Page Index - Fish-In-A-Suit/Conquest GitHub Wiki
76 page(s) in this GitHub Wiki:
- Home
- Guide
- Specifications
- Game engine
- Game
- Render engine
- Tools:
- Colour
- Gameplay
- Gallery
- animatedEntityVertex.glsl
- AnimatedModel
- Animation
- Animator
- Anonymous inner classes and lambdas
- Book of life
- BufferUtilities
- Class explanation framework
- Code explanation
- Code explanation conventions
- Conquest game general info
- Conquest repository layout
- Data structures and opaque types
- FileUtilities
- Fishing
- fragmentShader.fs
- Game
- GameEntity
- Gameplay mindstorming
- GLSL OpenGL Shading Language
- HashMaps
- How to
- How to add a new model
- How to add a new shader and define new uniform variables
- Input class
- Java IO
- Joint
- JointTransform
- KeyFrame
- Kingdoms
- Lighting
- Loader [outdated]
- Main class
- Math for rendering
- Matrix4f
- Mesh
- Model [outdated]
- OBJLoader
- OpenGL object
- Parsing a Collada file
- Parsing an OBJ wavefront file
- Parsing an OBJ wavefront file draft
- Principles of updating
- Quaternion
- Random theory
- Reference index
- Renderer class
- Rendering with glDrawArrays
- Rendering with index buffers
- Rendering with OpenGL
- Sending data to a shader using per vertex attributes and VBOs
- Setting up Eclipse for LWJGL development
- ShaderProgram
- Shaders
- Skeletal animation
- Text snippets
- Texture mapping troubelshooting
- The game loop
- Theory of LWJGL textures
- Timer
- Transformations
- Understanding regex expressions in Java
- Vector3f
- Vector4f
- vertexShader.vs
- Window class