Genetics - Heliomance/Uncharted-Horizons GitHub Wiki

Focus Areas · Design document §3

Available from: MD05 (Germ Theory) + CH07 (Organic Chemistry)

Also reachable in this focus (dual-path; home focus in parentheses): Vital Essence Medicine (MD-V01, from Medicine).

13 breakthroughs — STANDARD 9 · UNCOMMON 3 · RARE 1 — Modern – Space

Builds on: Farming (2) · Medicine (4) · Chemistry (2) · Optics (1) · Computing (6) · Quantum Physics (1)

Leads into: Medicine (3) · Computing (3) · Quantum Physics (1) · Space Engineering (2)

The numbers count prerequisite links between this focus and the other. How to read the tables.

Overview

ID Breakthrough Tier Era Prerequisites
GN02 DNA Structure STANDARD Atomic MD05 (Germ Theory) + FA03 (Selective Breeding) + CH07 + OP03 (Telescope — the microscope)
GN03 Genetic Engineering STANDARD Atomic GN02 + CP01 (Computer) + FA03 (Selective Breeding)
GN04 Cloning UNCOMMON Atomic GN02 + MD03
GN05 Synthetic Biology STANDARD Space GN03 + CP07 (AI)
GN06 Human Genetic Enhancement UNCOMMON Space GN03 + MD11
GN07 Extremophile Engineering STANDARD Space GN05
GN08 Bio-Computing RARE Atomic GN03 + CP01 (Programmable Computer)
GN09 Massively Parallel Bio-Processing STANDARD Atomic GN08 + CP08 (Machine Learning)
GN10 Bio-Quantum Coherence STANDARD Space GN08 + QP02 (Quantum Mechanics)
GN11 Organic Neural Architecture STANDARD Space GN09 + GN05 (Synthetic Biology) + CP07 (AI)
GN12 Vital Essence Isolation STANDARD Modern CH25 (Vitalist validated) + MD03 (Anatomy)
GN13 Animating Principle STANDARD Atomic GN12 + GN02 (DNA Structure equivalent)
GN14 Animate Intelligence UNCOMMON Space GN13 + GN11 (Organic Neural Architecture) + CP08 (Machine Learning)

Prerequisite map

flowchart LR
  n_GN02["GN02 DNA Structure"]:::STANDARD
  n_GN03["GN03 Genetic Engineering"]:::STANDARD
  n_GN05["GN05 Synthetic Biology"]:::STANDARD
  n_GN07["GN07 Extremophile Engineering"]:::STANDARD
  n_GN11["GN11 Organic Neural Architecture"]:::STANDARD
  n_GN14["GN14 Animate Intelligence"]:::UNCOMMON
  n_GN06["GN06 Human Genetic Enhancement"]:::UNCOMMON
  n_GN08["GN08 Bio-Computing"]:::RARE
  n_GN09["GN09 Massively Parallel Bio-Processing"]:::STANDARD
  n_GN10["GN10 Bio-Quantum Coherence"]:::STANDARD
  n_GN04["GN04 Cloning"]:::UNCOMMON
  n_GN13["GN13 Animating Principle"]:::STANDARD
  n_GN12["GN12 Vital Essence Isolation"]:::STANDARD
  n_GN02 --> n_GN03
  n_GN02 --> n_GN04
  n_GN03 --> n_GN05
  n_GN03 --> n_GN06
  n_GN05 --> n_GN07
  n_GN03 --> n_GN08
  n_GN08 --> n_GN09
  n_GN08 --> n_GN10
  n_GN09 --> n_GN11
  n_GN05 --> n_GN11
  n_GN12 --> n_GN13
  n_GN02 --> n_GN13
  n_GN13 --> n_GN14
  n_GN11 --> n_GN14
  classDef CORE fill:#dbeafe,stroke:#1d4ed8,color:#0b1b3b
  classDef STANDARD fill:#f1f5f9,stroke:#64748b,color:#0f172a
  classDef UNCOMMON fill:#dcfce7,stroke:#15803d,color:#052e16
  classDef RARE fill:#fef3c7,stroke:#b45309,color:#3b2005
  classDef UNIQUE fill:#fae8ff,stroke:#a21caf,color:#3b0a3f
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Prerequisites within this focus. Box colour is the tier (blue CORE, grey STANDARD, green UNCOMMON, amber RARE, purple UNIQUE); dotted arrows are alternatives (“or”); a line can pass behind another box, so follow it from its start. 11 of these 13 breakthroughs also need breakthroughs from other foci, which the overview above lists.

Breakthroughs

GN02 · DNA Structure

  • Tier: STANDARD · Era: Atomic
  • Prerequisites: MD05 (Germ Theory) + FA03 (Selective Breeding) + CH07 + OP03 (Telescope — the microscope)
  • Unlocks: ⟨[1] free [Great Scientist] units appear⟩ (a Triggerable — the double helix, and whoever found it); ⟨[-25]% enemy spy effectiveness [in all cities]⟩ (<when espionage is enabled> — DNA forensics). The visible payoff the design review asked for. ⟨[+1 Food] from [Pasture] tiles [in all cities]⟩ — breeding by rule, not by luck (Mendelian Genetics, merged here in v3.101).
  • Leads to: GN03 Genetic Engineering, GN04 Cloning, GN13 Animating Principle

GN03 · Genetic Engineering

GN04 · Cloning

  • Tier: UNCOMMON · Era: Atomic
  • Prerequisites: GN02 + MD03
  • Unlocks: ⟨[+1 Happiness] [in all cities]⟩ (organs grown to order); ⟨Triggers a [Cloning] event⟩ on discovery — the debate, and a choice.

