Focus Areas - Heliomance/Uncharted-Horizons GitHub Wiki

Design document §3

Research is directed at focus areas rather than at technologies; each breakthrough below belongs to one home focus, and some can also be found through another (dual paths). Five foci are open from the start; each of the others opens with a breakthrough.

Focus Available from Breakthroughs CORE STANDARD UNCOMMON RARE UNIQUE Eras
🔥 Fire Game Start 12 5 2 2 1 2 Primitive – Medieval
🌿 Foraging Game Start 13 4 1 3 1 4 Primitive – Classical
⛏️ Stonework Game Start 10 3 1 3 1 2 Primitive – Ancient
🔭 Observation Game Start 13 5 5 1 1 1 Primitive – Early Modern
👥 Social Organization Game Start 13 7 3 1 2 Primitive – Early Modern
🌾 Farming G02 (Seed Saving) 12 1 3 4 4 Primitive – Space
🐎 Animal Husbandry O03 (Animal Behavior Study) 12 2 3 3 4 Primitive – Medieval
⛰️ Mining S04 (Ore Identification) 9 5 3 1 Ancient – Space
⚒️ Metallurgy F04 (Smelting Discovery) 15 8 2 2 1 2 Primitive – Atomic
🏗️ Construction S03 (Quarrying) 22 6 6 3 2 5 Primitive – Space
⚓ Seafaring Coastal or River location, or S03 (Quarrying) + O01 (Star Observation) for inland civs 18 5 8 1 4 Primitive – Atomic
⚔️ Warfare SO03 (Tribal Law) + S01 (Tool Knapping), or any military conflict event 26 6 10 2 4 4 Primitive – Atomic
📐 Mathematics O05 (Celestial Mathematics) or SO01 (Counting) + SO04 (Writing) 20 6 11 2 1 Ancient – Space
🎭 Philosophy and the Arts SO02 (Storytelling) + SO03 (Tribal Law) 19 5 7 2 5 Primitive – Atomic
💊 Medicine G03 (Herbal Medicine) + SO04 (Writing) 22 3 12 3 2 2 Ancient – Space
💰 Trade SO04 (Writing) or SO09 (Quipu) 14 1 6 2 1 4 Primitive – Space
🧵 Textiles & Materials AH02 (Herd Animals — wool/leather) or G01 (Plant fibers) 8 3 2 3 Primitive – Atomic
💧 Water Management FA01 (Irrigation) 11 3 2 2 4 Ancient – Atomic
⚙️ Mechanics MA01 (Geometry) + S03 (Quarrying) 18 9 5 4 Primitive – Atomic
🌡️ Thermodynamics MC08 (Steam Engine) or MC07 (Hero's Aeolipile) 19 3 16 Classical – Space
🧪 Chemistry ME01 (Copper Working) + O06 (Natural Philosophy), or F03 (Charcoal) + ME04 (Iron Smelting) 23 9 11 2 1 Classical – Modern
🔍 Optics OP01 (Glassmaking) + MA01 (Geometry) 7 5 1 1 Ancient – Atomic
⚡ Electricity O06 (Natural Philosophy) + CH04 (Distillation — acids) 11 4 4 1 2 Classical – Atomic
💻 Electronics EL06 + EL03 9 3 4 1 1 Modern – Atomic
🖥️ Computing EN02 + MA07, or MC14 (Babbage — rare early access), or QM-E03 (Resonance/Cycle-Logic Computing — the elemental-world route, no semiconductor required) 19 2 14 1 2 Modern – Space
☢️ Nuclear Physics CH06 + MA05 (Corpuscular/atomic worlds only — in Elemental worlds this focus never coheres; see Quintessic Physics for the niche equivalent) 20 3 13 1 3 Modern – Space
✦ Quintessic Physics CH19 (Substance-Elemental or Process-Elemental validated) + MA05 — the elemental-world niche equivalent of Nuclear Physics 24 8 13 1 2 Modern – Space
🔬 Quantum Physics NP02 + MA08 (Corpuscular/atomic worlds only — see Quintessic Physics for the elemental equivalent) 14 6 7 1 Modern – Space
🌌 Relativity & Cosmology MA08 + EL03 10 1 9 Modern – Space
🚀 Rocketry CH13 (Rocket Propellant) 16 4 6 4 2 Modern – Space
🔬 Materials Science CH11 (Polymer Science) + ME12 (Bessemer) 13 2 8 2 1 Atomic – Space
🧬 Genetics MD05 (Germ Theory) + CH07 (Organic Chemistry) 13 9 3 1 Modern – Space
✈️ Aeronautics MC09, or AE01 (Hot Air Balloon) 20 1 14 4 1 Early Modern – Space
🛰️ Space Engineering RK03 (Multi-Stage Rocket) + MS01 (Composite Materials) 10 8 2 Atomic – Space
⚡ Energy Systems WM01 (Canal) + MC03 (Gearing), or TH01 (Laws of Thermodynamics) + EL03 (Electromagnetism) 22 1 15 4 2 Modern – Space

