Philosophy and the Arts - Heliomance/Uncharted-Horizons GitHub Wiki

Focus Areas · Design document §3

Available from: SO02 (Storytelling) + SO03 (Tribal Law)

19 breakthroughs — CORE 5 · STANDARD 7 · UNCOMMON 2 · UNIQUE 5 — Primitive – Atomic

Builds on: Stonework (1) · Observation (2) · Social Organization (9) · Construction (1) · Mathematics (3) · Trade (1) · Water Management (1) · Mechanics (1) · Electronics (1)

Leads into: Stonework (1) · Social Organization (2) · Metallurgy (1) · Construction (1) · Warfare (1) · Mathematics (3) · Medicine (3) · Mechanics (2) · Thermodynamics (1) · Chemistry (5) · Optics (1) · Computing (2) · Aeronautics (1)

The numbers count prerequisite links between this focus and the other. How to read the tables.

The institutions of mind and spirit — faith, learning and art. Merged in v3.58 from Philosophy and Religion & Culture, the two thinnest early foci, so that the Temple, the University and the Scientific Method sit where a player funding thought and faith would look for them — as in Civ V, where Philosophy brings the Temple and Education the University — and so that the focus offers something in every era from the Primitive to the Modern. Breakthrough IDs keep their PH and CU prefixes; nothing that cites them changes.

Overview

ID Breakthrough Tier Era Prerequisites
CU04 Musical Instruments STANDARD Primitive SO02 + S01 (Tool Making)
CU12 Sacred Dance Tradition UNIQUE Primitive CU04 (Musical Instruments) + SO02 + Tropical or Desert biome
CU13 Talking Drum Networks UNIQUE Primitive SO02 + Dense forest/jungle biome
CU02 Monumental Architecture CORE Ancient CO02 + SO05
CU03 Artistic Tradition STANDARD Ancient SO02 + any luxury resource
CU10 Sacred River Tradition UNIQUE Ancient CU02 (Monumental Architecture) + River biome + WM01
PH01 Formal Logic CORE Classical O06
PH12 Harmonious Inquiry UNIQUE Classical O06 (Natural Philosophy) + Diverse biome (3+ terrain types)
CU05 Theater STANDARD Classical SO04 + CU03
CU06 University CORE Medieval SO04 + PH01 (Formal Logic — epistemology)
CU11 Courtly Love Tradition UNIQUE Medieval CU03 (Artistic Tradition) + CU05 (Theater) + SO06 (Codified Law)
PH04 Scientific Method CORE Early Modern PH01 + CU06 (University — the schools where natural philosophy was taught) + MC06 (Printing Press — observations fixed, shared and checked)
CU07 Renaissance STANDARD Early Modern CU06 + PH01 (Formal Logic — epistemology) + TR05
PH09 Existentialism UNCOMMON Modern PH01 (Formal Logic — epistemology) + PH14 (The Enlightenment — the rational order it answered)
PH10 Information Theory CORE Atomic PH01 + MA07 (Binary Math) + EN01 (Vacuum Tube — the telephone and radio circuits it measured)
PH11 Systems Thinking UNCOMMON Atomic PH04 + (MA14 (Chaos Theory) or MA09)
CU14 Historiography STANDARD Classical SO04 (Writing) + CU03 (Artistic Tradition)
CU15 Scholastic Theology STANDARD Medieval CU02 (Monumental Architecture) + PH01 (Formal Logic)
PH14 The Enlightenment STANDARD Early Modern PH04 (Scientific Method) + CU07 (Renaissance)