GN05 · Synthetic Biology

GN06 · Human Genetic Enhancement

  • Tier: UNCOMMON · Era: Space
  • Prerequisites: GN03 + MD11
  • Unlocks: ⟨[+1 Science, +1 Production] from every specialist [in all cities]⟩; the transhuman question via Events.json.

GN07 · Extremophile Engineering

  • Tier: STANDARD · Era: Space
  • Prerequisites: GN05
  • Unlocks: ⟨[+1 Food] from [Desert] tiles [in all cities]⟩; ⟨[+1 Food] from [Tundra] tiles [in all cities]⟩ — organisms that thrive where crops fail. (Converting terrain has no Unciv mechanism.)
  • Leads to: SE07 Planetary Engineering Theory

GN08 · Bio-Computing

GN09 · Massively Parallel Bio-Processing

  • Tier: STANDARD · Era: Atomic
  • Prerequisites: GN08 + CP08 (Machine Learning)
  • Unlocks: Drug Design Labⁿ [625/3; +2 Happiness, +3 Gold]; ⟨[+1 Gold] from each Trade Route⟩ (logistics optimised). Meets the computing threshold for Artificial General Intelligence (CP09). Also discoverable through Computing.
  • Notes: Protein folding solved in hours instead of centuries.
  • Leads to: CP09 Artificial General Intelligence, GN11 Organic Neural Architecture

GN10 · Bio-Quantum Coherence

  • Tier: STANDARD · Era: Space
  • Prerequisites: GN08 + QP02 (Quantum Mechanics)
  • Unlocks: ⟨[-25]% enemy spy effectiveness [in all cities]⟩ (<when espionage is enabled> — room-temperature quantum sensors) — an alternative route to Quantum Computing (CP10) and Quantum Communication (QP14), and the host of macro-scale coherence where FQ6 (Biological Depth) makes the biological route real (elsewhere it dead-ends with nothing to report). Frontier Question FQ6 validates here; atomic worlds only.
  • Notes: Photosynthesis was doing quantum computing before we knew what quantum computing was.
  • Leads to: CP10 Quantum Computing, QP14 Quantum Communication

GN11 · Organic Neural Architecture

  • Tier: STANDARD · Era: Space
  • Prerequisites: GN09 + GN05 (Synthetic Biology) + CP07 (AI)
  • Unlocks: ⟨[Great Scientist] is earned [+10]% faster⟩ — grown minds that think alongside their makers. An alternative route to Artificial General Intelligence (CP09) without the silicon threshold. Also discoverable through Computing.
  • Notes: Not simulating neurons — actually growing them.
  • Leads to: CP09 Artificial General Intelligence, GN14 Animate Intelligence

GN12 · Vital Essence Isolation

  • Tier: STANDARD · Era: Modern
  • Prerequisites: CH25 (Vitalist validated) + MD03 (Anatomy)
  • Unlocks: Essence Reservoirⁿ [125/1; ⟨[+10]% growth [in this city]⟩] — the force that animates living things, captured. Vitalist worlds only (FQ11). Vital Essence is not a map resource: under the resource discipline of §7.0 its consumers require a Reservoir in the city.
  • Notes: Only in Vitalist worlds (FQ11). Paracelsus was right: life is a substance.
  • Leads to: MD-V01 Vital Essence Medicine, GN13 Animating Principle

GN13 · Animating Principle

  • Tier: STANDARD · Era: Atomic
  • Prerequisites: GN12 + GN02 (DNA Structure equivalent)
  • Unlocks: Vital Automatonⁿ [unit, Civilian; cost 90; mv 3; ⟨Can build [Land] improvements on tiles⟩; ⟨[-100]% maintenance costs⟩; ⟨Only available <in cities with a [Essence Reservoir]>⟩] — the homunculus, industrialised: a worker that needs no pay; ⟨[+15]% Great Person generation [in all cities]⟩ (lives lengthened). Vitalist worlds only.
  • Notes: The deepest vitalist dream: matter made to live.
  • Leads to: GN14 Animate Intelligence

GN14 · Animate Intelligence

  • Tier: UNCOMMON · Era: Space
  • Prerequisites: GN13 + GN11 (Organic Neural Architecture) + CP08 (Machine Learning)
  • Unlocks: ⟨[+15]% [Science] [in all cities]⟩; ⟨Triggers a [Quickening] event⟩ on discovery. Satisfies the Artificial General Intelligence requirement in Vitalist worlds — a grown mind, quickened. UNCOMMON. Also discoverable through Computing.
  • Notes: Frankenstein's real question.
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