Genetics - Heliomance/Uncharted-Horizons GitHub Wiki
Focus Areas · Design document §3
Available from: MD05 (Germ Theory) + CH07 (Organic Chemistry)
Also reachable in this focus (dual-path; home focus in parentheses): Vital Essence Medicine (MD-V01, from Medicine).
13 breakthroughs — STANDARD 9 · UNCOMMON 3 · RARE 1 — Modern – Space
Builds on: Farming (2) · Medicine (4) · Chemistry (2) · Optics (1) · Computing (6) · Quantum Physics (1)
Leads into: Medicine (3) · Computing (3) · Quantum Physics (1) · Space Engineering (2)
The numbers count prerequisite links between this focus and the other. How to read the tables.
| ID | Breakthrough | Tier | Era | Prerequisites |
|---|---|---|---|---|
| GN02 | DNA Structure | STANDARD | Atomic | MD05 (Germ Theory) + FA03 (Selective Breeding) + CH07 + OP03 (Telescope — the microscope) |
| GN03 | Genetic Engineering | STANDARD | Atomic | GN02 + CP01 (Computer) + FA03 (Selective Breeding) |
| GN04 | Cloning | UNCOMMON | Atomic | GN02 + MD03 |
| GN05 | Synthetic Biology | STANDARD | Space | GN03 + CP07 (AI) |
| GN06 | Human Genetic Enhancement | UNCOMMON | Space | GN03 + MD11 |
| GN07 | Extremophile Engineering | STANDARD | Space | GN05 |
| GN08 | Bio-Computing | RARE | Atomic | GN03 + CP01 (Programmable Computer) |
| GN09 | Massively Parallel Bio-Processing | STANDARD | Atomic | GN08 + CP08 (Machine Learning) |
| GN10 | Bio-Quantum Coherence | STANDARD | Space | GN08 + QP02 (Quantum Mechanics) |
| GN11 | Organic Neural Architecture | STANDARD | Space | GN09 + GN05 (Synthetic Biology) + CP07 (AI) |
| GN12 | Vital Essence Isolation | STANDARD | Modern | CH25 (Vitalist validated) + MD03 (Anatomy) |
| GN13 | Animating Principle | STANDARD | Atomic | GN12 + GN02 (DNA Structure equivalent) |
| GN14 | Animate Intelligence | UNCOMMON | Space | GN13 + GN11 (Organic Neural Architecture) + CP08 (Machine Learning) |
flowchart LR
n_GN02["GN02 DNA Structure"]:::STANDARD
n_GN03["GN03 Genetic Engineering"]:::STANDARD
n_GN05["GN05 Synthetic Biology"]:::STANDARD
n_GN07["GN07 Extremophile Engineering"]:::STANDARD
n_GN11["GN11 Organic Neural Architecture"]:::STANDARD
n_GN14["GN14 Animate Intelligence"]:::UNCOMMON
n_GN06["GN06 Human Genetic Enhancement"]:::UNCOMMON
n_GN08["GN08 Bio-Computing"]:::RARE
n_GN09["GN09 Massively Parallel Bio-Processing"]:::STANDARD
n_GN10["GN10 Bio-Quantum Coherence"]:::STANDARD
n_GN04["GN04 Cloning"]:::UNCOMMON
n_GN13["GN13 Animating Principle"]:::STANDARD
n_GN12["GN12 Vital Essence Isolation"]:::STANDARD
n_GN02 --> n_GN03
n_GN02 --> n_GN04
n_GN03 --> n_GN05
n_GN03 --> n_GN06
n_GN05 --> n_GN07
n_GN03 --> n_GN08
n_GN08 --> n_GN09
n_GN08 --> n_GN10
n_GN09 --> n_GN11
n_GN05 --> n_GN11
n_GN12 --> n_GN13
n_GN02 --> n_GN13
n_GN13 --> n_GN14
n_GN11 --> n_GN14
classDef CORE fill:#dbeafe,stroke:#1d4ed8,color:#0b1b3b
classDef STANDARD fill:#f1f5f9,stroke:#64748b,color:#0f172a
classDef UNCOMMON fill:#dcfce7,stroke:#15803d,color:#052e16
classDef RARE fill:#fef3c7,stroke:#b45309,color:#3b2005
classDef UNIQUE fill:#fae8ff,stroke:#a21caf,color:#3b0a3f
Prerequisites within this focus. Box colour is the tier (blue CORE, grey STANDARD, green UNCOMMON, amber RARE, purple UNIQUE); dotted arrows are alternatives (“or”); a line can pass behind another box, so follow it from its start. 11 of these 13 breakthroughs also need breakthroughs from other foci, which the overview above lists.
- Tier: STANDARD · Era: Atomic
- Prerequisites: MD05 (Germ Theory) + FA03 (Selective Breeding) + CH07 + OP03 (Telescope — the microscope)
-
Unlocks: ⟨[1] free [Great Scientist] units appear⟩ (a Triggerable — the double helix, and whoever found it); ⟨[-25]% enemy spy effectiveness [in all cities]⟩ (
<when espionage is enabled>— DNA forensics). The visible payoff the design review asked for. ⟨[+1 Food] from [Pasture] tiles [in all cities]⟩ — breeding by rule, not by luck (Mendelian Genetics, merged here in v3.101). - Leads to: GN03 Genetic Engineering, GN04 Cloning, GN13 Animating Principle
- Tier: STANDARD · Era: Atomic
- Prerequisites: GN02 + CP01 (Computer) + FA03 (Selective Breeding)
-
Unlocks: ⟨[+10]% growth [in all cities]⟩ (engineered crops); the bioweapon choice via
Events.json. ⟨[+15]% growth [in all cities]⟩ — engineered crops that never fail (Genetic Crop Engineering, merged here in v3.104: the two were one idea). - Leads to: MD11 Gene Therapy, GN05 Synthetic Biology, GN06 Human Genetic Enhancement, GN08 Bio-Computing
- Tier: UNCOMMON · Era: Atomic
- Prerequisites: GN02 + MD03
- Unlocks: ⟨[+1 Happiness] [in all cities]⟩ (organs grown to order); ⟨Triggers a [Cloning] event⟩ on discovery — the debate, and a choice.