Prerequisite map

flowchart LR
  n_CU04["CU04 Musical Instruments"]:::STANDARD
  n_CU12["CU12 Sacred Dance Tradition"]:::UNIQUE
  n_CU13["CU13 Talking Drum Networks"]:::UNIQUE
  n_CU02["CU02 Monumental Architecture"]:::CORE
  n_CU10["CU10 Sacred River Tradition"]:::UNIQUE
  n_CU15["CU15 Scholastic Theology"]:::STANDARD
  n_CU03["CU03 Artistic Tradition"]:::STANDARD
  n_CU05["CU05 Theater"]:::STANDARD
  n_CU11["CU11 Courtly Love Tradition"]:::UNIQUE
  n_CU14["CU14 Historiography"]:::STANDARD
  n_PH01["PH01 Formal Logic"]:::CORE
  n_CU06["CU06 University"]:::CORE
  n_PH04["PH04 Scientific Method"]:::CORE
  n_PH11["PH11 Systems Thinking"]:::UNCOMMON
  n_PH14["PH14 The Enlightenment"]:::STANDARD
  n_PH09["PH09 Existentialism"]:::UNCOMMON
  n_CU07["CU07 Renaissance"]:::STANDARD
  n_PH10["PH10 Information Theory"]:::CORE
  n_PH12["PH12 Harmonious Inquiry"]:::UNIQUE
  n_CU04 --> n_CU12
  n_CU02 --> n_CU10
  n_CU03 --> n_CU05
  n_PH01 --> n_CU06
  n_CU03 --> n_CU11
  n_CU05 --> n_CU11
  n_PH01 --> n_PH04
  n_CU06 --> n_PH04
  n_CU06 --> n_CU07
  n_PH01 --> n_CU07
  n_PH01 --> n_PH09
  n_PH14 --> n_PH09
  n_PH01 --> n_PH10
  n_PH04 --> n_PH11
  n_CU03 --> n_CU14
  n_CU02 --> n_CU15
  n_PH01 --> n_CU15
  n_PH04 --> n_PH14
  n_CU07 --> n_PH14
  classDef CORE fill:#dbeafe,stroke:#1d4ed8,color:#0b1b3b
  classDef STANDARD fill:#f1f5f9,stroke:#64748b,color:#0f172a
  classDef UNCOMMON fill:#dcfce7,stroke:#15803d,color:#052e16
  classDef RARE fill:#fef3c7,stroke:#b45309,color:#3b2005
  classDef UNIQUE fill:#fae8ff,stroke:#a21caf,color:#3b0a3f
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Prerequisites within this focus. Box colour is the tier (blue CORE, grey STANDARD, green UNCOMMON, amber RARE, purple UNIQUE); dotted arrows are alternatives (“or”); a line can pass behind another box, so follow it from its start. 16 of these 19 breakthroughs also need breakthroughs from other foci, which the overview above lists.

Breakthroughs

CU04 · Musical Instruments

  • Tier: STANDARD · Era: Primitive
  • Prerequisites: SO02 + S01 (Tool Making)
  • Unlocks: ⟨[Great Prophet] is earned [+10]% faster⟩ — music in ritual and worship. (Culture-spreading bards have no Unciv mechanism.)
  • Leads to: CU12 Sacred Dance Tradition

CU12 · Sacred Dance Tradition

  • Tier: UNIQUE · Era: Primitive
  • Prerequisites: CU04 (Musical Instruments) + SO02 + Tropical or Desert biome
  • Unlocks: Dance Groundⁿ [replaces Monument; 40/1; +2 Culture, +1 Faith, +1 Happiness]. Civ unique: ⟨[+1 Happiness] [in all cities] <in cities with a [Dance Ground]>⟩ — cohesion in every city that dances.
  • Notes: West African, Aboriginal Australian, Native American ceremonial dance.

CU13 · Talking Drum Networks

  • Tier: UNIQUE · Era: Primitive
  • Prerequisites: SO02 + Dense forest/jungle biome
  • Unlocks: Drum Towerⁿ [10/0; +1 Culture; ⟨Must have an owned [Forest] within [2] tiles⟩]. Civ unique: ⟨Resting point for Influence with City-States is increased by [10]⟩ — every neighbour hears the drums.
  • Notes: West African-inspired. Relocated from the former Communications focus.

CU02 · Monumental Architecture

CU03 · Artistic Tradition

CU10 · Sacred River Tradition

  • Tier: UNIQUE · Era: Ancient
  • Prerequisites: CU02 (Monumental Architecture) + River biome + WM01
  • Unlocks: River Templeⁿ [replaces Temple; 100/2; requires a Shrine in this city; +2 Faith, +1 Culture; ⟨[+1 Food] from [River] tiles [in this city]⟩]. Civ unique: ⟨[+1 Faith] from [River] tiles [in all cities]⟩ — the river is holy, and it feeds you.
  • Notes: Ganges, Nile, Tigris-Euphrates sacred river traditions.

PH01 · Formal Logic

PH12 · Harmonious Inquiry

  • Tier: UNIQUE · Era: Classical
  • Prerequisites: O06 (Natural Philosophy) + Diverse biome (3+ terrain types)
  • Unlocks: Academy of Harmonyⁿ [100/1; +2 Science, +1 Culture; ⟨[+1 Science] for every known Natural Wonder⟩]. Civ unique: ⟨[+2 Science] for every known Natural Wonder⟩ — inquiry that walks the whole world. (Approximates the design's per-terrain-type bonus, which has no direct template.)
  • Notes: Chinese natural philosophy, Greek peripatetic tradition.

