.
UO.UnequipItems
Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.
UO.UnsetDress
Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.
UO.WearItem
Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.