How the foci open

flowchart LR
  f_Fire["🔥 Fire"]
  f_Foraging["🌿 Foraging"]
  f_Stonework["⛏️ Stonework"]
  f_Observation["🔭 Observation"]
  f_Social_Organization["👥 Social Organization"]
  f_Farming["🌾 Farming"]
  f_Animal_Husbandry["🐎 Animal Husbandry"]
  f_Mining["⛰️ Mining"]
  f_Metallurgy["⚒️ Metallurgy"]
  f_Construction["🏗️ Construction"]
  f_Seafaring["⚓ Seafaring"]
  f_Warfare["⚔️ Warfare"]
  f_Mathematics["📐 Mathematics"]
  f_Philosophy_and_the_Arts["🎭 Philosophy and the Arts"]
  f_Medicine["💊 Medicine"]
  f_Trade["💰 Trade"]
  f_Textiles_and_Materials["🧵 Textiles #38; Materials"]
  f_Water_Management["💧 Water Management"]
  f_Mechanics["⚙️ Mechanics"]
  f_Thermodynamics["🌡️ Thermodynamics"]
  f_Chemistry["🧪 Chemistry"]
  f_Optics["🔍 Optics"]
  f_Electricity["⚡ Electricity"]
  f_Electronics["💻 Electronics"]
  f_Computing["🖥️ Computing"]
  f_Nuclear_Physics["☢️ Nuclear Physics"]
  f_Quintessic_Physics["✦ Quintessic Physics"]
  f_Quantum_Physics["🔬 Quantum Physics"]
  f_Relativity_and_Cosmology["🌌 Relativity #38; Cosmology"]
  f_Rocketry["🚀 Rocketry"]
  f_Materials_Science["🔬 Materials Science"]
  f_Genetics["🧬 Genetics"]
  f_Aeronautics["✈️ Aeronautics"]
  f_Space_Engineering["🛰️ Space Engineering"]
  f_Energy_Systems["⚡ Energy Systems"]
  f_Foraging -->|G02| f_Farming
  f_Observation -->|O03| f_Animal_Husbandry
  f_Stonework -->|S04| f_Mining
  f_Fire -->|F04| f_Metallurgy
  f_Stonework -->|S03| f_Construction
  f_Stonework -.->|S03| f_Seafaring
  f_Observation -.->|O01| f_Seafaring
  f_Social_Organization -.->|SO03| f_Warfare
  f_Stonework -.->|S01| f_Warfare
  f_Observation -.->|O05| f_Mathematics
  f_Social_Organization -.->|SO01, SO04| f_Mathematics
  f_Social_Organization -->|SO02, SO03| f_Philosophy_and_the_Arts
  f_Foraging -->|G03| f_Medicine
  f_Social_Organization -->|SO04| f_Medicine
  f_Social_Organization -.->|SO04, SO09| f_Trade
  f_Animal_Husbandry -.->|AH02| f_Textiles_and_Materials
  f_Foraging -.->|G01| f_Textiles_and_Materials
  f_Farming -->|FA01| f_Water_Management
  f_Mathematics -->|MA01| f_Mechanics
  f_Stonework -->|S03| f_Mechanics
  f_Mechanics -.->|MC08, MC07| f_Thermodynamics
  f_Metallurgy -.->|ME01, ME04| f_Chemistry
  f_Observation -.->|O06| f_Chemistry
  f_Fire -.->|F03| f_Chemistry
  f_Optics -->|OP01| f_Optics
  f_Mathematics -->|MA01| f_Optics
  f_Observation -->|O06| f_Electricity
  f_Chemistry -->|CH04| f_Electricity
  f_Electricity -->|EL06, EL03| f_Electronics
  f_Electronics -.->|EN02| f_Computing
  f_Mathematics -.->|MA07| f_Computing
  f_Mechanics -.->|MC14| f_Computing
  f_Quintessic_Physics -.->|QM-E03| f_Computing
  f_Chemistry -->|CH06| f_Nuclear_Physics
  f_Mathematics -->|MA05| f_Nuclear_Physics
  f_Chemistry -->|CH19| f_Quintessic_Physics
  f_Mathematics -->|MA05| f_Quintessic_Physics
  f_Nuclear_Physics -->|NP02| f_Quantum_Physics
  f_Mathematics -->|MA08| f_Quantum_Physics
  f_Mathematics -->|MA08| f_Relativity_and_Cosmology
  f_Electricity -->|EL03| f_Relativity_and_Cosmology
  f_Chemistry -->|CH13| f_Rocketry
  f_Chemistry -->|CH11| f_Materials_Science
  f_Metallurgy -->|ME12| f_Materials_Science
  f_Medicine -->|MD05| f_Genetics
  f_Chemistry -->|CH07| f_Genetics
  f_Mechanics -.->|MC09| f_Aeronautics
  f_Aeronautics -.->|AE01| f_Aeronautics
  f_Rocketry -->|RK03| f_Space_Engineering
  f_Materials_Science -->|MS01| f_Space_Engineering
  f_Water_Management -.->|WM01| f_Energy_Systems
  f_Mechanics -.->|MC03| f_Energy_Systems
  f_Thermodynamics -.->|TH01| f_Energy_Systems
  f_Electricity -.->|EL03| f_Energy_Systems
Loading

An arrow is labelled with the breakthroughs that open the focus; dotted arrows are one of several ways in. Seafaring is also open from the start to coastal and river civilisations, and Warfare to any civilisation drawn into conflict.

⚠️ **GitHub.com Fallback** ⚠️