Observation - Heliomance/Uncharted-Horizons GitHub Wiki

Focus Areas · Design document §3

Available from: Game Start

13 breakthroughs — CORE 5 · STANDARD 5 · UNCOMMON 1 · RARE 1 · UNIQUE 1 — Primitive – Early Modern

Builds on: Stonework (1) · Social Organization (2) · Seafaring (1) · Mathematics (1) · Mechanics (1)

Leads into: Fire (2) · Stonework (1) · Animal Husbandry (11) · Mining (1) · Metallurgy (1) · Seafaring (3) · Warfare (1) · Mathematics (2) · Philosophy and the Arts (2) · Medicine (2) · Water Management (1) · Thermodynamics (2) · Chemistry (1) · Electricity (1) · Aeronautics (1) · Energy Systems (1)

The numbers count prerequisite links between this focus and the other. How to read the tables.

Overview

ID Breakthrough Tier Era Prerequisites
O01 Star Tracking CORE Primitive None
O02 Weather Prediction STANDARD Primitive O01
O03 Animal Behavior Study CORE Primitive None
O04 Tidal Patterns STANDARD Primitive O01 + Coastal location
O05 Celestial Mathematics CORE Ancient O01 + SO01 (Basic Counting)
O06 Natural Philosophy CORE Classical O01 + SO04 (Writing)
O08 Geological Observation CORE Ancient S04 (Ore Identification)
O09 Migratory Pattern Mapping UNCOMMON Primitive O03
O10 Antikythera-Style Mechanism RARE Classical O05 + MC03 (Gearing)
O13 Mechanical Ephemeris STANDARD Classical O10 + (SF04 (Celestial Navigation) or O05)
O14 Tide Computing Engine STANDARD Medieval O10 + O04 (Tidal Patterns)
O15 Mechanical Weather Predictor STANDARD Early Modern O10 + O02 (Weather Prediction) + MA05 (Calculus)
O16 Sacred Astronomy Tradition UNIQUE Primitive O01 + Mountain/highland biome

Prerequisite map

flowchart LR
  n_O01["O01 Star Tracking"]:::CORE
  n_O02["O02 Weather Prediction"]:::STANDARD
  n_O15["O15 Mechanical Weather Predictor"]:::STANDARD
  n_O04["O04 Tidal Patterns"]:::STANDARD
  n_O14["O14 Tide Computing Engine"]:::STANDARD
  n_O05["O05 Celestial Mathematics"]:::CORE
  n_O10["O10 Antikythera-Style Mechanism"]:::RARE
  n_O13["O13 Mechanical Ephemeris"]:::STANDARD
  n_O06["O06 Natural Philosophy"]:::CORE
  n_O16["O16 Sacred Astronomy Tradition"]:::UNIQUE
  n_O03["O03 Animal Behavior Study"]:::CORE
  n_O09["O09 Migratory Pattern Mapping"]:::UNCOMMON
  n_O08["O08 Geological Observation"]:::CORE
  n_O01 --> n_O02
  n_O01 --> n_O04
  n_O01 --> n_O05
  n_O01 --> n_O06
  n_O03 --> n_O09
  n_O05 --> n_O10
  n_O10 --> n_O13
  n_O05 -.-> n_O13
  n_O10 --> n_O14
  n_O04 --> n_O14
  n_O10 --> n_O15
  n_O02 --> n_O15
  n_O01 --> n_O16
  classDef CORE fill:#dbeafe,stroke:#1d4ed8,color:#0b1b3b
  classDef STANDARD fill:#f1f5f9,stroke:#64748b,color:#0f172a
  classDef UNCOMMON fill:#dcfce7,stroke:#15803d,color:#052e16
  classDef RARE fill:#fef3c7,stroke:#b45309,color:#3b2005
  classDef UNIQUE fill:#fae8ff,stroke:#a21caf,color:#3b0a3f
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Prerequisites within this focus. Box colour is the tier (blue CORE, grey STANDARD, green UNCOMMON, amber RARE, purple UNIQUE); dotted arrows are alternatives (“or”); a line can pass behind another box, so follow it from its start. 6 of these 13 breakthroughs also need breakthroughs from other foci, which the overview above lists.

