regions Caerosia Paemania - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Caerosia-Paemania

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Map of Caerosia-Paemania and its neighbours

Its settlement is Caerosium, held at the campaign start by Free Peoples (Libyan).

People: Celtic 80%, Germanic 20% · Trade goods: Iron ×2, Wild Animals ×2, Timber

Trade goods

Trade good Amount
Iron 2
Wild Animals 2
Timber 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Celtic 80%, Germanic 20%
Fertility 4 / 14
Terrain Hills
Climate Continental
Water source River
Mine deposits Iron (quantity 2)
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Belgic, Gallic, Gemina early

Units raised here

Whoever holds Caerosia-Paemania can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.

Belgic area of recruitment (5 units)

Unit Requires
Belgic Champions Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Belgic Infantry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Swordsmen Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built

Gallic area of recruitment (5 units)

Unit Requires
Celtic Cavalry Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Celtic Noble Cavalry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Celtic Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sword Warband Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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