EN Runtime API 09 Client Control - LIHACHTETAN/ClassicUO-Bad-Newbie-CSharp-Scripts-IDE GitHub Wiki
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Runtime API - Client Management
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Each team opens a card with C#-signatures, parameters and several independent examples.
UO.Click
Sends a single click on an object via GameActions.SingleClick.
UO.ClickOnObject
Sends a single click on an object via GameActions.SingleClick.
UO.ClientHide
Hides by serial a loaded item or other character only in the ClassicUO display, including containers, paperdoll and equipped items.
UO.Hide
Without an argument, enables a crosshair to locally hide an item or character. Hide(serial) hides the specified loaded object on the client side. You can't hide yourself. The server object is not deleted, the Hiding skill is not applied; server updates may make the object visible again.
UO.LClick
Synthesizes a single mouse click: left button.
UO.LDblClick
Synthesizes a double mouse click: left button.
UO.RClick
Synthesizes a single mouse click: right button.
UO.RDblClick
Synthesizes a double mouse click: right button.