Breakthroughs

O01 · Star Tracking

O02 · Weather Prediction

  • Tier: STANDARD · Era: Primitive
  • Prerequisites: O01
  • Unlocks: ⟨[+5]% growth [in all cities]⟩ and ⟨[+1] Sight <for [Water] units>⟩ — reading the sky for the field and the sea.
  • Leads to: O15 Mechanical Weather Predictor

O03 · Animal Behavior Study

O04 · Tidal Patterns

O05 · Celestial Mathematics

O06 · Natural Philosophy

O08 · Geological Observation

  • Tier: CORE · Era: Ancient
  • Prerequisites: S04 (Ore Identification)
  • Unlocks: ⟨Reveal up to [all] [Strategic resource] within a [10] tile radius⟩ (a Triggerable map reveal on discovery — the deposits Ore Identification missed); ⟨[+1 Production] from [Quarry] tiles [in all cities]⟩; ⟨[+1 Production] from [Iron] tiles [in all cities]⟩ (magnetic ore sorting); ⟨[+1 Culture] [in capital]⟩ — the lodestone, a geological curiosity (Magnetism Discovery, merged here in v3.100). Prerequisite for the Compass (SF08). ⟨[+1 Gold] from all [Dye Works] buildings⟩ (bleaching); ⟨[+1 Happiness] [in capital]⟩ (antiseptic, and matches that strike anywhere) — sulphur, gathered where the vents and springs bring it up (Sulfur Mining, merged here in v3.102). Knowledge, not a resource: sulfur was always the available half of gunpowder. Prerequisite for Advanced Pyrotechnics (F07) and Gunpowder (WA10).
  • Leads to: F06 Greek Fire, F07 Advanced Pyrotechnics, MI07 Petroleum Discovery, SF08 Compass, WA10 Gunpowder

O09 · Migratory Pattern Mapping

O10 · Antikythera-Style Mechanism

O13 · Mechanical Ephemeris

  • Tier: STANDARD · Era: Classical
  • Prerequisites: O10 + (SF04 (Celestial Navigation) or O05)
  • Unlocks: ⟨[+1] Movement <for [Water] units>⟩ (perfect celestial navigation); Ephemeris Houseⁿ [25/0; ⟨[+1 Gold] from each Trade Route⟩ — navigational data sold to all comers].
  • Notes: Extending the Antikythera tradition into practical navigation.

O14 · Tide Computing Engine

  • Tier: STANDARD · Era: Medieval
  • Prerequisites: O10 + O04 (Tidal Patterns)
  • Unlocks: Tide Computerⁿ [105/1; requires a Harbor in this city; ⟨[+1 Production, +1 Gold] from [Water resource] tiles [in this city]⟩; ⟨Must be next to [Coast]⟩; ⟨[+100]% Production when constructing [Seaport] buildings [in this city]⟩] — a Seaport a century early, and so, like the Engine House, an early version that converts: the ruleset derivation gives the canonical Seaport ⟨Remove [Tide Computer] [in this city]⟩, so a Seaport goes up twice as fast where a Tide Computer stands and absorbs it, rather than doubling its yield.
  • Notes: Lord Kelvin built one in 1873 — what if it came centuries earlier?

O15 · Mechanical Weather Predictor

  • Tier: STANDARD · Era: Early Modern
  • Prerequisites: O10 + O02 (Weather Prediction) + MA05 (Calculus)
  • Unlocks: Weather Stationⁿ [250/2; ⟨[+10]% growth [in this city]⟩; ⟨[+1 Food] from [Farm] tiles [in this city]⟩]. Also discoverable through Mechanics.
  • Notes: The ultimate expression of the Antikythera tradition — mechanical computers applied to nature.

O16 · Sacred Astronomy Tradition

  • Tier: UNIQUE · Era: Primitive
  • Prerequisites: O01 + Mountain/highland biome
  • Unlocks: Mountain Observatoryⁿ [40/1; +2 Science, +1 Faith; ⟨Must be next to [Mountain]⟩ — an Observatory available from the Primitive era]. Civ unique: ⟨[+1 Science] from [Hill] tiles [in all cities]⟩ — the high country watches the sky.
  • Notes: Babylonian/Andean/Tibetan traditions of mountain stargazing.
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