- Tier: STANDARD · Era: Space
- Prerequisites: GN03 + CP07 (AI)
- Unlocks: ⟨[+10]% growth [in all cities]⟩ (synthetic food ends famine).
- Leads to: MD21 Engineered Phages, GN07 Extremophile Engineering, GN11 Organic Neural Architecture, SE05 Closed-Loop Ecology
- Tier: UNCOMMON · Era: Space
- Prerequisites: GN03 + MD11
-
Unlocks: ⟨[+1 Science, +1 Production] from every specialist [in all cities]⟩; the transhuman question via
Events.json.
- Tier: STANDARD · Era: Space
- Prerequisites: GN05
- Unlocks: ⟨[+1 Food] from [Desert] tiles [in all cities]⟩; ⟨[+1 Food] from [Tundra] tiles [in all cities]⟩ — organisms that thrive where crops fail. (Converting terrain has no Unciv mechanism.)
- Leads to: SE07 Planetary Engineering Theory
- Tier: RARE · Era: Atomic
- Prerequisites: GN03 + CP01 (Programmable Computer)
- Unlocks: +15% Insight to Medicine and Chemistry. Seed of the Bio-Computing chain. Also discoverable through Computing. RARE.
- Leads to: GN09 Massively Parallel Bio-Processing, GN10 Bio-Quantum Coherence
- Tier: STANDARD · Era: Atomic
- Prerequisites: GN08 + CP08 (Machine Learning)
- Unlocks: Drug Design Labⁿ [625/3; +2 Happiness, +3 Gold]; ⟨[+1 Gold] from each Trade Route⟩ (logistics optimised). Meets the computing threshold for Artificial General Intelligence (CP09). Also discoverable through Computing.
- Notes: Protein folding solved in hours instead of centuries.
- Leads to: CP09 Artificial General Intelligence, GN11 Organic Neural Architecture
- Tier: STANDARD · Era: Space
- Prerequisites: GN08 + QP02 (Quantum Mechanics)
-
Unlocks: ⟨[-25]% enemy spy effectiveness [in all cities]⟩ (
<when espionage is enabled>— room-temperature quantum sensors) — an alternative route to Quantum Computing (CP10) and Quantum Communication (QP14), and the host of macro-scale coherence where FQ6 (Biological Depth) makes the biological route real (elsewhere it dead-ends with nothing to report). Frontier Question FQ6 validates here; atomic worlds only. - Notes: Photosynthesis was doing quantum computing before we knew what quantum computing was.
- Leads to: CP10 Quantum Computing, QP14 Quantum Communication
- Tier: STANDARD · Era: Space
- Prerequisites: GN09 + GN05 (Synthetic Biology) + CP07 (AI)
- Unlocks: ⟨[Great Scientist] is earned [+10]% faster⟩ — grown minds that think alongside their makers. An alternative route to Artificial General Intelligence (CP09) without the silicon threshold. Also discoverable through Computing.
- Notes: Not simulating neurons — actually growing them.
- Leads to: CP09 Artificial General Intelligence, GN14 Animate Intelligence
- Tier: STANDARD · Era: Modern
- Prerequisites: CH25 (Vitalist validated) + MD03 (Anatomy)
- Unlocks: Essence Reservoirⁿ [125/1; ⟨[+10]% growth [in this city]⟩] — the force that animates living things, captured. Vitalist worlds only (FQ11). Vital Essence is not a map resource: under the resource discipline of §7.0 its consumers require a Reservoir in the city.
- Notes: Only in Vitalist worlds (FQ11). Paracelsus was right: life is a substance.
- Leads to: MD-V01 Vital Essence Medicine, GN13 Animating Principle
- Tier: STANDARD · Era: Atomic
- Prerequisites: GN12 + GN02 (DNA Structure equivalent)
- Unlocks: Vital Automatonⁿ [unit, Civilian; cost 90; mv 3; ⟨Can build [Land] improvements on tiles⟩; ⟨[-100]% maintenance costs⟩; ⟨Only available <in cities with a [Essence Reservoir]>⟩] — the homunculus, industrialised: a worker that needs no pay; ⟨[+15]% Great Person generation [in all cities]⟩ (lives lengthened). Vitalist worlds only.
- Notes: The deepest vitalist dream: matter made to live.
- Leads to: GN14 Animate Intelligence
- Tier: UNCOMMON · Era: Space
- Prerequisites: GN13 + GN11 (Organic Neural Architecture) + CP08 (Machine Learning)
- Unlocks: ⟨[+15]% [Science] [in all cities]⟩; ⟨Triggers a [Quickening] event⟩ on discovery. Satisfies the Artificial General Intelligence requirement in Vitalist worlds — a grown mind, quickened. UNCOMMON. Also discoverable through Computing.
- Notes: Frankenstein's real question.