Farming - Heliomance/Uncharted-Horizons GitHub Wiki

Focus Areas · Design document §3

Available from: G02 (Seed Saving)

Also reachable in this focus (dual-path; home focus in parentheses): Catalysis (CH12, from Chemistry); Biomass/Biogas (ES13, from Energy Systems); Biomass Power Plant (ES03-W, from Energy Systems).

12 breakthroughs — CORE 1 · STANDARD 3 · UNCOMMON 4 · UNIQUE 4 — Primitive – Space

Builds on: Foraging (5) · Animal Husbandry (2) · Mining (1) · Construction (2) · Chemistry (1) · Optics (1) · Electronics (1)

Leads into: Animal Husbandry (2) · Water Management (3) · Chemistry (1) · Genetics (2) · Energy Systems (1)

The numbers count prerequisite links between this focus and the other. How to read the tables.

Overview

ID Breakthrough Tier Era Prerequisites
FA01 Irrigation CORE Primitive G02 + River or Water source
FA02 Crop Rotation STANDARD Ancient G02
FA03 Selective Breeding STANDARD Ancient G02 + AH02 + (G07 or (FA01 + FA02)) — Seed Saving and Herd Animal Domestication; then Botanical Classification, or Irrigation with Crop Rotation
FA06 Nitrogen Fixation Awareness UNCOMMON Ancient FA02 (Crop Rotation)
FA07 Chinampa (Floating Gardens) UNIQUE Ancient FA01 + Lake/wetland terrain
FA09 Greenhouse Cultivation UNCOMMON Early Modern FA03 + OP01 (Glassmaking)
FA10 Hydroponics UNCOMMON Modern FA01 + CH06 (Periodic Table)
FA11 Vertical Farming UNCOMMON Space FA10 + CO11 (Reinforced Concrete) + EN06 (Semiconductor Mastery — LED grow lights)
FA13 Flood Harvest Tradition UNIQUE Ancient FA01 + Flood-prone river biome
FA14 Pastoral Nomadism UNIQUE Primitive G02 + AH02 + Grassland/steppe biome + low city count (≤2)
FA15 Mountain Terrace Farming UNIQUE Ancient FA01 + CO01 + Mountain/highland biome
FA16 Nitrate Fertiliser STANDARD Early Modern MI08 (Saltpeter Mining) + FA02 (Crop Rotation)

Prerequisite map

flowchart LR
  n_FA01["FA01 Irrigation"]:::CORE
  n_FA03["FA03 Selective Breeding"]:::STANDARD
  n_FA09["FA09 Greenhouse Cultivation"]:::UNCOMMON
  n_FA07["FA07 Chinampa (Floating Gardens)"]:::UNIQUE
  n_FA10["FA10 Hydroponics"]:::UNCOMMON
  n_FA11["FA11 Vertical Farming"]:::UNCOMMON
  n_FA13["FA13 Flood Harvest Tradition"]:::UNIQUE
  n_FA15["FA15 Mountain Terrace Farming"]:::UNIQUE
  n_FA02["FA02 Crop Rotation"]:::STANDARD
  n_FA06["FA06 Nitrogen Fixation Awareness"]:::UNCOMMON
  n_FA16["FA16 Nitrate Fertiliser"]:::STANDARD
  n_FA14["FA14 Pastoral Nomadism"]:::UNIQUE
  n_FA01 -.-> n_FA03
  n_FA02 -.-> n_FA03
  n_FA02 --> n_FA06
  n_FA01 --> n_FA07
  n_FA03 --> n_FA09
  n_FA01 --> n_FA10
  n_FA10 --> n_FA11
  n_FA01 --> n_FA13
  n_FA01 --> n_FA15
  n_FA02 --> n_FA16
  classDef CORE fill:#dbeafe,stroke:#1d4ed8,color:#0b1b3b
  classDef STANDARD fill:#f1f5f9,stroke:#64748b,color:#0f172a
  classDef UNCOMMON fill:#dcfce7,stroke:#15803d,color:#052e16
  classDef RARE fill:#fef3c7,stroke:#b45309,color:#3b2005
  classDef UNIQUE fill:#fae8ff,stroke:#a21caf,color:#3b0a3f
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Prerequisites within this focus. Box colour is the tier (blue CORE, grey STANDARD, green UNCOMMON, amber RARE, purple UNIQUE); dotted arrows are alternatives (“or”); a line can pass behind another box, so follow it from its start. 9 of these 12 breakthroughs also need breakthroughs from other foci, which the overview above lists.

