Page Index - Fish-In-A-Suit/Conquest GitHub Wiki
142 page(s) in this GitHub Wiki:
- Home
- Guide
- Specifications
- Game engine
- Game
- Render engine
- Tools:
- Colour
- Gameplay
- Gallery
- animatedEntityVertex.glsl
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- AnimatedModel
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- Animation
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- Animator
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- Anonymous inner classes and lambdas
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- Book of life
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- BufferUtilities
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- Class explanation framework
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- Code explanation
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- Code explanation conventions
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- Conquest game general info
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- Conquest repository layout
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- Data structures and opaque types
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- FileUtilities
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- Fishing
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- fragmentShader.fs
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- Game
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- GameEntity
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- Gameplay mindstorming
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- GLSL OpenGL Shading Language
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- HashMaps
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- How to
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- How to add a new model
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- How to add a new shader and define new uniform variables
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- Input class
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- Java IO
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- Joint
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- JointTransform
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- KeyFrame
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- Kingdoms
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- Lighting
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- Loader [outdated]
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- Main class
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- Math for rendering
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- Matrix4f
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- Mesh
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- Model [outdated]
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- OBJLoader
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- OpenGL object
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- Parsing a Collada file
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- Parsing an OBJ wavefront file
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- Parsing an OBJ wavefront file draft
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- Principles of updating
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- Quaternion
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- Random theory
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- Reference index
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- Renderer class
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- Rendering with glDrawArrays
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- Rendering with index buffers
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- Rendering with OpenGL
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- Sending data to a shader using per vertex attributes and VBOs
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- Setting up Eclipse for LWJGL development
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- ShaderProgram
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- Shaders
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- Skeletal animation
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- Text snippets
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- Texture mapping troubelshooting
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- The game loop
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- Theory of LWJGL textures
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- Timer
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- Transformations
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- Understanding regex expressions in Java
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- Vector3f
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- Vector4f
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- vertexShader.vs
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- Window class
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