CU05 · Theater

  • Tier: STANDARD · Era: Classical
  • Prerequisites: SO04 + CU03
  • Unlocks: Amphitheater; the drama festival via Events.json. (The Opera House, the Celtic Ceilidh Hall, the Sistine Chapel and the Theatre belong to the Renaissance, CU07.)
  • Leads to: CU11 Courtly Love Tradition

CU06 · University

  • Tier: CORE · Era: Medieval
  • Prerequisites: SO04 + PH01 (Formal Logic — epistemology)
  • Unlocks: University (and the Siamese Wat); Angkor Wat (world wonder); Oxford University (national wonder — a great seat of learning, built on recovered knowledge: the Translation Movement, merged here in v3.100). (The theology wonders are Scholastic Theology's, CU15.)
  • Notes: Bologna (1088), Paris and Oxford (12th c.), three centuries before the press.
  • Leads to: PH04 Scientific Method, CU07 Renaissance

CU11 · Courtly Love Tradition

  • Tier: UNIQUE · Era: Medieval
  • Prerequisites: CU03 (Artistic Tradition) + CU05 (Theater) + SO06 (Codified Law)
  • Unlocks: Royal Courtⁿ [replaces Amphitheater; 100/2; requires a Monument in this city; +3 Culture; Great Artist points 2]. Civ unique: ⟨When declaring friendship, both parties gain a [15]% boost to great person generation⟩ — courtship, made diplomacy.
  • Notes: European/Japanese/Persian courtly poetry and culture.

PH04 · Scientific Method

CU07 · Renaissance

  • Tier: STANDARD · Era: Early Modern
  • Prerequisites: CU06 + PH01 (Formal Logic — epistemology) + TR05
  • Unlocks: ⟨Empire enters a [10]-turn Golden Age⟩ (a Triggerable on discovery — the Renaissance itself); Hermitage (national wonder); Opera House (and the Celtic Ceilidh Hall); Theatre; Sistine Chapel (world wonder) — music and drama for a paying public: opera began in Renaissance Florence, and the Sistine ceiling dates from 1512 (Opera, merged here in v3.100).
  • Leads to: PH14 The Enlightenment

PH09 · Existentialism

  • Tier: UNCOMMON · Era: Modern
  • Prerequisites: PH01 (Formal Logic — epistemology) + PH14 (The Enlightenment — the rational order it answered)
  • Unlocks: ⟨[+2 Culture] from every [Artist]⟩ — the movement finds its voices. Existential-crisis events via Events.json.

PH10 · Information Theory

  • Tier: CORE · Era: Atomic
  • Prerequisites: PH01 + MA07 (Binary Math) + EN01 (Vacuum Tube — the telephone and radio circuits it measured)
  • Unlocks: ⟨[Great Scientist] is earned [+10]% faster⟩ — information made measurable. Prerequisite for Computing.
  • Leads to: CP01 Programmable Computer

PH11 · Systems Thinking

  • Tier: UNCOMMON · Era: Atomic
  • Prerequisites: PH04 + (MA14 (Chaos Theory) or MA09)
  • Unlocks: ⟨[+5]% [Production] [in all cities]⟩; ⟨[+5]% growth [in all cities]⟩ — the whole seen as a system.

CU14 · Historiography

  • Tier: STANDARD · Era: Classical
  • Prerequisites: SO04 (Writing) + CU03 (Artistic Tradition)
  • Unlocks: National Epic (national wonder) — the past written down, and argued over.
  • Notes: Herodotus and Thucydides (5th c. BC).

CU15 · Scholastic Theology

  • Tier: STANDARD · Era: Medieval
  • Prerequisites: CU02 (Monumental Architecture) + PH01 (Formal Logic)
  • Unlocks: Hagia Sophia, Great Mosque of Djenne (world wonders); Grand Temple (national wonder) — faith argued by logic.
  • Notes: The canonical Theology's objects, in the century of Aquinas and the kalam.

PH14 · The Enlightenment

  • Tier: STANDARD · Era: Early Modern
  • Prerequisites: PH04 (Scientific Method) + CU07 (Renaissance)
  • Unlocks: Museum; The Louvre (world wonder) — knowledge gathered, ordered and shown.
  • Notes: The British Museum (1753); the Encyclopédie (1751).
  • Leads to: PH09 Existentialism
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