Breakthroughs

FA01 · Irrigation

FA02 · Crop Rotation

FA03 · Selective Breeding

FA06 · Nitrogen Fixation Awareness

  • Tier: UNCOMMON · Era: Ancient
  • Prerequisites: FA02 (Crop Rotation)
  • Unlocks: ⟨[+1 Food] from [Farm] tiles without [Fresh Water] [in all cities]⟩ — legumes rescue the dry farms that irrigation could not reach.

FA07 · Chinampa (Floating Gardens)

  • Tier: UNIQUE · Era: Ancient
  • Prerequisites: FA01 + Lake/wetland terrain
  • Unlocks: Chinampa Gardenⁿ [replaces Water Mill; 75/2; +2 Food, +1 Production; ⟨[+1 Food] from [Lakes] tiles [in this city]⟩]. Civ unique: ⟨[+1 Food] from [Lakes] tiles [in all cities]⟩ — every lake is a field. (The Aztec Floating Gardens remain Aztec.)
  • Notes: Aztec-inspired.

FA09 · Greenhouse Cultivation

  • Tier: UNCOMMON · Era: Early Modern
  • Prerequisites: FA03 + OP01 (Glassmaking)
  • Unlocks: Greenhouseⁿ [70/1; ⟨[+1 Food] from [Tundra] tiles [in this city]⟩; ⟨[+1 Food] from [Snow] tiles [in this city]⟩; ⟨[+1 Food] from [Desert] tiles [in this city]⟩]. Any crop in any climate — under glass.

FA10 · Hydroponics

  • Tier: UNCOMMON · Era: Modern
  • Prerequisites: FA01 + CH06 (Periodic Table)
  • Unlocks: Hydroponics Labⁿ [375/2; +2 Food; ⟨[-10]% Food consumption by [Population] [in this city]⟩]. Food without soil.
  • Leads to: FA11 Vertical Farming

FA11 · Vertical Farming

  • Tier: UNCOMMON · Era: Space
  • Prerequisites: FA10 + CO11 (Reinforced Concrete) + EN06 (Semiconductor Mastery — LED grow lights)
  • Unlocks: ⟨[+1 Gold] from all [Hydroponics Lab] buildings⟩ — produce grown and sold inside the city.

FA13 · Flood Harvest Tradition

  • Tier: UNIQUE · Era: Ancient
  • Prerequisites: FA01 + Flood-prone river biome
  • Unlocks: Nilometerⁿ [65/1; +2 Food, +1 Culture; ⟨[+1 Food] from [Flood plains] tiles [in this city]⟩; ⟨Must be on [River]⟩]. Civ unique: ⟨[+1 Food, +1 Production] from [Flood plains] tiles [in all cities]⟩ — the inundation is a gift, and you have learned to read it.
  • Notes: Egyptian/Mesopotamian hydraulic civilisation.

FA14 · Pastoral Nomadism

  • Tier: UNIQUE · Era: Primitive
  • Prerequisites: G02 + AH02 + Grassland/steppe biome + low city count (≤2)
  • Unlocks: Yurt Campⁿ [40/1; +1 Food, +1 Production, +1 Culture]. Civ uniques: ⟨[+1 Food] from [Grassland] tiles without [Improvement] [in all cities]⟩ (the herds feed on open range — improving the grass ends it) and ⟨[+1] Movement <for [Settler] units>⟩. Few cities, wide range.
  • Notes: Mongolian/Kazakh/Maasai pastoral traditions.

FA15 · Mountain Terrace Farming

  • Tier: UNIQUE · Era: Ancient
  • Prerequisites: FA01 + CO01 + Mountain/highland biome
  • Unlocks: Terrace Granaryⁿ [replaces Granary; 60/1; +2 Food; ⟨[+1 Production] from [Hill] tiles [in this city]⟩]. Civ unique: ⟨[+1 Food] from [Hill] tiles [in all cities]⟩ — the slopes are carved into fields. (The Inca Terrace farm remains Inca.)
  • Notes: Incan andenes, Philippine Banaue, Balinese subak.

FA16 · Nitrate Fertiliser

  • Tier: STANDARD · Era: Early Modern
  • Prerequisites: MI08 (Saltpeter Mining) + FA02 (Crop Rotation)
  • Unlocks: ⟨[+1 Food] from [Farm] tiles [in all cities] <when number of [Saltpeter] is more than [0]> <before discovering [Catalysis]>⟩ — mined nitrates and guano on every field, for as long as you hold Saltpeter: the Haber process's bonus, bought with a resource the musket also wants. Competing Solution (§1.2): the alternative to Catalysis (CH12), detour margin ×1.5 while Catalysis exists in this world; if Catalysis is discovered first this is never developed, and if it arrives later this is superseded. The bonus simply passes to the Haber process, which needs no Saltpeter.
  • Notes: Before 1913 the world's fields were fed from Chilean nitrate and Peruvian guano.
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