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Focus Areas · Design document §3
Available from: Game Start
10 breakthroughs — CORE 3 · STANDARD 1 · UNCOMMON 3 · RARE 1 · UNIQUE 2 — Primitive – Ancient
Builds on: Fire (1) · Observation (1) · Philosophy and the Arts (1) · Trade (1)
Leads into: Fire (1) · Observation (1) · Mining (2) · Construction (3) · Seafaring (1) · Warfare (1) · Philosophy and the Arts (1) · Water Management (1) · Mechanics (1)
The numbers count prerequisite links between this focus and the other. How to read the tables.
| ID | Breakthrough | Tier | Era | Prerequisites |
|---|---|---|---|---|
| S01 | Tool Knapping | CORE | Primitive | None |
| S02 | Grinding & Polishing | STANDARD | Primitive | S01 |
| S03 | Quarrying | CORE | Ancient | S01 |
| S04 | Ore Identification | CORE | Primitive | S01 |
| S05 | Obsidian Working | UNCOMMON | Primitive | S01 + Volcanic region |
| S07 | Flint Knapping Mastery | UNCOMMON | Primitive | S01 |
| S08 | Jade/Gemstone Working | UNCOMMON | Ancient | S02 |
| S09 | Geopolymer Concrete | RARE | Ancient | S03 + F02 (Kiln Construction) |
| S10 | Obsidian Trade Empire | UNIQUE | Ancient | S05 (Obsidian Working) + TR01 + Volcanic region |
| S11 | Megalithic Observatory | UNIQUE | Ancient | CU02 (Monumental Architecture — the megaliths) + O01 + Isolated start or Coastal start |
flowchart LR
n_S01["S01 Tool Knapping"]:::CORE
n_S02["S02 Grinding #38; Polishing"]:::STANDARD
n_S08["S08 Jade/Gemstone Working"]:::UNCOMMON
n_S03["S03 Quarrying"]:::CORE
n_S09["S09 Geopolymer Concrete"]:::RARE
n_S04["S04 Ore Identification"]:::CORE
n_S05["S05 Obsidian Working"]:::UNCOMMON
n_S10["S10 Obsidian Trade Empire"]:::UNIQUE
n_S07["S07 Flint Knapping Mastery"]:::UNCOMMON
n_S11["S11 Megalithic Observatory"]:::UNIQUE
n_S01 --> n_S02
n_S01 --> n_S03
n_S01 --> n_S04
n_S01 --> n_S05
n_S01 --> n_S07
n_S02 --> n_S08
n_S03 --> n_S09
n_S05 --> n_S10
classDef CORE fill:#dbeafe,stroke:#1d4ed8,color:#0b1b3b
classDef STANDARD fill:#f1f5f9,stroke:#64748b,color:#0f172a
classDef UNCOMMON fill:#dcfce7,stroke:#15803d,color:#052e16
classDef RARE fill:#fef3c7,stroke:#b45309,color:#3b2005
classDef UNIQUE fill:#fae8ff,stroke:#a21caf,color:#3b0a3f
Prerequisites within this focus. Box colour is the tier (blue CORE, grey STANDARD, green UNCOMMON, amber RARE, purple UNIQUE); dotted arrows are alternatives (“or”); a line can pass behind another box, so follow it from its start. 3 of these 10 breakthroughs also need breakthroughs from other foci, which the overview above lists.
- Tier: CORE · Era: Primitive
- Prerequisites: None
- Unlocks: Warrior, Scout (units); Remove Forest, Remove Jungle (improvements). Stone tools: the first weapons and the first clearing of land.
- Notes: Foundation.
- Leads to: S02 Grinding & Polishing, S03 Quarrying, S04 Ore Identification, S05 Obsidian Working, S07 Flint Knapping Mastery, SF02 Dugout Canoe, WA03 Archery, CU04 Musical Instruments, MC01 Wheel
- Tier: STANDARD · Era: Primitive
- Prerequisites: S01
- Unlocks: ⟨[-25]% construction time for [Quarry] improvements⟩ — polished stone cuts stone. Polished tools and decorative stonework.
- Notes: Neolithic revolution in tool quality.
- Leads to: S08 Jade/Gemstone Working
- Tier: CORE · Era: Ancient
- Prerequisites: S01
- Unlocks: Walls, Stone Works (and the Babylonian Walls of Babylon); Quarry (improvement); unlocks Construction focus.
- Leads to: S09 Geopolymer Concrete, CO02 Post and Lintel, CO03 Arch Construction, CO05 Corbel Arch/Vault, WM01 Canal Building
- Tier: CORE · Era: Primitive
- Prerequisites: S01
-
Unlocks: Reveals Copper, Gold Ore, Gems and Iron (their
revealedBy— hidden until now); Mine (improvement); unlocks Mining focus. Suddenly you see where the wealth is buried. - Notes: Exciting map reveal moment — suddenly you see where the wealth is buried.
- Leads to: F04 Smelting Discovery, O08 Geological Observation, MI05 Deep Shaft Mining, MI06B Volcanic Ash Processing
- Tier: UNCOMMON · Era: Primitive
- Prerequisites: S01 + Volcanic region
- Unlocks: Reveals Obsidianⁿ (new luxury resource, found on Volcanic tiles; improved by Mine); Obsidian Warriorⁿ [unit, Sword type; cost 45; mv 2; str 10; requires Obsidian]. Sharper than steel, and a luxury besides.
- Notes: Sharper than modern surgical steel.
- Leads to: S10 Obsidian Trade Empire
- Tier: UNCOMMON · Era: Primitive
- Prerequisites: S01
- Unlocks: ⟨[+10]% Strength <for [Ranged] units>⟩. Better points fly truer.
- Tier: UNCOMMON · Era: Ancient
- Prerequisites: S02
- Unlocks: Jewelerⁿ [95/1; +2 Gold; ⟨[+1 Gold] from [Gems] tiles [in this city]⟩; ⟨[+1 Gold] from [Silver] tiles [in this city]⟩; ⟨Provides [1] [Jewelry]⟩].
- Tier: RARE · Era: Ancient
- Prerequisites: S03 + F02 (Kiln Construction)
- Unlocks: Geopolymer Worksⁿ [30/0; cityHealth +25; ⟨[-25]% maintenance cost for [All] buildings [in this city]⟩]. Buildings that shrug off siege and time — without the Roman Concrete path.
- Notes: Speculative: Egyptian/ancient concrete theories.
- Tier: UNIQUE · Era: Ancient
- Prerequisites: S05 (Obsidian Working) + TR01 + Volcanic region
- Unlocks: Obsidian Exchangeⁿ [replaces Market; 100/0; +3 Gold; Gold +25%; Merchant ×1; ⟨[+2 Gold] from [Obsidian] tiles [in this city]⟩]. Civ uniques: ⟨[+2 Gold] from [Volcanic] tiles [in all cities]⟩; ⟨[+1 Production] from [Obsidian] tiles [in all cities]⟩. Every vent you hold is a trade good.
- Notes: Mesoamerican obsidian trade networks spanned thousands of miles.
- Tier: UNIQUE · Era: Ancient
- Prerequisites: CU02 (Monumental Architecture — the megaliths) + O01 + Isolated start or Coastal start
- Unlocks: Standing Stonesⁿ [national wonder; 100/0; +3 Science, +2 Faith; +10% Insight to Observation and Mathematics]. Civ unique: ⟨[+1 Science] from all [World Wonder] buildings⟩ and ⟨[+1 Science] from all [Monument] buildings⟩ — every monument is an instrument.
- Notes: Stonehenge, Newgrange, Carnac.