Home - Heliomance/Uncharted-Horizons GitHub Wiki

Uncharted Horizons is a fork of Unciv that replaces the technology tree with a research system built on discovery. This wiki is the complete tech-tree design document, v3.125: 35 focus areas and 537 breakthroughs.

Players do not research specific technologies. Instead, they assign research effort to Focus Areas โ€” broad fields of inquiry such as Fire, Farming, or Electricity. Over time, investment in a Focus Area produces Breakthroughs: specific discoveries that grant technologies, units, buildings, or abilities. Some Breakthroughs unlock new Focus Areas.

Start here

  1. Discovery Mechanics โ€” research by focus area, the active/spread split, Insight and the discovery roll
  2. Breakthrough Tiers โ€” CORE to UNIQUE, cost multipliers and RARE gateway chains
  3. Discovery States โ€” Unknown, Revealed and Discovered, and how ideas are revealed
  4. Grand Endeavours โ€” directed research towards a revealed breakthrough
  5. Competing Solutions โ€” pre-empted alternatives, lock-out, and the Airship Disaster
  6. Knowledge Diffusion โ€” how widespread breakthroughs spread, before and after the press and the Internet
  7. Environmental Modifiers โ€” how geography and circumstance tilt Insight
  8. Eras โ€” era entry, and the Insight span and pace of each era
  9. Focus Areas โ€” all 35 foci, how each opens, and how they connect

Endgame and world variation

  • FTL Endgame โ€” the science victory: hypotheses, tests, building and the prototype
  • FTL in Elemental Worlds โ€” the six FTL methods across both ontologies
  • Victories โ€” how the FTL ship and the Generation Ship victories are built in Unciv
  • World Truths โ€” the variable laws of physics and the rules that keep them bounded
  • Foundational Questions โ€” matter, disease, life and heat: the decisive experiments and understanding tokens
  • Worked Example Worlds โ€” no gunpowder, no fusion, no fossil fuels, early steam, springs, Antikythera
  • Game Balance Rules โ€” removal and enabling truths, guarantees, trading, Competing Solutions reference

Focus areas

Focus Breakthroughs Eras
๐Ÿ”ฅ Fire 12 Primitive โ€“ Medieval
๐ŸŒฟ Foraging 13 Primitive โ€“ Classical
โ›๏ธ Stonework 10 Primitive โ€“ Ancient
๐Ÿ”ญ Observation 13 Primitive โ€“ Early Modern
๐Ÿ‘ฅ Social Organization 13 Primitive โ€“ Early Modern
๐ŸŒพ Farming 12 Primitive โ€“ Space
๐ŸŽ Animal Husbandry 12 Primitive โ€“ Medieval
โ›ฐ๏ธ Mining 9 Ancient โ€“ Space
โš’๏ธ Metallurgy 15 Primitive โ€“ Atomic
๐Ÿ—๏ธ Construction 22 Primitive โ€“ Space
โš“ Seafaring 18 Primitive โ€“ Atomic
โš”๏ธ Warfare 26 Primitive โ€“ Atomic
๐Ÿ“ Mathematics 20 Ancient โ€“ Space
๐ŸŽญ Philosophy and the Arts 19 Primitive โ€“ Atomic
๐Ÿ’Š Medicine 22 Ancient โ€“ Space
๐Ÿ’ฐ Trade 14 Primitive โ€“ Space
๐Ÿงต Textiles & Materials 8 Primitive โ€“ Atomic
๐Ÿ’ง Water Management 11 Ancient โ€“ Atomic
โš™๏ธ Mechanics 18 Primitive โ€“ Atomic
๐ŸŒก๏ธ Thermodynamics 19 Classical โ€“ Space
๐Ÿงช Chemistry 23 Classical โ€“ Modern
๐Ÿ” Optics 7 Ancient โ€“ Atomic
โšก Electricity 11 Classical โ€“ Atomic
๐Ÿ’ป Electronics 9 Modern โ€“ Atomic
๐Ÿ–ฅ๏ธ Computing 19 Modern โ€“ Space
โ˜ข๏ธ Nuclear Physics 20 Modern โ€“ Space
โœฆ Quintessic Physics 24 Modern โ€“ Space
๐Ÿ”ฌ Quantum Physics 14 Modern โ€“ Space
๐ŸŒŒ Relativity & Cosmology 10 Modern โ€“ Space
๐Ÿš€ Rocketry 16 Modern โ€“ Space
๐Ÿ”ฌ Materials Science 13 Atomic โ€“ Space
๐Ÿงฌ Genetics 13 Modern โ€“ Space
โœˆ๏ธ Aeronautics 20 Early Modern โ€“ Space
๐Ÿ›ฐ๏ธ Space Engineering 10 Atomic โ€“ Space
โšก Energy Systems 22 Modern โ€“ Space

Reference

About this wiki

Every page is generated from design/tech_tree.md by design/wiki/build_wiki.py, so edit the document rather than the wiki: a hand edit to a generated page is overwritten the next time the wiki is published. Pages you add yourself are left alone.

Breakthrough IDs link to their entries (hover over one for its name, tier and era); ยง references link to the section they cite; each focus page lists what its breakthroughs build on and lead to, and draws its prerequisite map.