regions Boia_Occidentalis - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Boia Occidentalis

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Map of Boia Occidentalis and its neighbours

Its settlement is Mutina, held at the campaign start by Cisalpine Boii (Gallic).

People: Celtic 100% · Trade goods: Pottery ×3, Sheep ×3, Grain ×2

Trade goods

Trade good Amount
Pottery 3
Sheep 3
Grain 2

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Celtic 100%
Fertility 9 / 14
Terrain Grassland
Climate Humid sub tropical
Water source River
River trade Navigable river
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Boian, Gallic, Gemina early
Cultural homeland Boian

Units raised here

Whoever holds Boia Occidentalis can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.

Gallic area of recruitment (9 units)

Unit Requires
Celtic Cavalry Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Celtic Heavy Swordsmen Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Celtic Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Noble Cavalry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Celtic Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Swordsmen Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Spear Warband Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sword Warband Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Boian area of recruitment (1 unit)

Unit Requires
Boii Elite Skirmishers Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
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