Kingdoms - Fish-In-A-Suit/Conquest GitHub Wiki

A player can create a kingdom and give it one of predefined names (you wouldn't like to see kindom names such as "Eminem" right?). That player then becomes a king and is provided with various functionality which helps to monitor/lead the kingdom. Other people can join a kingdom by means of an application, which a king accepts/denies. A king can also create various ranks and assign associated functionality to them (eg accepting kingdom applications, etc). Then, anyone who is given that specific rank will acquire the associated functionality.

When a kingdom is created, the only thing that exists is its name. It doesn't come into official, in-game existence until the first region of land is claimed. When the aforementioned occurs, a kinstone is spawned in the centre of that region. Now, the regions controlled by a particular kingdom will appear on the world map (of course, represented in a kingdom-specific colour and coat of arms). A kinstone is the heart of any kingdom. It basically determines whether a kingdom exists or not. A kinstone (along with all land which is controlled by that kinstone) is destroyed in a massive explosion if one of the following conditions is met:

  • all players of a kingdom have been inactive for 32 days (enemied elrith hasn't been placed)
  • all players of the kingdom have been inactive for 7 days (enemied elrith has been placed)
  • all players of the kingdom have been killed && enemied elrith is placed

If the first condition is met, a kingdom just loses all of its regions and none acquires them (the kinstone is destroyed). In the second and the third condition, the word elrith appears. So what is an elrith you ask? An elrith is similar to a kinstone, just that it's used to conquer the regions of another kingdom. If the second or third condition is met, the kingdom whose elrith is placed on one of the regions of the enemied kingdom acquires the regions owned by that enemy kingdom. After having acquired the enemied regions, the elrith transforms itself into a tearstone, which is in control over all of the regions which had been acquired by the elrith. The only way to acquire a tearstone is to defeat an enemy kingdom via an elrith - tearstones can't be just manually placed.

If a kingdom has one or more tearstones active, an enemy players must first destroy all of the tearstones before they can take down the main kinstone (this applies for the second and third condition). If the first condition is fulfilled, however, the kinstone and all associated tearstones are destroyed.

A game isn't perfect without alliances and wars, is it? Any kingdom can therefore declare war on another kingdom or forge an alliance with it. Suppose three different kingdoms, A, B and C. A is allied to B and enemied to C. Therefore, the borders of kingdom B would be highlighted blue, whereas the borders of kingdom C would be highlighted red on the map of players of kingdom A. Another point worth mentioning is that due to kingdoms A and B being allied and kingdom C is enemied, kingdom B can't declare alliance to kingdom C.

//TO CONSIDER: if one kingdom declares war on another kingdom which is in a bigger alliance, does that kingdom declare war on all members of that alliance? If so, wouldn't it be natural that some kingdoms don't want to partake in the war? --> add "neutral"